Operation Medusa Discussion.

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ShadoWarrior
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Re: Operation Medusa Discussion.

#101

Post by ShadoWarrior » Fri Sep 27, 2019 8:18 pm

Base damage...
Total: 46
Bonus: 20
Character: Gavin Addair
Campaign: Ungentlemanly Warfare
Description: damage roll
4D10= 26
individual rolls: 7, 6, 4, 9
images:ImageImageImageImage
Headshot bonus...
Total: 50
Bonus: 30
Character: Gavin Addair
Campaign: Ungentlemanly Warfare
Description: damage roll
2D10= 20
individual rolls: 0, 0
images:ImageImage
Total damage for the head shot on the SS officer is 96 plus whatever I get for popping two '10's on the damage.

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Re: Operation Medusa Discussion.

#102

Post by swrider » Fri Sep 27, 2019 8:19 pm

We will call him dead dead 100+

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Re: Operation Medusa Discussion.

#103

Post by ShadoWarrior » Fri Sep 27, 2019 8:59 pm

A couple of things that you haven't, yet, adjusted:
  • Base damage of the Lee-Enfield should be 4d10+30. It does a lot more damage even far downrange at 500m than a 9mm SMG round at point-blank.
  • The sniper version of the Lee-Enfield should have at least +10, and perhaps as much as +20, to the attack roll when using the scope.
  • The Sten SMG's damage at 4d10+20 is too high. It should be 3d10+25, just a bit higher than a 9mm pistol.

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Re: Operation Medusa Discussion.

#104

Post by swrider » Fri Sep 27, 2019 9:07 pm

Thanks for the input. Ill drop the Sten to the same as the 9mm. I didn't catch that they used the same round. It has the multiple hit function that can account for the extra damage.

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Re: Operation Medusa Discussion.

#105

Post by ShadoWarrior » Fri Sep 27, 2019 9:19 pm

The reason that I said +25 for the Sten's 9mm, rather than exactly the same as a pistol (+20), is that the longer barrel of a SMG gives the round a somewhat higher muzzle velocity which means that the bullet will hit a tad harder. If you're inclined to do so, you can go look at all those links I posted a page or two back and see the numbers that wiki has for each weapon.

There was a Russian website that I used to have bookmarked a couple of computers and several browsers ago that had outstanding info for pretty much every weapon ever used from WW1 to now. It was the primary source used by the Jagged Alliance v1.13 development team, of which I was one of the coders. I'll have to go hunt that link down.

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Re: Operation Medusa Discussion.

#106

Post by ShadoWarrior » Fri Sep 27, 2019 9:25 pm

That head shot was not a kill? Bummer. Bastard ruined my perfect record.

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Re: Operation Medusa Discussion.

#107

Post by swrider » Fri Sep 27, 2019 9:33 pm

ShadoWarrior wrote:
Fri Sep 27, 2019 9:25 pm
That head shot was not a kill? Bummer. Bastard ruined my perfect record.
Yes and no. 101 is instant death. He is critical and will die immediately without medical attention... I don't think you were planning on providing that attention, were you? First aid or medicine to stabilize and then Surgery to keep him from dying.

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ShadoWarrior
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Re: Operation Medusa Discussion.

#108

Post by ShadoWarrior » Fri Sep 27, 2019 9:47 pm

If I didn't want him dead I wouldn't have shot him in the head. His, brief, moaning isn't going to deter me from doing the same to his still-breathing cowering companion.

BTW, if it takes 101 to get an instant kill then that's almost impossible with 6d10+50 (max for a head shot with a rifle). You need 51 on 6d10, which is an average of 8.5 on each die.

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Re: Operation Medusa Discussion.

#109

Post by ThreeBFour » Sat Sep 28, 2019 12:36 am

swrider wrote:
Fri Sep 27, 2019 8:13 pm
Lol, I hadn't notice that and I Love your suggestion. Attack of the Racoon! Lol in this case, I will simply say that part of the chute remains visible making it easier to detect. your check represents your best efforts to conceal it. However, you can make an observation check to see if you notice any weakness in your concealment. The difficulty is your concealment roll. If you roll higher than it is noticeable to you and you can try concealing it better. Just remember that all of this takes time.
Out of curiosity I looked up the habitat range of raccoons. While they are native only to the Americas, current Germany is overrun with them due to importing them in the 1920's for fur farms. If you do decide on some animal encounter due to a "1" the European Hare or the Roe Deer (2.1-2.5ft tall) are both native to France.

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Re: Operation Medusa Discussion.

#110

Post by SavageBob » Sat Sep 28, 2019 1:29 am

LOL. Thankfully no raccoons the second time around! I just did a series of actions and adjudicated them myself based on what you had conveyed, Rider. Please check to make sure I didn't do something wrong or overstep.

So, where is Blaise supposed to go? You said we have rendezvous points we're supposed to get to in Paris, right?

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Re: Operation Medusa Discussion.

#111

Post by ShadoWarrior » Sat Sep 28, 2019 2:05 am

I don't understand the math on your SMG example. How are you getting 5 hits on a roll of 70 using a difficulty of 20? 70/20, rounding up, is 4.

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Re: Operation Medusa Discussion.

#112

Post by swrider » Sat Sep 28, 2019 2:44 am

ShadoWarrior wrote:
Sat Sep 28, 2019 2:05 am
I don't understand the math on your SMG example. How are you getting 5 hits on a roll of 70 using a difficulty of 20? 70/20, rounding up, is 4.
Shado you
Need to reread the sub machine gun description

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Re: Operation Medusa Discussion.

#113

Post by ShadoWarrior » Sat Sep 28, 2019 3:11 am

Dude, I've read it and reread it several times. Please be so kind as to walk me through how, exactly, you get 5 hits from a roll of 70. If 21-39 is 2 hits, then 40-59 is 3 and 60-79 is 4. I don't see how 70 can ever be 5 hits. The only way you can get 5 hits from a roll of 70 is if the minimum number of hits on a roll of 20 is 2, 21-39 is 3, 40-59 is 4, and then 60-79 is 5. So you either miss or always get 2+ hits. Or your statement that you get 5 hits is wrong.

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Re: Operation Medusa Discussion.

#114

Post by swrider » Sat Sep 28, 2019 3:22 am

Ah my apologies. I assumed you were referring to something in savagebobs thread since he had posted also. I missed that you were referring to my example. The answer to your question is that I missed changing the five to a three. I was originally going to have a shot got at intervals of ten. I decided that that was too much and upped it to twenty. I missed that part when I corrected things.

My apologies.

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Re: Operation Medusa Discussion.

#115

Post by swrider » Sat Sep 28, 2019 3:38 am

@ShadoWarrior if you don't want to roll all those hits individually you can multiple the first by 4.

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Re: Operation Medusa Discussion.

#116

Post by ShadoWarrior » Sat Sep 28, 2019 3:40 am

Hit #1...
Spoiler:
Total: 41
Bonus: 20
Character: Gavin Addair
Campaign: Ungentlemanly Warfare
Description: damage roll
3D10= 21
individual rolls: 9, 2, 0
images:ImageImageImage
Hit #2...
Spoiler:
Total: 44
Bonus: 20
Character: Gavin Addair
Campaign: Ungentlemanly Warfare
Description: damage roll
3D10= 24
individual rolls: 7, 0, 7
images:ImageImageImage
Hit #3...
Spoiler:
Total: 31
Bonus: 20
Character: Gavin Addair
Campaign: Ungentlemanly Warfare
Description: damage roll
3D10= 11
individual rolls: 2, 8, 1
images:ImageImageImage
Hit #4...
Spoiler:
Total: 45
Bonus: 20
Character: Gavin Addair
Campaign: Ungentlemanly Warfare
Description: damage roll
3D10= 25
individual rolls: 8, 7, 0
images:ImageImageImage
I don't know what special effect '1's and '10's have on damage rolls. I'll let you tell me.
You really need to fix/add the repeat roll functionality or add an option to roll x times. This was tedious.

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ShadoWarrior
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Re: Operation Medusa Discussion.

#117

Post by ShadoWarrior » Sat Sep 28, 2019 3:41 am

swrider wrote:
Sat Sep 28, 2019 3:38 am
@ShadoWarrior if you don't want to roll all those hits individually you can multiple the first by 4.
Too late. Already went through the hassle.

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Re: Operation Medusa Discussion.

#118

Post by swrider » Sat Sep 28, 2019 3:55 am

161 total wow! I had the stone at 150 hp so you annihilated that and get the guy.

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ShadoWarrior
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Re: Operation Medusa Discussion.

#119

Post by ShadoWarrior » Sat Sep 28, 2019 4:28 am

11 points into the guy hardly "gets" him. He did a lot more than that to Gavin. 34 points is a full 1/3 of the way to Gavin being dead. Or did 101+ of the 161 go into the German and only some into the cover?

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Re: Operation Medusa Discussion.

#120

Post by swrider » Sat Sep 28, 2019 4:32 am

Nope, 150 destroyed his cover. He took the rest and is now fleeing like a little sissy.

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ShadoWarrior
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Re: Operation Medusa Discussion.

#121

Post by ShadoWarrior » Sat Sep 28, 2019 5:03 am

The German's body hells violently as it is struck, damming forward onto a gravestone, limp.
Can you please fix the red-marked text that so it's understandable? :P I added appropriate missing punctuation (in three places).

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Re: Operation Medusa Discussion.

#122

Post by swrider » Sat Sep 28, 2019 5:10 am

Sorry. I must be more tired than I thought.

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SavageBob
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Re: Operation Medusa Discussion.

#123

Post by SavageBob » Sat Sep 28, 2019 4:33 pm

SavageBob wrote:
Sat Sep 28, 2019 1:29 am
So, where is Blaise supposed to go? You said we have rendezvous points we're supposed to get to in Paris, right?
Still not sure what I'm supposed to do next.

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Re: Operation Medusa Discussion.

#124

Post by swrider » Sat Sep 28, 2019 4:39 pm

Ok do a navigation check and I'll point you in the right direction.... unless you roll badly >:)

question though, how do you see him traveling into Paris? Something that aligns with his backstory. Train, Car, Foot? Your backstory is that you are working with the Catholics as a clerk and a nurse... of course, Shado just shot up the closest Catholic church. If you don't have a preference than I have an idea.

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Re: Operation Medusa Discussion.

#125

Post by ShadoWarrior » Sat Sep 28, 2019 4:54 pm

I did NOT shoot up the church. I shot up a graveyard. And what's more, nothing was desecrated. The graves are untouched, and I'm not the one that attacked a priest.

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