That works, for sure. Far Horizons doesn't offer any guidance for how competent the employees/droids should be, but I'd say they need to be at least somewhat competent to make the business a viable starting resource compared to a starship. So, yeah, folks just starting out or past their prime, but not rank amateurs in whatever their main task for the band will be. (That doesn't mean a hypothetical lawyer couldn't be a rank amateur in another arena; maybe the character is a decent lawyer but is hanging around because he wants to learn to play the fanfar).Spiritbw wrote: ↑Wed Sep 26, 2018 2:41 amThat was what I was thinking. No professionals, or at least not skilled professionals. Like the lawyer being someone fresh out of law school and looking for experience. The stylist is just someone with a lot of enthusiasm but not formal training and their own twist on things.
...
I suddenly want the security to actually be a chatty old B-1 droid.
I'm thinking these NPCs will all be Rivals, and their stats might not match anything officially published. So, for instance, if the security droid is an old B1, the droid will be at least competent at his job in a basic sense and might be more competent than the B1 stats we've seen in other products (I believe they're Minions by default, but ours wouldn't be). It might even make sense for the NPCs to grow in skill and ability over time, perhaps graduating to full Nemeses at some point.
Tentatively, we have:
1) Astro-powermech (computers skills, can help with preprogrammed stagecraft)
2) B1 security droid