Reverb in Blue: Session 2 (OOC)

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SavageBob
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Re: Reverb in Blue: Session 2 (OOC)

#101

Post by SavageBob » Wed Jan 02, 2019 12:35 am

Well, that's two PCs next. @ThreeBFour and one of you two.

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Re: Reverb in Blue: Session 2 (OOC)

#102

Post by SavageBob » Wed Jan 02, 2019 1:38 am

Also, I'm not sure Inspiring Rhetoric will be helpful in this particular encounter, @Boutrose Saba-Norr. You'd be sacrificing successes, and there may not be a second song after this one.

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Re: Reverb in Blue: Session 2 (OOC)

#103

Post by ThreeBFour » Wed Jan 02, 2019 4:23 am

SavageBob wrote:
Wed Jan 02, 2019 12:35 am
Well, that's two PCs next. @ThreeBFour and one of you two.
So I'm looking at ImageImageImage added to my roll for the instrument, costume, and makeup? Am I missing anything?

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Re: Reverb in Blue: Session 2 (OOC)

#104

Post by Boutrose Saba-Norr » Wed Jan 02, 2019 4:30 am

also, you have an upgraded check because of Ghaise's triumph at the start
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Re: Reverb in Blue: Session 2 (OOC)

#105

Post by SavageBob » Wed Jan 02, 2019 1:39 pm

Technically, you're getting Image for your Performer's Attire, doubled to ImageImage due to Raysel's successful check. Your professional instrument adds one more Image. But yeah.

Then upgrade once for the earlier Triumph.

Plus you get the generic ImageImageImageImage from the venue itself.

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Re: Reverb in Blue: Session 2 (OOC)

#106

Post by ThreeBFour » Wed Jan 02, 2019 3:29 pm

Holy crap what a meh.....
I'll write out a post at lunchtime.

Targus; Hyperlite Echoes ; Coordination (Performance):
0 Success, 1 Threat

ImageImageImageImageImageImageImageImageImageImageImageImageImageImage

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Re: Reverb in Blue: Session 2 (OOC)

#107

Post by SavageBob » Wed Jan 02, 2019 6:04 pm

Yikes. I hate rolls like that! (Just had one in DS's Uprising game.)

So, it's another Echo's turn. @kanila or @Boutrose Saba-Norr can go. When you take your turn, @kanila, I'm thinking that the spectacle of you filming the proceedings—even with a datapad—is enough to add to the overall impression the band is making (thus justifying your contribution). Higher difficulty will represent more sophisticated camerawork on your part.

Whoever goes next, the standard ImageImageImageImage applies, plus any other bonuses you get from buffs, talents, and gear.

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Re: Reverb in Blue: Session 2 (OOC)

#108

Post by Spiritbw » Wed Jan 02, 2019 6:06 pm

SavageBob wrote:
Wed Jan 02, 2019 1:39 pm
Technically, you're getting Image for your Performer's Attire, doubled to ImageImage due to Raysel's successful check. Your professional instrument adds one more Image. But yeah.

Then upgrade once for the earlier Triumph.

Plus you get the generic ImageImageImageImage from the venue itself.
Whoops, then I forgot one boost for performers attire.

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Re: Reverb in Blue: Session 2 (OOC)

#109

Post by Spiritbw » Wed Jan 02, 2019 6:08 pm

ThreeBFour wrote:
Wed Jan 02, 2019 3:29 pm
Holy crap what a meh.....
I'll write out a post at lunchtime.

Targus; Hyperlite Echoes ; Coordination (Performance):
0 Success, 1 Threat

ImageImageImageImageImageImageImageImageImageImageImageImageImageImage
Maybe flip a light side point here? This seems to be our big battle of the scene.

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Re: Reverb in Blue: Session 2 (OOC)

#110

Post by SavageBob » Wed Jan 02, 2019 6:32 pm

Spiritbw wrote:
Wed Jan 02, 2019 6:08 pm

Maybe flip a light side point here? This seems to be our big battle of the scene.
Too late for Targus, but not a bad idea for our next two PCs.

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Re: Reverb in Blue: Session 2 (OOC)

#111

Post by kanila » Wed Jan 02, 2019 6:37 pm

I just flipped a LS. So I guess the Image counts as ImageImageImage because I went with the ImageImageImage roll. Which cost 3 strain and the threat cause additional strain or something else?
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Re: Reverb in Blue: Session 2 (OOC)

#112

Post by SavageBob » Wed Jan 02, 2019 6:46 pm

kanila wrote:
Wed Jan 02, 2019 6:37 pm
I just flipped a LS. So I guess the Image counts as ImageImageImage because I went with the ImageImageImage roll. Which cost 3 strain and the threat cause additional strain or something else?
Correct. Ryg'gos adds ImageImageImage to the Echoes' total and takes 3 strain. The ImageImage will be used to give the next rival character Image.

Two NPCs are up, then Ghaise takes us home! Get ready, @Boutrose Saba-Norr!

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Re: Reverb in Blue: Session 2 (OOC)

#113

Post by SavageBob » Wed Jan 02, 2019 7:41 pm

So, failed roll for Granari, but 9 Image!

For ImageImageImage, she'll distract Ghaise temporarily and remove his bonuses for the round (the various Image from both his attire and professional instrument). For ImageImage she'll also give Ghaise an additional Image. The last 4 Image will grant her final Ronto ImageImage on his check.

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Re: Reverb in Blue: Session 2 (OOC)

#114

Post by Spiritbw » Wed Jan 02, 2019 8:14 pm

It’s all on Ghaise. Also one Ronto left to go. Oh boy....

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Re: Reverb in Blue: Session 2 (OOC)

#115

Post by SavageBob » Sat Jan 05, 2019 12:46 pm

Hey, all, I'm traveling today, so apologies for any delays. We can't do much until @Boutrose Saba-Norr has Ghaise do his performance check anyway. Hope all's well with him and we can wrap up this encounter soon.

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Re: Reverb in Blue: Session 2 (OOC)

#116

Post by SavageBob » Sun Jan 06, 2019 6:47 pm

I've tried to get in touch with Boutrose to see how he's doing. I'm still hopeful he'll return, but if he's away for much longer, I'll roll for him. However, because this is a crucial roll (with only one Image separating the two teams), I'd like to get your feedback on what difficulty he should roll against.

He got a Image on initiative, which would be worth a free maneuver, but he's last in the rotation, so there's not much he can do with it other than sit down at his drums, which he would have been able to do anyway with his normal free maneuver. Due to the earlier Image of Granari, he won't get Image from his performer's attire or instrument, so that leaves the base ImageImageImageImage to the roll, plus Image for the Command talent. Leaves him with a pool of ImageImageImage (or ImageImageImage with a DP spend) plus ImageImageImageImageImage.

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Re: Reverb in Blue: Session 2 (OOC)

#117

Post by kanila » Sun Jan 06, 2019 6:54 pm

Could he use the free maneuver to sit at the drums and then Aim? Aim being used loosely to ‘aim’ for the appropriate moment to jump in with his drums?

I would say ImageImageImage with a LS flip. We don’t know the skill level of their last performer, but I would venture to guess they would save their best for last!
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Re: Reverb in Blue: Session 2 (OOC)

#118

Post by ThreeBFour » Sun Jan 06, 2019 7:03 pm

kanila wrote:
Sun Jan 06, 2019 6:54 pm
Could he use the free maneuver to sit at the drums and then Aim? Aim being used loosely to ‘aim’ for the appropriate moment to jump in with his drums?

I would say ImageImageImage with a LS flip. We don’t know the skill level of their last performer, but I would venture to guess they would save their best for last!
I like the idea of the use of aim. If it had been mentioned before I missed it and if not, @Kanillashould have thought of it earlier.... :lol: :D :lol:

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Re: Reverb in Blue: Session 2 (OOC)

#119

Post by kanila » Sun Jan 06, 2019 7:09 pm

Yea, my bad haha! It just dawned on me. Not firing on all pistons I guess.
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Re: Reverb in Blue: Session 2 (OOC)

#120

Post by ThreeBFour » Sun Jan 06, 2019 7:49 pm

kanila wrote:
Sun Jan 06, 2019 7:09 pm
Yea, my bad haha! It just dawned on me. Not firing on all pistons I guess.
Not a problem, I'm just jealous I didn't think about it 1st. @SavageBob what do you think of using aim at the beginning of a performance like @Kanila suggested? Or even mid-performance in the case of solos latter in the game?

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Re: Reverb in Blue: Session 2 (OOC)

#121

Post by kanila » Sun Jan 06, 2019 7:56 pm

Well Aim could be used for any timing related thing. It’s just about how you justify its use really. I wish I would have thought about it for my turn too!
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Re: Reverb in Blue: Session 2 (OOC)

#122

Post by SavageBob » Tue Jan 08, 2019 6:42 pm

I've been thinking about Aim, and I don't think it makes sense. Here's why: You can't "aim" anything else in the game other than weapons, and I think that was intentional. If I allow "aim" here, it essentially gives players a +Image on nearly every performance check they make and takes away the impetus to do other things with that maneuver (like moving, readying an instrument, or offering assistance to the next performer). In the economy of combat encounters, there are a lot more options to do with your maneuver, but allowing aim here means that maneuver suddenly becomes the best of limited options. Unfortunately, then, Ghaise won't get to make use of that free maneuver (since he's last in the rotation), but he did give you the first initiative slot with it!

I'll have Ghaise make his check later today.

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Re: Reverb in Blue: Session 2 (OOC)

#123

Post by ThreeBFour » Wed Jan 09, 2019 1:33 am

I was thinking only for the 1st round of a performance, with the possible exception of a character doing a solo, which we haven't done to date.

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Re: Reverb in Blue: Session 2 (OOC)

#124

Post by SavageBob » Wed Jan 09, 2019 2:05 am

Well, looks like Ghaise won it for you anyway with that Triumph! Without it, you'd have lost by a single Image!

@kanila, will Ryg'gos try to stop Kri from taking the bag away? If so, it will be an opposed check versus your Vigilance.

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Re: Reverb in Blue: Session 2 (OOC)

#125

Post by Spiritbw » Wed Jan 09, 2019 6:11 am

ThreeBFour wrote:
Wed Jan 09, 2019 1:33 am
I was thinking only for the 1st round of a performance, with the possible exception of a character doing a solo, which we haven't done to date.
If it’s like the first one we did, one round works out to one song. So unless we are doing a second song, we’re done I assume?

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