Reverb in Blue: Session 2 (OOC)
Re: Reverb in Blue: Session 2 (OOC)
Just starting? It's a ballsy move. Up to you if you want to give it a try! This is an audition to determine who will headline, so it doesn't mean the other group automatically headlines.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
This is just the audition to see who would be the headliner. Who goes first is less important than who makes the better impression.
Ninja’d. It be my plan if Flash doesn’t decide to start soon. Ballsy but it’s the only thing Meshel can think to do that won’t draw attention to the droids.
So outside kanil’s boost any other mods to the roll?
Re: Reverb in Blue: Session 2 (OOC)
No, I like it from a narrative standpoint! Let's have Meshel roll Cool with from Kanila's Deception check, representing that everyone's distracted by the drama over the camdroid.
Everyone else, please roll Vigilance with no modifiers. The Rontos aren't going to stand by while the Echoes try to take the lead!
Everyone else, please roll Vigilance with no modifiers. The Rontos aren't going to stand by while the Echoes try to take the lead!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
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Re: Reverb in Blue: Session 2 (OOC)
Nijor Pitor; Hyperlight Echoes; Vigilance:
3 Successes, 1 Advantage
Lalkan Kithaba; Hyperlight Echoes; Vigilance:
2 Successes, 2 Advantages, 1 Triumph,
Granari; Hyperlight Echoes; Vigilance:
1 Success, 0 Advantage
Kittobuck; Hyperlight Echoes; Vigilance:
1 Success, 2 Advantages
Ellimelli Porpa; Hyperlight Echoes; Vigilance:
1 Success, 2 Advantages
3 Successes, 1 Advantage
Lalkan Kithaba; Hyperlight Echoes; Vigilance:
2 Successes, 2 Advantages, 1 Triumph,
Granari; Hyperlight Echoes; Vigilance:
1 Success, 0 Advantage
Kittobuck; Hyperlight Echoes; Vigilance:
1 Success, 2 Advantages
Ellimelli Porpa; Hyperlight Echoes; Vigilance:
1 Success, 2 Advantages
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
Meshel; Hyperspace Echoes ; Audition, cool:
3 Successes, 5 Advantages
Looks like the Klatooinians are hot off the mark so far.
3 Successes, 5 Advantages
Looks like the Klatooinians are hot off the mark so far.
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Re: Reverb in Blue: Session 2 (OOC)
Kri; Hyperlight Echoes; Vigilance:
0 Success, 0 Advantage
No help from Kri. Just need a roll from @Boutrose Saba-Norr and we'll know who gets the jump!
0 Success, 0 Advantage
No help from Kri. Just need a roll from @Boutrose Saba-Norr and we'll know who gets the jump!
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
The last throes of Christmas are tonight for me! If we don't get a roll from @Boutrose Saba-Norr by tomorrow, I'll roll for Ghaise and explain how the scene's going to play out.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
Looks like @Boutrose Saba-Norr is still tied up, so here's Ghaise's Vigilance roll:
Ghaise; Hyperlight Echoes; Vigilance:
2 Successes, 2 Advantages, 1 Triumph,
Not bad!
Looks like the first slot will go to a PC. Since the jumpstart to playing was @Spiritbw's idea, I'd like him to go first. Roll as if this is a normal performance, trying to maximize using the normal difficulty multiplier. Let's say these rolls get and and for the sparse crowd, concert venue, and good sound equipment respectively. Then I'll reveal a bit more mechanically about how this encounter will play out.
(BTW, @Spiritbw, I don't see any sign of XP expenditures on Meshel's character sheet. Can you add a post indicating how you spend your 20 earned XP?)
Ghaise; Hyperlight Echoes; Vigilance:
2 Successes, 2 Advantages, 1 Triumph,
Not bad!
Looks like the first slot will go to a PC. Since the jumpstart to playing was @Spiritbw's idea, I'd like him to go first. Roll as if this is a normal performance, trying to maximize using the normal difficulty multiplier. Let's say these rolls get and and for the sparse crowd, concert venue, and good sound equipment respectively. Then I'll reveal a bit more mechanically about how this encounter will play out.
(BTW, @Spiritbw, I don't see any sign of XP expenditures on Meshel's character sheet. Can you add a post indicating how you spend your 20 earned XP?)
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
Was thinking of the xp so long I had forgotten. . I’ll do that now and post in a second.
Okay, done. This first round is going to hurt a bit...
Edit: thinking after the fact, not sure if you want me using Intimidating that way. Is it alright?
Okay, done. This first round is going to hurt a bit...
Edit: thinking after the fact, not sure if you want me using Intimidating that way. Is it alright?
Re: Reverb in Blue: Session 2 (OOC)
Let's roll with it for now. Eventually, looks like you'll be able to roll Coercion checks as , but it costs a lot of XP to get there. Probably won't be game-breaking.
Did Meshel buy any Performer's Attire?
I've also been contemplating how to run this scenario. Should it be that everyone is targeting Flash with their rolled , trying to whittle away at his strain threshold? If so, should your performance checks be affected by his talents? He has Nobody's Fool, for instance, which upgrades incoming Charm and Coercion checks.
I think for the purposes of simplicity, I'll rule that social talents like Nobody's Fool don't come into play when the incoming check is a performance check.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
So, I need you to spend your , @Spiritbw. Then I can continue the encounter. Options include (but are not limited to):
Recover 1 strain.
Add to the next allied character's check.
Notice a single important point in the performance, such as the presence of an important person in the crowd.
The character learns something valuable and gains on any future checks to perform the same song until the end of the session.
Activate an item quality ( cost may vary).
Recover 1 strain.
Add to the next allied character's check.
Notice a single important point in the performance, such as the presence of an important person in the crowd.
The character learns something valuable and gains on any future checks to perform the same song until the end of the session.
Activate an item quality ( cost may vary).
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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Re: Reverb in Blue: Session 2 (OOC)
A sorry. Boost to the next performer.SavageBob wrote: ↑Tue Jan 01, 2019 3:09 pmSo, I need you to spend your , Spiritbw. Then I can continue the encounter. Options include (but are not limited to):
Recover 1 strain.
Add to the next allied character's check.
Notice a single important point in the performance, such as the presence of an important person in the crowd.
The character learns something valuable and gains on any future checks to perform the same song until the end of the session.
Activate an item quality ( cost may vary).
Hope everyone had a good new year.
Re: Reverb in Blue: Session 2 (OOC)
It's a jam session!
We'll do a full round and see which band generates the most net . The goal is to perform alongside the Rontos (harmonizing your song with theirs) but to outperform them.
Because this is a structured encounter, you can use one maneuver and action per turn. The most useful maneuver is probably Assist; this grants a to an engaged character's next check. Since we haven't established who's standing by whom, we'll leave it nebulous.
No one was prepared for this, so you'll have to spend a maneuver to ready your instruments. Ghaise got a , though, so he gets a free maneuver on his first turn and can use this to sit down at his drum set if he chooses.
Remember that you're all using provided instruments, so get for their professional quality. (I think Spiritbw neglected to account for this, so I didn't give Lalkan the boost to compensate.) Those of you with Performers' Attire get a as well, or if Raysel did your costume and makeup in the dressing room.
A PC is up. @kanila, you can have Ryg'gos jump in any time. You'll likely want to have Ryg'gos use Deception to film the proceedings; let's say how many you get determines whether you missed anything good! Your can be used to buff the team just like any other band member, and we'll count your toward the tally. We'll do the same for Ellimelli.
We'll do a full round and see which band generates the most net . The goal is to perform alongside the Rontos (harmonizing your song with theirs) but to outperform them.
Because this is a structured encounter, you can use one maneuver and action per turn. The most useful maneuver is probably Assist; this grants a to an engaged character's next check. Since we haven't established who's standing by whom, we'll leave it nebulous.
No one was prepared for this, so you'll have to spend a maneuver to ready your instruments. Ghaise got a , though, so he gets a free maneuver on his first turn and can use this to sit down at his drum set if he chooses.
Remember that you're all using provided instruments, so get for their professional quality. (I think Spiritbw neglected to account for this, so I didn't give Lalkan the boost to compensate.) Those of you with Performers' Attire get a as well, or if Raysel did your costume and makeup in the dressing room.
A PC is up. @kanila, you can have Ryg'gos jump in any time. You'll likely want to have Ryg'gos use Deception to film the proceedings; let's say how many you get determines whether you missed anything good! Your can be used to buff the team just like any other band member, and we'll count your toward the tally. We'll do the same for Ellimelli.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
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Re: Reverb in Blue: Session 2 (OOC)
I’d like to remind that one of the difficulties should have been downgraded or meshal’s check should have been upgraded due to my triumph on the inspiring rhetoric check
Also what is turn order
Also what is turn order
Re: Reverb in Blue: Session 2 (OOC)
Yeah, since you're contributing to the net successes, let's say the same rules apply to this particular Deception check. 1 Strain per , unconcealed get multiplied by the number of you roll. (This won't always be the case for camerawork, just for this scene.)
Ah, sorry; I forgot about the earlier. Let's let the next PC take it (but not Ghaise himself).Boutrose Saba-Norr wrote: ↑Tue Jan 01, 2019 10:55 pmI’d like to remind that one of the difficulties should have been downgraded or meshal’s check should have been upgraded due to my triumph on the inspiring rhetoric check
Also what is turn order
Nijor Pitor of the Rontos is up next, then it's two PCs. See the Whose Turn Is It? for the order so far.
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
Re: Reverb in Blue: Session 2 (OOC)
I’ll go last.
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Re: Reverb in Blue: Session 2 (OOC)
Yes, downgrading a check is not reducing the difficulty. Without any Challenge dice to downgrade, and upgrade may be the only option (with the dice).
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