The following is a summary of the Motivation rules from Genesys. Players should follow these guidelines instead of the rules for Motivations from Star Wars when creating characters. However, Motivations from Star Wars books may be acceptable, so long as they fit into one of the four categories below.
Determine Motivation
What drives your character? Why are they willing to risk their life to go on adventures? What do they care about?
Motivation is divided into four components: Desire, Fear, Strength, and Flaw. These traits affect social encounters by providing Boosts and Setbacks to skill checks that target you. You must have one of each facet of Motivation. A few ideas appear below, but feel free to make up new Motivations if they fit your character concept better.
Desire
Your character's Desire is their main motivator. This is the primary goal your character focuses on, even if only subconsciously.
Examples: Ambition, Belonging, Expertise, Fame, Justice, Knowledge, Love, Safety, Vengeance, Material Comfort.
Playing to someone's Desire grants two Boosts in social encounters. Working against someone's Desire grants two Setbacks instead.
Fear
What does your character most want to avoid? What makes them nervous, insecure, or uneasy?
Examples: Change, Commitment, Death, Expression, Failure, Humiliation, Isolation, Nemesis, Obscurity, Instability.
Playing to someone's Fear grants two Boosts in social encounters. Working against someone's Fear grants two Setbacks instead.
Strength
What inherent trait makes your character a cut above their peers? What internal resource does your character draw upon to push through adversity?
Examples: Adaptable, Analytical, Courageous, Curious, Idealistic, Independent, Patient, Spiritual, Wise, Witty.
Playing to someone's Strength grants one Boost in social encounters. Working against someone's Strength grants one Setback instead.
Flaw
On the contrary, what inherent trait can sometimes get in your character's way? What internal stumbling block can make others think ill of them or cause them to fumble in life?
Examples: Anger, Compulsion, Deception, Greed, Laziness, Ignorance, Pride, Recklessness, Timidity.
Playing to someone's Flaw grants one Boost in social encounters. Working against someone's Flaw grants one Setback instead
Character Motivations
Character Motivations
Characters: Alamy Alephine A'Culea ("AAA") • Pierre Essomba Atangana • Dr. Vesper Reshari • Zonji Derr | Games as GM: Hyperlight Echoes
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