Klai Qorbin

Character proposals for this game.
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LaGouache
Scruffy-looking Nerf-herder
Posts: 62
Joined: Wed Sep 05, 2018 11:16 am

Klai Qorbin

#1

Post by LaGouache » Sat Sep 08, 2018 9:05 pm

In progress

Character
Name: Klai Qorbin
Gender: Male
Race: Chiss

Race XP : 100 XP
Race Ability : +1 Cool; Infravision
Brawn: 2 Agility: 2 Intellect: 3 Cunning: 2 Willpower: 2 Presence: 1
Background
Background:


Motivation:
Type :


Moral Strength:
Type

Moral Weakness:
Type

Morality: 50

Career
Career:
Guardian
Brawl, Cool, Discipline, Melee, Resilience, Vigilance

+1 Cool | +1 Discipline | +1 Resilience

Specialisation:
Armorer
Knowledge (Outer Rim), Lightsaber, Mechanics, Resilience

+1 Lightsaber | +1 Mechanics

Soresu Defender

Experience Spend
Earned:
Base (100)
Morality (10)

Spent:
Char Gen
Intelligence 4 (-40)
Lightsaber 1 (-10)
Soresu Defender (-20)
Parry (-5)
Soresu Technique (-10)
Toughened (-5)
Gearhead (-5)
Ebb/Flow basic Power (-10)
Magnitude (-5)

Date Spent
Nothing

Total XP: 110| Spent: 110 | Current XP: 0
Current Stats:
Attributes:
Brawn: 2 | Agility: 2 | Intellect: 4 | Cunning: 2 | Willpower: 2 | Presence: 1

WT: 10 (Base) + 2 (Brawn) + 2 (Toughened) = 14| ST: 10 (Base) + 2 (Willpower) + 1 (Grit) = 13
Skills:
Lightsaber (Int)2
Cool (Pr)2
Mechanics (Int)1
Discipline (Will)1
Resilience (Br)1

Talents:
Infravision
Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to [setback] added to checks by lighting conditions.

Parry: Rank 1
When hit by a melee at­tack, suffer 3 strain to re­duce damage by 2 plus ranks in Parry.

Soresu Technique: Rank 1
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.

Toughened: Rank 1
Gain +2 wound threshold.

Gearhead: Rank 1
Remove [setback] per rank of Gearhead from Mechan­ics checks. Halve the credit cost to add mods to attachments.

Force Powers:
Ebb/Flow: Basic
The Force user's action empower himself or sap strength from his foes.
Ebb: When the Force user make a skill check, he may roll an Ebb power check as part of the roll. The user may spend [force] to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.
Flow: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend [force] to heal 1 strain. The Force user may not activate this multiple times.
  • Magnitude (Rank 1): Spend [force] to exclude number of targets equal to Magnitude upgrades purchased from being affected.

Gear:
Credits: credits

Equipped
Weapon (Qualification if applicable e.g. Qty 2) | Skill | Damage (damage) | Cit (crit value) | Range (range) | Encumbrance (encumbrance) | Hard Points (hard points) | Price (price) | Rarity (rarity) |Quality (rank)
SH-9 Slugthrower Pistol | Ranged (Light) | Damage (4) | Cit (5) | Range (Short) | Encumbrance (1) | Hard Points (0) | Price (250) | Rarity (4) | Limited Ammo (5), Pierce (2)

Armour/Clothing | Defence (defence) | Soak (soak) | Price (price) | Encumbrance (encumbrance) | Hard Points (hard points) | Rarity (rarity)
Heavy Clothing | Defence (0) | Soak (1) | Price (50) | Encumbrance (1) | Hard Points (0) | Rarity (0)

Storage | Price (price) | Encumbrance (+encumbrance added) | Rarity (rarity)
Backpack | Price (50) | Encumbrance (+4) | Rarity (1)

Gear (Qualification if applicable) | Price (price) | Encumbrance (encumbrance) | Rarity (rarity) | [Description of mechanical effects]
Comlink (Handheld) | Price (25) | Encumbrance (0) | Rarity (0)
Thermal Cloak (qty 1) | Price (200) | Encumbrance (2) | Rarity (1) [Remove up to 2 setback from any checks made to handle extreme heat or cold.]

Encumbrance Threshold: (base encumbrance threshold+storage)=total encumbrance threshold | Current Encumbrance: current encumbrance

Unequipped
Character Rolls
Starting credits
paste roll here from dice roller

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