Raven

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crazybirdman
Flyboy
Posts: 941
Joined: Mon Jan 08, 2018 9:01 pm

Raven

#1

Post by crazybirdman » Tue May 01, 2018 5:07 am

Character
Name: Raven
Gender: Male
Race: Human
Homeworld: Unknown
  • Race XP = 110 XP
  • Race Ability +1 rank in two non-career skills (Cool | Lightsaber)
  • Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Background
Background:
Raven saw a force vision that led him to believe that the Empire needed to succeed. He tried and tried to get more information, but instead of the force revealing more information, it led him to the nearest teacher. Vidarr Hoss was amazed when Raven showed up at the door unannounced, and undetected. Figuring that feat was as good a test as any, Raven was taken in to the program. 10 years later, Raven is ready for the missions he will be sent on, but more important to him, grow strong enough in the force to know and act on the visions he sees.

Motivation:
Faith; Empire
After seeing the vision (Which he hasn't told anyone about), he has no doubt that the Empire needs to prosper.

Moral Strength/Weakness:
Justice/Cruelty
Absolutely believes that he is doing the right thing by supporting the Empire. Even if some people have to suffer for the greater good.

Morality: 50

Career
Career: Mystic
Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance

Ranks chosen: Charm | Perception | Vigilance

Specialization: Seer
Discipline, Knowledge (Lore), Survival, Vigilance

Ranks chosen: Discipline | Knowledge Lore

Experience Spend
Earned:
Base (+110)
Starting Morality Bonus (+10)

Spent at Char Gen:
Cunning 3 (-30), Presence 3 (-30), Presence 4 (-40)

Force Power(s)
Foresee -(10) + Control upgrade (-10)

Total XP: 120 | Spent: 120 | Current XP: 0

Current Stats:
Attributes:
Brawn: 2 | Agility: 2 | Intellect: 2 | Cunning: 3 | Willpower: 2 | Presence: 4

WT: 12 | ST: 12
Skills:
General Skills (Rank)Combat Skills (Rank)
Charm (1)Lightsaber (1)
Cool (1)Knowledge Lore (1)
Discipline (1)
Perception (1)
Vigilance (1)
Talents:
N/A

Force Powers:
Foresee
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend [Light/Dark Pip] to gain vague hints of events to come, up to a day into his own, personal future.
  • Control upgrade: When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend [Light/Dark Pip] to gain [Success] on the check
Gear:
Credits: 294

Equipped
Training Stick | Lightsaber skill | Damage (+1) | Crit (5) | Range (Engaged) | Encumbrance (2) | Hard Points (0) | Price (35) | Rarity (3) | Accurate (1), Disorient (1), Stun Damage
Training Saber | Lightsaber skill | Damage (6) | Crit (-) | Range (Engaged) | Encumbrance (1) | Hard Points (5) | Price (400) | Rarity (6) | Stun Damage

Nomad Greatcoat | Defense (0) | Soak (1) | Price (100) | Encumbrance (1) | Hard Points (0) | Rarity (4) [Reduces difficulty of resilience checks to cold by one AND remove one setback to added to checks due to cold temperatures]

Backpack | Price (50) | Encumbrance (+4) | Rarity (1)

Gear
Comlink (Handheld) | Price (25) | Encumbrance (0) | Rarity (0)
2 Stimpacks (Handheld) | Price (25 each) | Encumbrance (0) | Rarity (2)


Encumbrance Threshold: (7+4)= 11 | Current Encumbrance: 2

Unequipped
N/A

Character Rolls
54 (added to credits)
Pocket change: 1d100 54

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