Raven: Seer

Approved characters and notable NPCs in this game.
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crazybirdman
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Posts: 941
Joined: Mon Jan 08, 2018 9:01 pm

Raven: Seer

#1

Post by crazybirdman » Mon May 07, 2018 5:16 pm

Image
Character
Name: Raven
Gender: Male
Race: Human: Tall, lean, dark skin, shaved head
Homeworld: Unknown
  • Race XP = 110 XP
  • Race Ability +1 rank in two non-career skills (Cool | Lightsaber)
  • Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Background
Background:
For a long as he could remember, Raven saw glimpses of upcoming events. Not knowing what to do, or how to control them, he joined a group of holy men not far from his town. He emulated them and followed their customs, but the men there couldn't help stop or interpret the visions.

Then one evening, Raven saw a force vision that led him to believe that the Empire needed to succeed. He tried and tried his hardest to get more details, but instead of the force revealing more information, it led him to the nearest person that could teach him. Vidarr Hoss was understandably amazed when Raven showed up at the door to his academy unannounced, and undetected. Figuring that feat was as good a test as any, Raven was taken in to the program. Vidar taught Raven how to better control and enhance his visions, and also how to use the force to sense his surroundings. Raven survived the academy, not by being the best fighter, but by using his skill to be more prepared than others. 10 years later, Raven is ready for the missions he will be sent on, but more important to him, growing strong enough in the force to know and act on the visions he sees.

Motivation:
Faith; Empire
After seeing the vision (Which he hasn't told anyone about), he has no doubt that the Empire needs to prosper.

Moral Strength/Weakness:
Justice/Cruelty
Absolutely believes that he is doing the right thing by supporting the Empire. Even if some people have to suffer for the greater good.

Morality: 50

Career
Career: Mystic
Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance
Ranks chosen: Charm | Perception | Vigilance

Specialization: Seer
Discipline, Knowledge (Lore), Survival, Vigilance
Ranks chosen: Discipline | Knowledge Lore

Experience Spend
Earned:
Base (+110) | Starting Morality Bonus (+10) | Starting Bonus (+65)

Spent at Char Gen:
Cunning 3 (-30), Presence 3 (-30), Presence 4 (-40)

Force Power(s): Foresee (-10) + Control upgrade (-10)

Starting Bonus:
Uncanny Reactions Rank 1 (-5) | Keen Eyed Rank 1 (-10)

Foresee - Strength Rank 1 (-5) | Foresee - Strength Rank 2 (-5)
Foresee - Duration Rank 1 (-5) | Foresee - Magnitude Rank 1 (-5)
Foresee - Control (-10)

Sense - Basic (-10) | Sense - Control (-10)

Total XP: 185 | Spent: 185 | Current XP: 0
Current Stats:
Attributes:
Brawn: 2 | Agility: 2 | Intellect: 2 | Cunning: 3 | Willpower: 2 | Presence: 4

WT: 12 | ST: 12
Skills:
General Skills (Rank)Combat Skills (Rank)Knowledge Skills
Charm (1)Lightsaber (1)Knowledge Lore (1)
Cool (1)
Discipline (1)
Perception (1)
Vigilance (1)

Talent trees - talents in bold have been purchased
Seer Tree
ForagerUncanny ReactionsGritExpert Tracker
Rapid ReactionKeen EyedUncanny ReactionsToughened

The Force user can feel the Force flowing around everything, seeing what is and what will be.
Control Upgrade: When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool.Strength
MagnitudeRangeControlDuration
MagnitudeRangeRangeStrength

The Force user can sense the world interacting with the world around him.
The User Many spend force points to sense all living things within short range (including sentient and non-sentient beings)
The User Many spend force points to sense the current emotional state of one living engaged target.
Control upgrade
Duration
Strength
Control

Gear:
Credits: 794
Spoiler:
Starting credits 500, minus starting gear (walking stick coat, 2 stimpacks, backpack, comlink) 500-260=240
240 + 54 (pocket change)= 294
294 + 500 (payday!)=796
Equipped
Walking Stick | Lightsaber skill | Damage (+1) | Crit (5) | Range (Engaged) | Encumbrance (2) | Hard Points (0) | Price (35) | Rarity (3) | Accurate (1), Disorient (1), Stun Damage
Lightsaber (shoto) | Lightsaber skill | Damage (5) | Crit (2) | Range (Engaged) | Encumbrance (1) | Hard Points (3) | Price (400) | Rarity (9) | Accurate 1, breach 1, Sunder

Nomad Greatcoat | Defense (0) | Soak (1) | Price (100) | Encumbrance (1) | Hard Points (0) | Rarity (4) Reduces difficulty of resilience checks to cold by one AND remove one setback to added to checks due to cold temperatures
Imperial Uniform


Gear
Backpack | Price (50) | Encumbrance (+4) | Rarity (1)
Comlink (Handheld) | Price (25) | Encumbrance (0) | Rarity (0)
Stimpacks: 2 (Handheld) | Price (25 each) | Encumbrance (0) | Rarity (2)


Encumbrance Threshold: (7+4)= 11 | Current Encumbrance: 2

Unequipped
N/A

Character Rolls
54 (added to credits)
Pocket change: 1d100 54
Last edited by crazybirdman on Thu Feb 07, 2019 3:15 pm, edited 17 times in total.

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crazybirdman
Flyboy
Posts: 941
Joined: Mon Jan 08, 2018 9:01 pm

Re: Raven - Human -Mystic: Seer

#2

Post by crazybirdman » Mon May 07, 2018 5:50 pm

Bonus XP = 65
Talent Tree
5 Uncanny Reactions - Add [Boost] per rank of Uncanny Reactions to all vigilance checks
10 Keen Eyed - Remove [Setback] per rank of Keen Eyed from all perception and vigilance checks.
Decrease the time to search a specific area by half.

Force Powers
Foresee upgrades:
5 Strength - Spend [FP] to pick out specific details equal to Strength upgrades purchased.
5 Duration - Spend [FP] to increase days into the future the user can see equal to duration upgrades purchased
5 Strength - Spend [FP] to pick out specific details equal to Strength upgrades purchased.
5 Magnitude - Spend [FP] to increase targets affected (engaged allies) equal to Magnitude upgrades purchased
10 Control - Affected allies increase their Ranged and Melee Defenses by 2 for the first round of combat


10 Sense - The Force user can sense the Force interacting with the world around him.
The user may spend (FP) to sense all living things within Short range (including sentient and non-sentient beings). (May not be activated
multiple times.)
The user may spend (FP) to sense the current emotional state of one living target with whom he is Engaged. (May not be activated multiple times.)
10 Control - Ongoing effect: Commit (FP). Once per round. when an attack targets the Force user, he upgrades the difficulty of the pool once. (May not be activated multiple times.)

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crazybirdman
Flyboy
Posts: 941
Joined: Mon Jan 08, 2018 9:01 pm

Re: Raven: Seer

#3

Post by crazybirdman » Wed Aug 15, 2018 4:22 pm

End of Session 1
Morality: increased from 50 to 55
Experience points gained: 13 (13 total)

End of Session 2
Morality: no change: 55
Experience points gained: 13 (26 total)

End of Session 3
Morality: no change: 55
Experience points gained: 5 (31 total)
Last edited by crazybirdman on Thu Feb 14, 2019 10:07 pm, edited 1 time in total.

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crazybirdman
Flyboy
Posts: 941
Joined: Mon Jan 08, 2018 9:01 pm

Re: Raven: Seer

#4

Post by crazybirdman » Mon Feb 04, 2019 3:25 pm

added: 500 credits
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