Species: Wookiee
Career: Warrior
Specialization: Aggressor
Obligation: -
Motivation: Vengeance
Morality: 40
- Independence (Strength):
- Coldness (Weakness):
Characteristics: Br 4, Ag 2, Int 2, Cun 3, Will 2, Pres 2
Force Rating: 1
Derived Attributes:
- Soak Value 6 (4+2)
- Wounds 20
- Strain 11
- Defenses 0/0
- Encumbrance 12/17
Athletics 1 (), Brawl 1 (), Coercion 1 (), Cool 1 (), Knowledge Underworld 1 (), Melee 1 (), Lightsaber 1 (), Ranged Light 2 (), Perception 1 (), Streetwise 1 (), Survival ()
Talents:
Wookiee Rage - When a Wookiee suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.
Intimidating (Rank 2)(active)- May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade the difficulty when targeted by Coercion checks. Strain used may not exceed ranks in Intimidating.
Grit (Rank 1)(passive)- Gain +1 Strain Threshold
Toughened (Rank 1)(passive)- Gain +2 Wound Threshold
Fearsome (Rank 1)(passive)- When an adversary becomes engaged with the character, the character may force the adversary to make a Fear check, with difficulty equal to ranks in Fearsome.
Sense Advantage (Force Power)(active)- Once per session may add to 1 NPC's skill check.
Force Powers
Enhance Basic Power - When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend (LS) to gain success or advantage (user's choice) on the check.
Experience Points:... 175 spent, 0 unspent
Attributes (90) + Skills (20) + Talents (45) + Force Powers (10)
Credits: 196 Cr
Spoiler:
Padded Armor( Soak 2, Def 0)
Weapons:
Two Handed Lightsaber (Blue)| Lightsaber | Damage (7) | Cit (2) | Engaged | Encumbrance (3) | Hard Points (5) | Price (10,000(R)) | Rarity (10) | Breach 1, Sunder, Two Handed | Ilum Crystal (2 HP)
Frag Grenade (x3)(Damage 8, Crit 4, Range Short, Enc 1; Blast 6, Limited Ammo 1)
Blaster Pistol (Damage 6, Crit 3, Range Medium, Enc 1, HP 3; Stun Setting)
Gear:
Spoiler:
During his 'indoctrination' he was taught that the Empire was the only power that knew what was best for the galaxy. Without control the galaxy would plunge into chaos. And that chaos was what he was being trained to fight. Rashk didn't care as long as he could wipe out those that caused that chaos.... namely a way for him to destroy the slavers that imprisoned his people. The slavers were chaos but what the Empire was doing was providing order and stability.
Personality: Years spent in captivity has caused Rashk to become bitter and resentful. Much of his 'freetime' is spent alone, preferring solitude over being near other beings.
Description: Dark brown fur with streaks of black cover his body. A few patches of fur are missing showing scars where the fur wouldn't grow back. Standing at 2.2 meters at his full height Rashk still maintains a healthy weight despite his time spent in slavery.