Evacuation

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DeepSpacer
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Re: Evacuation

#76

Post by DeepSpacer » Wed Sep 04, 2019 7:57 pm

"You may leave now and never return. Stay here and you will be defeated."

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swrider
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Re: Evacuation

#77

Post by swrider » Mon Sep 09, 2019 4:38 am

The creature laughs in reply as it's hand how with fire.

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DeepSpacer
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Re: Evacuation

#78

Post by DeepSpacer » Mon Sep 09, 2019 8:25 pm

Image Gage uses a Bonus Action to cast Hex, choosing to give the creature Disadvantage on CON saves. For his Action he casts 'Shatter'. The Efreeti will need to make a CON save with disadvantage for 1/2 damage. DC 14. Note: the disadvantage CON save will apply to Arrows of Slaying saves.

Unattended objects within a 10ft radius take the sonic thunder damage. (All those rubies may be dust!)
Spoiler:
21 if he fails.
13 if he saves.

Character: Gage
Campaign: Dark Patron
Description: Shatter Spell with Hex
1D6= 5
indivdiual rolls: 5
images:Image
3D8= 16
indivdiual rolls: 1, 8, 7
images:ImageImageImage



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swrider
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Re: Evacuation

#79

Post by swrider » Mon Sep 09, 2019 8:58 pm

The effect seems to ripple through the efreeti's body
Spoiler:
Efreeti 21 damage taken.

Total: 9 (Disadvantage)
Bonus: 7
Character: Efreeti
Campaign: Dark Patron
Description: Con Save
ImageImage

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ThreeBFour
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Re: Evacuation

#80

Post by ThreeBFour » Wed Sep 11, 2019 4:32 pm

ThreeBFour wrote:
Wed Aug 14, 2019 1:35 am
Image
Oomaq fires at the Efreeti a second time, with the special arrow. 'I hope this works,' He mumbles to himself.
Spoiler:
Total: 15
Bonus: 5
Character: Oomaq
Campaign: Temple of Light
Description: Short Bow Attack
Image

If a hit damage is:

Total: 6
Bonus: 3
Character: Oomaq
Campaign: Temple of Light
Description: Damage
1D6= 3
indivdiual rolls: 3
images:Image

[/quote]

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swrider
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Re: Evacuation

#81

Post by swrider » Fri Sep 13, 2019 5:50 pm

The creatures reals back screaming violently as it is impacted by the cursed arrow.
Spoiler:
Efreetti Damage Taken: 88


SInce he rolled a 1 I am going to max out the damage from the arrow of slaying so

6D10 = 60 damage plus your six from above.


Total: 8 (Disadvantage)
Bonus: 7
Character: Efreeti
Campaign: Dark Patron
Description: Con Save
ImageImage

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ThreeBFour
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Re: Evacuation

#82

Post by ThreeBFour » Fri Sep 13, 2019 7:46 pm

Image
Watching the creature reel from the arrow, Fern quickly loads its second arrow and releases. Hitting it square in the throat. "I'm tired of listening to you."
Spoiler:
Total: 25
Bonus: 5
Character: Fern
Campaign: Temple of Light
Description: Longbow Attack
Image

Total: 14
Bonus: 2
Character: Fern
Campaign: Temple of Light
Description: Longbow damage
2D8= 12
indivdiual rolls: 6, 6
images:ImageImage

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swrider
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Re: Evacuation

#83

Post by swrider » Fri Sep 13, 2019 8:11 pm

Another devistating arrow strikes the Efreeti causing it to squeel louder.
Spoiler:
Efreeti damge taken 81+45 = 126. It is badly damaged.

Damage from arrow. 31 after halving.
Total: 62
Character: Fern
Campaign: Dark Patron
Description: Arrow of Slaying
12D10= 62
indivdiual rolls: 6, 6, 6, 9, 7, 6, 1, 1, 0, 4, 1, 5
images:ImageImageImageImageImageImageImageImageImageImageImageImage

kanila
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Re: Evacuation

#84

Post by kanila » Sun Sep 15, 2019 6:02 pm

”Holy spirit give me the power to smite thy enemies!” Rurik shouts as he rushes the enemy.
Spoiler:
Thunderous Smite (Prepared) - Casting Time: 1 bonus action; Range: Self; Components: V; Duration: up to 1 minute. The first time you hit with a melee weapon attack, your weapon makes a thunderous boom that spans 300 feet from you. The attack deals an extra 2d6 thunder damage. Additionally, if the target is a creature, it must succeed on a Strength save or be pushed 10 feet away from you and knocked prone.
Total: 22
Bonus: 5
Character: Rurik
Campaign:
Description: Battle axe attack
Image
Total: 2
Character: Rurik
Campaign:
Description: Battle axe damage
1D8= 2
indivdiual rolls: 2
images:Image

Total: 6
Character: Rurik
Campaign:
Description: Thunder damage
2D6= 6
indivdiual rolls: 1, 5
images:ImageImage
His battle axe making a booming thunderclap when it makes contact.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Evacuation

#85

Post by swrider » Sun Sep 15, 2019 8:54 pm

The creature really go back again under the blow.
Spoiler:

Create damage 136
10 damage taken 7+3str

@kanila meddar is up.

kanila
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Re: Evacuation

#86

Post by kanila » Sun Sep 15, 2019 9:00 pm

Meddaar focuses his Ki and unleashes a blast of air.
Spoiler:
Fist of Unbroken Air: As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone.

Total: 15
Character: Meddaar
Campaign:
Description: Fist of Unbroken Air
3D10= 15
indivdiual rolls: 4, 8, 3
images:ImageImageImage
Used 2 Ki
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Evacuation

#87

Post by swrider » Mon Sep 16, 2019 12:33 am

The creature having been knocked prone by rurik is then further assulted by meddar. It raises it's hand and yes a course in infernal before disappearing through a planner portal. One of the creatures you passed earlier round the corner in time to see the efreeti flee and calls it kindly in infernal before running back the other way.
Spoiler:
That was a lot of damage and since it doesn't know you are out of arrows is slaying it fled for it's life. Great job. You can use your medals to return to the forget. Remember you get the rubies you need and the magic item. If you have decided to choose a different magic item you can exchange it with azure.

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DeepSpacer
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Re: Evacuation

#88

Post by DeepSpacer » Mon Sep 16, 2019 9:23 pm

Image Gage makes some suggestions. "We should contact Azure when we get back. Take these rubies, as many as you can carry!!! And scoop up any ruby dust you can find."

"That Efreeti might return one day, but that is Azure's problem."



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ThreeBFour
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Re: Evacuation

#89

Post by ThreeBFour » Sat Sep 21, 2019 11:50 am

Image
Fern pulls the two pouches from its belt and begins to scoop ruby dust into them. "I shall get the ruby dust that is required for the Master's spell to work."

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ThreeBFour
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Re: Evacuation

#90

Post by ThreeBFour » Sat Sep 21, 2019 11:58 am

Image
Oomaq quickly moves to the throne area of the Efreeti grabbing anything it left behind before it fled.
Spoiler:
Oomaq will automatically pocket as many loose gems as possible as he moves, even small pieces can be used by a jeweler. @swrider what else is there?


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swrider
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Re: Evacuation

#91

Post by swrider » Mon Sep 23, 2019 3:12 pm

The group gathers together a large quantities of Rubies and ruby dust from around the throne before activating their amulets and returning to Azur's forge.
Spoiler:
The group collects an additional 20K worth of rubies before heading back to the forge. This is above the ruby dust necessary for the spell.

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