Oomaq - Vanara Rogue

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ThreeBFour
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Oomaq - Vanara Rogue

#1

Post by ThreeBFour » Mon Apr 23, 2018 2:13 am

Image
Character Info
Name: Oomaq Class & Level: Rogue 5 Background: Guild Artisan
Race: Varana Alignment: Chaotic Good Experience Points:

Height: 4'-8". Weight: 132 lbs. Whitish-Silver hair covering the body, longer on head and wrists/forearms. Generally wears travelers' clothes with extra pockets.

Most Used Stats
AC: 16
Initiative: +5
Proficiency Bonus: +3
Speed: 30’
Current Hit Points: 38
Hit Points Max: 38

Hit Dice Available: 5d8
Hit Dice Total :evil: 5d8


Death Saves:
Life/Death

Passive Perception: 17
Passive Investigation: 20
Inspiration:
Personality
Attacks
• Rapier: Weapon Bonus (+6), Piercing, 1d8+3, Finesse
• Shortbow: Weapon Bonus (+6), Piercing, 1d6, 2-Handed, Range (80/320), 20 Arrows
• Daggers x2: Weapon Bonus (+6), Piercing, 1d4+3, Finesse, Light, Thrown (20/60)
WeaponAttack BonusDamage/TypeRange (normal/Max)quantity
Rapier:+61d8+3 Piercing (finesse)
Shortbow:+61d6+380/32020 Arrows
Dagger(Primary Hand)+61d4+3
Dagger(Offhand Attack)+61d4

Characteristics
Charisma: 13 (+1)
Wisdom: 9 (-1)
Intelligence: 16 (+3)
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 10 (+0)

Saves (* means proficient)
+1 Charisma
-1 Wisdom
+6 Intelligence*
+1 Strength
+6 Dexterity*
+0 Constitution


Skills (* means proficient)
1. +6 Acrobatics (Dex)*
2. -1 Animal handling (Wis)
3. +3 Arcana (Int)
4. +4 Athletics (Str)* (+5 Climb Checks)
5. +1 Deception (Cha)
6. +3 History (Int)
7. +2 Insight (Wis)*
8. +2 Intimidation (Cha)*
9. +3 Investigation (Int)
10. -1 Medicine (Wis)
11. +3 Nature (Int)
12. +2 Perception (Wis)*
13. +1 Performance (Cha)
14. +4 Persuasion (Cha)*
15. +3 Religion (Int)
16. +8 Sleight of Hand (Dex)*
17. +6 Stealth (Dex)*
18. -1 Survival (Wis)

Proficiencies and Languages
• Tool Proficiency: Thieves Tools (Expertise)
• Tool Proficiency: Jewelers Tools
  • Tool Proficiency: Disguise Kit
  • Tool Proficiency: Forgery Kit
  • Gaming Set Proficiency: Dragon Chess
• Language: Common
• Language: Sylvan
• Language: Elvish
  • Language: Undercommon
  • Language: Orcish
Racial Abilities
• Expert Climber: Proficiency in Athletics skill. Double Proficiency Bonus when climbing.
• Darkvision: 60’
• Prehensile Tail: Can use tail to carry and grab items up to 2lbs.
Special Abilities
• Expertise: Sleight of Hand and Thieves Tools are double Proficiency Bonus.
• Sneak Attack: 2d6
• Thieves’ Cant
Uncanny Dodge
  • Cunning Action
  • Roguish Archetype: Mastermind

Magic Items
• Pole of collapsing

Feats
• Observant +1 Wisdom.; Ability to read lips; +5 to Passive Perception & Passive Investigation.

Equipment:
Armor:
• Studded Leather Armor: Armor Class (12+3dex), Max Dex (-), Stealth (-), 13lbs

Weapons:
• Rapier: Weapon Bonus (+5), Piercing, 1d8+3, Finesse
• Shortbow: Weapon Bonus (+5), Piercing, 1d6, 2-Handed, Range (80/320), 20 Arrows
• Daggers x2: Weapon Bonus (+5), Piercing, 1d4+3, Finesse, Light, Thrown (20/60)
  • Handaxe: Weapon Bonus (+5), Slashing, 1d6+3 Light, Thrown (20/60)
Inventory
Wealth
• 0 Platinum
• 259 Gold
• 0 Electum
• 97 Silver
• 133 Copper
• Art Work
• Gems - Sardonyx (x2)

Gear
• Thieve’s Tools (1 lb)
• Jeweler’s Tools (2 lbs)
• Burglar’s Pack (47½ lbs)
. • Backpack
. • 1,000 Ball Bearings
. • 10’ String
. • Bell
. • 5 Candles
. • Crowbar
. • Hammer
. • 10 Pitons
. • Hooded Lantern
. • 2 Flasks of Oil
. • 5 Days Rations
. • Tinderbox
. • Waterskin
. • 50’ Hempen Rope
• Travel Clothes
• Guild Letter of Introduction.
  • Bedroll
  • Blanket
  • Barrel
  • Caltrops (x2)
  • Lock
  • Forgery Kit
  • Dragon Chest Set
  • 3 Silver rings with a semiprecious stone in each (1gp)
    Pair of Silver earings with Garnets (1gp)

Oomaq was 4 when hey started his life of crime. He decided that the Tribal Chief really didn’t need that fancy stick with those shiny rocks anymore. Unfortunately, the Chief didn’t agree with that, and so Ah’maq took his scepter back and paddled his son’s bottom and then sat him down for a talk. It was explained that stealing other peoples’ things was not right.
“But Father, isn’t stealing what the warriors do when they attacked the Orc tribe across the river and bring back stuff?” There were days that Ah’maq wished his son wasn’t so bright.
Over the next few years various forms of the conversation took place between Oomaq and Ah’maq, as Oomaq brought home various items taken from members of the Tribe. But one day the talk didn’t happen when he had broken into the Shaman’s place bring out several items. He questioned his father about this, because it had become a game to him with his father. His father told him that the shaman was an evil being, but because of his powers it was difficult to get rid of him. Oomaq asked if it was okay then if he stole from bad people, especially if he gave the stuff to those who had need of those things, which he’d been doing already. His father agreed.
When he turned ten Oomaq was apprenticed to one of the artisans in a village, near the edge of the jungle, with whom they traded regularly. The Elvin jeweler taught how to make things of beauty, while turning a blind eye to Oomaq’s extra activities, even giving profits from the “acquired” gems and gold to the needy. Shilir Evergreen sent Oomaq out on his own two weeks ago with all he needed to make his own way.
Last edited by ThreeBFour on Sat Oct 05, 2019 6:40 pm, edited 19 times in total.

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ThreeBFour
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Joined: Wed Jan 03, 2018 2:11 am
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XP, Treasures, & HP

#2

Post by ThreeBFour » Wed Apr 25, 2018 11:58 pm

Current HP 8 out of 8 (6 damage from fall from horse, healed 6 during short rest)
Last edited by ThreeBFour on Sun May 13, 2018 11:10 am, edited 1 time in total.

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swrider
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Posts: 7524
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Oomaq - Vanara Rogue

#3

Post by swrider » Sat May 05, 2018 4:40 pm

For the record that is group loot. Ive seen to much in fighting when things arnt split either equally or in a way agreed upon by the gm. I am fine with you doibg aide things during down time for extra credits and to appease the guild.

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ThreeBFour
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Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#4

Post by ThreeBFour » Sat May 05, 2018 11:01 pm

That's fine I just wanted to list it in an easy to find local. I made sure not to add it to my sheet above.

User avatar
ThreeBFour
Jedi Initiate
Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#5

Post by ThreeBFour » Tue May 08, 2018 1:56 am

ThreeBFour wrote:
Mon Apr 23, 2018 2:13 am
th.jpgCharacter Info
Name: Oomaq Class & Level: Rogue 1 Background: Guild Artisan
Race: Varana Alignment: Chaotic Good Experience Points:

Height: 4'-8". Weight: 132 lbs. Whitish-Silver hair covering the body, longer on head and wrists/forearms. Generally wears travelers' clothes with extra pockets.

Most Used Stats
AC: 14
Initiative: +5
Proficiency Bonus: +2
Speed: 30’
Current Hit Points: 8
Hit Points Max: 8

Hit Dice Available: 1d8
Hit Dice Total :evil: 1d8


Death Saves:
Life/Death

Passive Perception: 11
Inspiration:
Personality
Attacks
• Rapier: Weapon Bonus (+5), Piercing, 1d8+3, Finesse
• Shortbow: Weapon Bonus (+5), Piercing, 1d6, 2-Handed, Range (80/320), 17 Arrows
• Daggers x2: Weapon Bonus (+5), Piercing, 1d4+3, Finesse, Light, Thrown (20/60)
WeaponAttack BonusDamage/TypeRange (normal/Max)quantity
Rapier:+51d8+3 Piercing (finesse)
Shortbow:+51d6+380/32020 Arrows
Dagger(Primary Hand)+51d4+3
Dagger(Offhand Attack)+51d4

Characteristics
Charisma: 13 (+1)
Wisdom: 8 (-1)
Intelligence: 16 (+3)
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 10 (+0)

Saves (* means proficient)
+1 Charisma
-1 Wisdom
+5 Intelligence*
+1 Strength
+5 Dexterity*
+0 Constitution


Skills (* means proficient)
1. +5 Acrobatics (Dex)*
2. -1 Animal handling (Wis)
3. +3 Arcana (Int)
4. +3 Athletics (Str)* (+5 Climb Checks)
5. +1 Deception (Cha)
6. +3 History (Int)
7. +1 Insight (Wis)*
8. +1 Intimidation (Cha)*
9. +3 Investigation (Int)
10. -1 Medicine (Wis)
11. +3 Nature (Int)
12. +1 Perception (Wis)*
13. +1 Performance (Cha)
14. +3 Persuasion (Cha)*
15. +3 Religion (Int)
16. +7 Sleight of Hand (Dex)*
17. +5 Stealth (Dex)*
18. -1 Survival (Wis)

Proficiencies and Languages
• Tool Proficiency: Thieves Tools (Expertise)
• Tool Proficiency: Jewelers Tools
• Common
• Sylvan
• Elvish

Racial Abilities
• Expert Climber: Proficiency in Athletics skill. Double Proficiency Bonus when climbing.
• Darkvision: 60’
• Prehensile Tail: Can use tail to carry and grab items up to 2lbs.
Special Abilities
• Expertise: Sleight of Hand and Thieves Tools are double Proficiency Bonus.
• Sneak Attack: 1d6
• Thieves’ Cant

Magic Items


Feats


Equipment:
Armor:
• Leather Armor: Armor Class (11+3dex), Max Dex (-), Stealth (-), 10lbs

Weapons:
• Rapier: Weapon Bonus (+5), Piercing, 1d8+3, Finesse
• Shortbow: Weapon Bonus (+5), Piercing, 1d6, 2-Handed, Range (80/320), 20 Arrows
• Daggers x2: Weapon Bonus (+5), Piercing, 1d4+3, Finesse, Light, Thrown (20/60)
inventory
Wealth
• 0 Platinum
• 11 Gold
• 0 Electum
• 0 Silver
• 0 Copper
• Art Work
• Gems

Gear
• Thieve’s Tools (1 lb)
• Jeweler’s Tools (2 lbs)
• Burglar’s Pack (47½ lbs)
. • Backpack
. • 1,000 Ball Bearings
. • 10’ String
. • Bell
. • 5 Candles
. • Crowbar
. • Hammer
. • 10 Pitons
. • Hooded Lantern
. • 2 Flasks of Oil
. • 5 Days Rations
. • Tinderbox
. • Waterskin
. • 50’ Hempen Rope
• Travel Clothes
• Guild Letter of Introduction.
  • 3 Silver rings with a semiprecious stone in each (1gp)
    Pair of Silver earings with Garnets (1gp)

Oomaq was 4 when hey started his life of crime. He decided that the Tribal Chief really didn’t need that fancy stick with those shiny rocks anymore. Unfortunately, the Chief didn’t agree with that, and so Ah’maq took his scepter back and paddled his son’s bottom and then sat him down for a talk. It was explained that stealing other peoples’ things was not right.
“But Father, isn’t stealing what the warriors do when they attacked the Orc tribe across the river and bring back stuff?” There were days that Ah’maq wished his son wasn’t so bright.
Over the next few years various forms of the conversation took place between Oomaq and Ah’maq, as Oomaq brought home various items taken from members of the Tribe. But one day the talk didn’t happen when he had broken into the Shaman’s place bring out several items. He questioned his father about this, because it had become a game to him with his father. His father told him that the shaman was an evil being, but because of his powers it was difficult to get rid of him. Oomaq asked if it was okay then if he stole from bad people, especially if he gave the stuff to those who had need of those things, which he’d been doing already. His father agreed.
When he turned ten Oomaq was apprenticed to one of the artisans in a village, near the edge of the jungle, with whom they traded regularly. The Elvin jeweler taught how to make things of beauty, while turning a blind eye to Oomaq’s extra activities, even giving profits from the “acquired” gems and gold to the needy. Shilir Evergreen sent Oomaq out on his own two weeks ago with all he needed to make his own way.

User avatar
swrider
ISB Deputy Director
Posts: 7524
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Oomaq - Vanara Rogue

#6

Post by swrider » Tue May 08, 2018 2:15 am

Why did you quote your own character sheet?

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ThreeBFour
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Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#7

Post by ThreeBFour » Tue May 08, 2018 2:18 am

Didn't realize I did. Thought I was just editing the number of arrows. Still working off of phone at the moment.

User avatar
swrider
ISB Deputy Director
Posts: 7524
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Oomaq - Vanara Rogue

#8

Post by swrider » Tue May 08, 2018 2:20 am

lol its all good.

User avatar
ThreeBFour
Jedi Initiate
Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#9

Post by ThreeBFour » Mon Jun 11, 2018 10:32 pm

Added Cunning Action Rogue ability and average hp of 5

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ThreeBFour
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Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#10

Post by ThreeBFour » Tue Oct 30, 2018 2:33 am

Added Roguish Archetype: Mastermind
Added: Languages: Orcish & Undercommon. Tool Proficencies: Disguise Kit, Forgery Kit, and Gaming Set (Dragon Chess)
Ranged (30') Help as a Bonus Action.

Average +5 HP
Sneak Attack 2d6

Purchased Goods:
Barrel for water 2GP on wagon.
Bedroll 1GP
Blanket 5SP
Caltrops (x2) 2GP bags to be kept on wagon
Lock 10GP for chest on wagon
Forgery Kit 15GP
Dragon Chess set 1GP

Spent: 31 GP, 5 SP

User avatar
ThreeBFour
Jedi Initiate
Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#11

Post by ThreeBFour » Tue Dec 18, 2018 4:36 am

Image Testing of new Oomaq character post

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ThreeBFour
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Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#12

Post by ThreeBFour » Wed Feb 13, 2019 2:27 am

Added 200 GP -- 02/12/2019

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ThreeBFour
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Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#13

Post by ThreeBFour » Sun Feb 17, 2019 2:11 pm

Sold Leather armor for 5 GP
Purchased Studded Leather for 45 GP and Handaxe for 5 GP
Total spent: 45 GP

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ThreeBFour
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Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Oomaq - Vanara Rogue

#14

Post by ThreeBFour » Sun Mar 17, 2019 9:26 pm

Increase to Level 4 Rogue.
Average +5 HP
Feat: Observant +1 Wisdom.; Ability to read lips; +5 to Passive Perception & Passive Investigation.

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