The Darkness OOC

A forum for Out Of Context (OOC) discussion related to the game.
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Boutrose Saba-Norr
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Re: The Darkness OOC

#276

Post by Boutrose Saba-Norr » Thu Oct 25, 2018 6:26 am

so, thew'ruk's ability to drop to 1 hp instead of nothing only works if it is not enough to damage to outright kill him.

Luckily his max hp is 23, which means the monster would have had to do enough damage to reduce his 11 current hp to zero and then again another 23, and he only did 31, which mean I avoided death by a margin of 3 hp.

even at half damage Thew'ruk would still be unconscious so I won't bother with the roll and just have him reduced to 1 using his orc racial ability.

but we can not take another hit like that, we need to retreat and regroup.
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Boutrose Saba-Norr
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Re: The Darkness OOC

#277

Post by Boutrose Saba-Norr » Thu Oct 25, 2018 6:30 am

or I could grapple the snake, hmm, I'm raging, I would have advantage
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DeepSpacer
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Re: The Darkness OOC

#278

Post by DeepSpacer » Thu Oct 25, 2018 2:57 pm

Boutrose Saba-Norr wrote:
Thu Oct 25, 2018 6:17 am
you guys posted a lot while I was asleep, let me check the ic to figure out what is going on.
No worries! ;)
It is ALL up to you, that's all.

kanila
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Re: The Darkness OOC

#279

Post by kanila » Thu Oct 25, 2018 3:29 pm

No pressure haha.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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Boutrose Saba-Norr
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Re: The Darkness OOC

#280

Post by Boutrose Saba-Norr » Thu Oct 25, 2018 4:13 pm

I'm thinking of grappeling the snake and allowing the other conscious members to try and grab the unconscious ones, but I don't know how big it is and I think the grapple rules state that you auto loose checks to people a size larger than you.

Kanila if I can't grapple then I'll grab your guy and run. we need to be better prepared for this fight than we are lol.
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kanila
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Re: The Darkness OOC

#281

Post by kanila » Thu Oct 25, 2018 4:17 pm

Boutrose Saba-Norr wrote:
Thu Oct 25, 2018 4:13 pm
I'm thinking of grappeling the snake and allowing the other conscious members to try and grab the unconscious ones, but I don't know how big it is and I think the grapple rules state that you auto loose checks to people a size larger than you.

Kanila if I can't grapple then I'll grab your guy and run. we need to be better prepared for this fight than we are lol.
You'd be better off grabbing one of the healers. And we are WAY out gunned here haha.
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Boutrose Saba-Norr
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Re: The Darkness OOC

#282

Post by Boutrose Saba-Norr » Thu Oct 25, 2018 4:35 pm

kanila wrote:
Thu Oct 25, 2018 4:17 pm
Boutrose Saba-Norr wrote:
Thu Oct 25, 2018 4:13 pm
I'm thinking of grappeling the snake and allowing the other conscious members to try and grab the unconscious ones, but I don't know how big it is and I think the grapple rules state that you auto loose checks to people a size larger than you.

Kanila if I can't grapple then I'll grab your guy and run. we need to be better prepared for this fight than we are lol.
You'd be better off grabbing one of the healers. And we are WAY outgunned here haha.
the healers are npcs and are replaceable.
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swrider
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Re: The Darkness OOC

#283

Post by swrider » Thu Oct 25, 2018 4:55 pm

LOL, first off you can not grapple the creature it is too large.

Second @ThreeBFour has an action from the first round where i skipped him.... :oops: Sorry about that again. And one in this round.

A quick visual check of the creature shows that it is badly injured.

Pulling the other players out of the room is an option. You can drag one at a time. Since they are unconcious they would still be making death saves, you can also do medicine checks to stabilize them. After an 8 hour rest they will gain 1 hp and no Hit Dice. After that they can heal normally. Also, they gain no other effects of that long rest. I.e. no recovered spells, abilities etc....

Running is always an option, I just wanted to point out that you are not as bad off as you may think you are.

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DeepSpacer
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Re: The Darkness OOC

#284

Post by DeepSpacer » Thu Oct 25, 2018 7:44 pm

Also, this enemy is just going to sit there and let us drag people up the stairs? It's not going to track us down just because we move a few feet away? I'm afraid not. We are all in on this one.

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Boutrose Saba-Norr
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Re: The Darkness OOC

#285

Post by Boutrose Saba-Norr » Thu Oct 25, 2018 9:13 pm

well alright, lets kill the undead naga
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kanila
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Re: The Darkness OOC

#286

Post by kanila » Thu Oct 25, 2018 9:32 pm

Total: 12
Character: Meddaar
Campaign: Dark Patron of the Temple of Light
Description: Death Save
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One save one fail! Just two more to go!
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: The Darkness OOC

#287

Post by swrider » Thu Oct 25, 2018 10:48 pm

You are a little early on your save. You don't need another until next round.

we are waiting on boutrouse and threebfour.

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swrider
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Re: The Darkness OOC

#288

Post by swrider » Thu Oct 25, 2018 10:49 pm

correction, just threebfour. Boutrouse forgot to update the tracker.

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Re: The Darkness OOC

#289

Post by kanila » Thu Oct 25, 2018 11:03 pm

swrider wrote:
Thu Oct 25, 2018 10:48 pm
You are a little early on your save. You don't need another until next round.

we are waiting on boutrouse and threebfour.
Just getting it out of the way.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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DeepSpacer
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Re: The Darkness OOC

#290

Post by DeepSpacer » Thu Oct 25, 2018 11:14 pm

@swrider
More pieces of bone go flying off in every direction
naga 38+9=47
I think he does +5 bonus damage. 9 was just the roll.

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swrider
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Re: The Darkness OOC

#291

Post by swrider » Thu Oct 25, 2018 11:21 pm

Edited.

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ThreeBFour
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Re: The Darkness OOC

#292

Post by ThreeBFour » Fri Oct 26, 2018 1:10 am

Ok for the 1st round Short Bow attack and damage.

Total: 20
Bonus: 5
Character: Oomaq
Campaign: Temple of Light
Description: Short Bow Attack
Image

Total: 6
Bonus: 3
Character: Oomaq
Campaign: Temple of Light
Description: Short Bow Damage
1D6= 3
indivdiual rolls: 3
images:Image

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swrider
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Re: The Darkness OOC

#293

Post by swrider » Fri Oct 26, 2018 1:11 am

Awesome If you write up the description I'll edit it in. Another hit and you'll probably kill it.

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ThreeBFour
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Re: The Darkness OOC

#294

Post by ThreeBFour » Fri Oct 26, 2018 1:29 am

swrider wrote:
Fri Oct 26, 2018 1:11 am
Awesome If you write up the description I'll edit it in. Another hit and you'll probably kill it.
Pretty sure I just missed the 2nd shot.

Would he have gotten sneak attack on the 1st shot?

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swrider
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Re: The Darkness OOC

#295

Post by swrider » Fri Oct 26, 2018 1:55 am

Yes because there was an ally within 5 feet. But you did enough to kill it.

kanila
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Re: The Darkness OOC

#296

Post by kanila » Fri Oct 26, 2018 3:13 am

Well once the zombie is killed and the artifact is taken care of, I only need two good saving throws to be stabilized! Then of course an 8 hr rest.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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Boutrose Saba-Norr
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Re: The Darkness OOC

#297

Post by Boutrose Saba-Norr » Fri Oct 26, 2018 6:13 am

We can now try medical checks to manually stabilize you
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Boutrose Saba-Norr
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Re: The Darkness OOC

#298

Post by Boutrose Saba-Norr » Fri Oct 26, 2018 6:20 am

If my last attack was able to kill the cauldron zombie then Thew’Ruk will dragon p out of rage and start stabilizing.
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ThreeBFour
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Re: The Darkness OOC

#299

Post by ThreeBFour » Sat Oct 27, 2018 12:51 am

Oomaq starts out as a negative in Medicine checks, but he'll help if anyone wants.....lol.

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swrider
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Re: The Darkness OOC

#300

Post by swrider » Sat Oct 27, 2018 1:12 am

A failure on a medicine check does not count as a death fail. In other words even if you fail you don't hurt the character.

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