Klaverjassen OOC

A forum for Out Of Context (OOC) discussion related to the game.
Forum rules
Image


Next * Update * Edit
User avatar
ThreeBFour
Jedi Initiate
Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Klaverjassen OOC

#476

Post by ThreeBFour » Mon May 28, 2018 1:32 am

I edited the post to include an attack.

awarren
Scruffy-looking Nerf-herder
Posts: 78
Joined: Fri Apr 06, 2018 3:52 pm
Location: Mesa, AZ

Re: Klaverjassen OOC

#477

Post by awarren » Mon May 28, 2018 1:52 am

I screwed up my damage roll by clicking the "Roll Single d20" button. The roll was 9 on a d12 and 15 on the erronious d20. Since I screwed it up, I rolled again for the sake of expediency and you can choose which really happened. *secretly hopes you choose the original roll because it was more than twice the damage, although it doesn't matter if the will-o-wisp succeeds on the wisdom saving through*

User avatar
Boutrose Saba-Norr
Flyboy
Posts: 1868
Joined: Tue Jan 02, 2018 3:00 am

Re: Klaverjassen OOC

#478

Post by Boutrose Saba-Norr » Mon May 28, 2018 6:17 pm

Alright so I know that I’ve already acquired a war horse but hear me out on this. Since Thew’Ruk isn’t raging he would have had the presence of mind and wisdom to notice that the wolves never meant to draw us into this conflict in the first place and that they were as much victims of the lights trap as we were.

If possible I’d like to try to do a first aid or some sort on the wolf you said was bleeding at Thew’Ruk’s feet and then use an animal handling check to make it friendly towards us.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#479

Post by swrider » Mon May 28, 2018 6:18 pm

Animal handling only works on domesticated animals In this edition. You can do first aid DC 10 to stabilize the animal and keep it unconcious.

User avatar
Boutrose Saba-Norr
Flyboy
Posts: 1868
Joined: Tue Jan 02, 2018 3:00 am

Re: Klaverjassen OOC

#480

Post by Boutrose Saba-Norr » Mon May 28, 2018 6:20 pm

swrider wrote:
Mon May 28, 2018 6:18 pm
Animal handling only works on domesticated animals In this edition. You can do first aid DC 10 to stabilize the animal and keep it unconcious.
Ok I’ll try that, what would I use to domesticate an animal in order to be able to use animal handling?
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#481

Post by swrider » Mon May 28, 2018 8:13 pm

The only cannon way to do that is with druid spells. You would need to improve the animals attitude towards you first. Right now it is hostile.

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#482

Post by swrider » Mon May 28, 2018 8:18 pm

It is wounded but still up.

User avatar
ThreeBFour
Jedi Initiate
Posts: 2619
Joined: Wed Jan 03, 2018 2:11 am
Location: Gulf Coast, FL

Re: Klaverjassen OOC

#483

Post by ThreeBFour » Mon May 28, 2018 8:35 pm

swrider wrote:
Mon May 28, 2018 8:18 pm
It is wounded but still up.
Oomaq would rather not have to kill an animal protecting it's young, any kind of roll that might allow us to scare the wounded wolf away now that the pups are gone?

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#484

Post by swrider » Mon May 28, 2018 8:39 pm

Oh it is going to run.

User avatar
Boutrose Saba-Norr
Flyboy
Posts: 1868
Joined: Tue Jan 02, 2018 3:00 am

Re: Klaverjassen OOC

#485

Post by Boutrose Saba-Norr » Mon May 28, 2018 9:06 pm

cool cool, i'm about to make the role, and I know I cant tame the wolf, still, it has given me things to think about. My next DND homebrew is definitely going to be a barbarian animal handler subclass after i finish the bard one i'm working on.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

User avatar
Boutrose Saba-Norr
Flyboy
Posts: 1868
Joined: Tue Jan 02, 2018 3:00 am

Re: Klaverjassen OOC

#486

Post by Boutrose Saba-Norr » Mon May 28, 2018 9:10 pm

hmmm, I did not make the dc for stabilizing the wolf. Thew'Ruk will likely be raging at the whisp the next round if it is not already dead.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#487

Post by swrider » Tue May 29, 2018 12:00 am

So medicine checks count as death saving thoughts except they don't count against. So on the wolfs turn it will make a death save. It takes three fails to die and three saves to stabilize. With treatment it is much more likely to live. That being said the cleric probably has the spare the dying can trip he could use to automatically stabilize the wolf.

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#488

Post by swrider » Tue May 29, 2018 12:03 am

@kanila your last this round.

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#489

Post by swrider » Tue May 29, 2018 12:16 am

swrider wrote:
Tue May 29, 2018 12:00 am
So medicine checks count as death saving thoughts except they don't count against. So on the wolfs turn it will make a death save. It takes three fails to die and three saves to stabilize. With treatment it is much more likely to live. That being said the cleric probably has the spare the dying can trip he could use to automatically stabilize the wolf.


A re read of the rules shows that a successful medicine check does in fact stabilize a creature. So one successful medicine check removes need for any death saves. Remember there are two dying wolves only one is outright dead.

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#490

Post by swrider » Tue May 29, 2018 4:36 pm

We are now in unstructured time. It is the morning of the day after you left the city. You still have two carts of decaying bodies behind you. A mix of both barbarian and members of the order.

kanila
Jedi Initiate
Posts: 3953
Joined: Fri Sep 22, 2017 4:34 pm

Re: Klaverjassen OOC

#491

Post by kanila » Tue May 29, 2018 5:59 pm

Is it possible to tame a wolf? Or do we just leave them here since they are stable?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#492

Post by swrider » Tue May 29, 2018 6:10 pm

@kanila read through this page of discussion boutrouse asked a similar question. If that doesn't answer your question please ask again.

kanila
Jedi Initiate
Posts: 3953
Joined: Fri Sep 22, 2017 4:34 pm

Re: Klaverjassen OOC

#493

Post by kanila » Tue May 29, 2018 8:12 pm

My bad I missed that.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#494

Post by swrider » Tue May 29, 2018 8:18 pm

Its all good. It is easy to do, but it was too much to just quote into one post.

I do want to be clear that I am not saying it can't be done. It just wont occur with a single roll or over a short period of time. That is the reason that the monster manuals in 3.5 specified which creatures could be tamed and often listed prices for the young or eggs of those creatures. Creatures raised from birth are a lot easier to train.

Your question was slightly different in that you asked if you could "tame" the wolf. taming is defiantly possible. Domestication is a genetic change in a species brought on by selective breading of desired characteristics. Domestication would take a few wolf generations and result in a dog. That being said I don't believe the use of "Domestication" in the animal handling skill was meant to be that specific.


I am operating under the impression that you all are going to continue your trip back to the city. I figured you might want to talk a little on the trip, but if that is not the case let me know and I can narrate forward.

User avatar
Boutrose Saba-Norr
Flyboy
Posts: 1868
Joined: Tue Jan 02, 2018 3:00 am

Re: Klaverjassen OOC

#495

Post by Boutrose Saba-Norr » Tue May 29, 2018 9:14 pm

The topic of taming wild animals is very interesting, and given our current issue with the term domesticated I might ask the question to the game developers on twitter, they are usually very responsive to the community there.

As for current situation, thew’ruk Would be most concerned with making sure that these two wolves will get back to their family, is their a way that he can signal to the other wolves that everything is safe and to come look after their fallen.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

User avatar
DeepSpacer
Jedi Initiate
Posts: 4050
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: Klaverjassen OOC

#496

Post by DeepSpacer » Tue May 29, 2018 9:41 pm

swrider wrote:
Tue May 29, 2018 8:18 pm
I am operating under the impression that you all are going to continue your trip back to the city. I figured you might want to talk a little on the trip, but if that is not the case let me know and I can narrate forward.
Yes. Returning to the city.
IMO, there's probably Animal Friendship spells to do such a thing in a nearly-instant time. Otherwise, I think it'd take time as described above.

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#497

Post by swrider » Wed May 30, 2018 12:47 am

Animal friend ship make animals friendly and give you advantage on handle animal checks. The second part also suggest they allow animal handling checks on any charmed animal.

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#498

Post by swrider » Fri Jun 01, 2018 4:12 am

Sorry guys. I was Burt out after the hospital I'll move things along tomorrow.

User avatar
swrider
ISB Deputy Director
Posts: 7153
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Klaverjassen OOC

#499

Post by swrider » Mon Jun 04, 2018 4:13 pm

Please check in as you come online

awarren
Scruffy-looking Nerf-herder
Posts: 78
Joined: Fri Apr 06, 2018 3:52 pm
Location: Mesa, AZ

Re: Klaverjassen OOC

#500

Post by awarren » Mon Jun 04, 2018 7:12 pm

Checking in

Post Reply

Return to “Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest