Klaverjassen OOC

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swrider
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Re: Klaverjassen OOC

#351

Post by swrider » Fri May 11, 2018 12:28 am

@DeepSpacer gaugr hits please roll damagr and chabge your narration.

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ThreeBFour
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Re: Klaverjassen OOC

#352

Post by ThreeBFour » Fri May 11, 2018 12:32 am

swrider wrote:
Fri May 11, 2018 12:28 am
@DeepSpacer gaugr hits please roll damagr and chabge your narration.
Better change mine as well.

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Re: Klaverjassen OOC

#353

Post by swrider » Fri May 11, 2018 12:40 am

A dc 15 insight check can be made for post combat special info.

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Re: Klaverjassen OOC

#354

Post by kanila » Fri May 11, 2018 12:43 am

Total: 21
Bonus: 4
Character: Meddaar Vampor
Campaign: Dark Patron of the Temple of Light
Description: Insight
1D20= 17
indivdiual rolls: 17
images:Image

I got this one guys.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Klaverjassen OOC

#355

Post by swrider » Fri May 11, 2018 12:46 am

After the battle is ended you notice that the zombies are wearing extremely tattered armor, however you are able to piece the parts together in your mind and see that one of the zombies is wearing armor like the barbarians and the other is wearing armor like those from the order of sol.

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Boutrose Saba-Norr
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Re: Klaverjassen OOC

#356

Post by Boutrose Saba-Norr » Fri May 11, 2018 3:30 am

Is there any other information that thew’Ruk could find through an insight check while coming down from rage?

Also I posted my total damage to my character sheet, the listed totals in the story were 4 but one of those was put at a two when it should have been a 1 due to the half damage from rage so I put Thew’ruk’s total as 3 damage on his sheet.
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Re: Klaverjassen OOC

#357

Post by awarren » Sun May 13, 2018 2:18 am

Do you guys want to do an IC vote to decide whether the party heads into the darkness in to find the culprit behind the reanimated zombies or head back to the city?

If we head back we can get more information on the necropolis and rest (we can heal and regain spell slots). On the other hand, we are already here and if we leave the we could face more zombies when we come back (assuming this would allow the necromancer or whatever to create more).

I'd be happy with either course really.

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Re: Klaverjassen OOC

#358

Post by DeepSpacer » Sun May 13, 2018 2:25 am

Is this area the only battlefield, or are there other areas with fallen bodies?

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swrider
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Re: Klaverjassen OOC

#359

Post by swrider » Sun May 13, 2018 2:42 am

This is the only battlefield.

@Boutrose Saba-Norr thier is no more information i have planned for an insight check. I can probably come up qith something if you want to make one.

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Boutrose Saba-Norr
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Re: Klaverjassen OOC

#360

Post by Boutrose Saba-Norr » Sun May 13, 2018 2:43 am

no that's fine, based on what shor-tay said in story i think we should head back to town as soon as possible
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Re: Klaverjassen OOC

#361

Post by kanila » Sun May 13, 2018 3:13 am

Heading back would be wise. We really need more equipment and healing stuff before heading to the zombie spawner.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Klaverjassen OOC

#362

Post by swrider » Sun May 13, 2018 4:27 am

Treasure and XP topic has been updated with loot from this last battle. No XP has been awarded yet as we are waiting for either a long rest or a story break.

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ThreeBFour
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Re: Klaverjassen OOC

#363

Post by ThreeBFour » Sun May 13, 2018 11:31 am

Oomaq doesn't necessarily understand how spells work, or that spell casters need the rest, so he has no problem pushing onwards.

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DeepSpacer
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Re: Klaverjassen OOC

#364

Post by DeepSpacer » Sun May 13, 2018 2:05 pm

ThreeBFour wrote:
Sun May 13, 2018 11:31 am
Oomaq doesn't necessarily understand how spells work, or that spell casters need the rest, so he has no problem pushing onwards.
If we find the threat too overwhelming, then we can always turn back saying, "Nothing we could do about it. It was too powerful." Right now? Just a few zombies cannibalizing our dead. People have weaponry and means (powers) to fight on, so Gage sees no reason to turn around and flee when it's possible (in his mind) we could stop the threat.

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swrider
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Re: Klaverjassen OOC

#365

Post by swrider » Mon May 14, 2018 2:45 pm

Can i get stealth and perception checks from the scouts.

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ThreeBFour
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Re: Klaverjassen OOC

#366

Post by ThreeBFour » Mon May 14, 2018 5:28 pm

I can see I'm back to terrible rolls again...lol
Total: 8
Bonus: 5
Character: Oomaq
Campaign: Temple of Light
Description: Stealth
Image

Total: 11
Bonus: 1
Character:
Campaign:
Description:
Image
The roll shows a 10 total in the roller because the bonus is not added. I edited it here for correctness.

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swrider
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Re: Klaverjassen OOC

#367

Post by swrider » Mon May 14, 2018 5:37 pm

That is fine. I don't need the second roll since.... well Oomaq failed.

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Re: Klaverjassen OOC

#368

Post by kanila » Mon May 14, 2018 6:18 pm

Do you need a perception check from the group that stayed behind?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Klaverjassen OOC

#369

Post by swrider » Mon May 14, 2018 6:24 pm

No. This encounter is balanced for the entire group. You can not see the encoutner because it is two far way. The monsters at at 100 feet and view with dark vision is only 60. But you can hear the sounds of battle or hear someone call.

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ThreeBFour
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Re: Klaverjassen OOC

#370

Post by ThreeBFour » Mon May 14, 2018 7:53 pm

swrider wrote:
Mon May 14, 2018 5:37 pm
That is fine. I don't need the second roll since.... well Oomaq failed.
Like I said before, back to crappy rolls....🙄

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ThreeBFour
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Re: Klaverjassen OOC

#371

Post by ThreeBFour » Mon May 14, 2018 7:54 pm

Roll for Initiative?

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swrider
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Re: Klaverjassen OOC

#372

Post by swrider » Mon May 14, 2018 8:01 pm

It depends on what you do. The zombie is not very fast so you don't necessarily have to fight.

If you do want to attack then let me know and I will roll initiative.

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swrider
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Re: Klaverjassen OOC

#373

Post by swrider » Mon May 14, 2018 8:08 pm

Total: 24
Bonus: 5
Character: Oomaq
Campaign: Dark Patron of the Temple of Light
Description: Init
Image

Total: 6
Bonus: 2
Character: Meddaar
Campaign: Dark Patron of The Temple of Light
Description: Init
Image

Total: 2, 20, 19
Bonus: 1
Character: Thew-Ruk, Gage, Grigor
Campaign: Dark Patron of The Temple of Light
Description: Init
ImageBonus: 1
Character: Thew-Ruk, Gage, Grigor
Campaign: Dark Patron of The Temple of Light
Description: Init
ImageBonus: 1
Character: Thew-Ruk, Gage, Grigor
Campaign: Dark Patron of The Temple of Light
Description: Init
Image

Total: 10
Bonus: 2
Character: Ghoul
Campaign: Dark Patron of the Temple of Light
Description: Init
Image

Total: 8
Bonus: -2
Character: Zombie
Campaign: Dark Patron of the Temple of Light
Description: Init
Image

Total: 8
Bonus: 2
Character: Shor-Tay
Campaign: Dark Patron of the Temple of Light
Description: Init
Image

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swrider
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Re: Klaverjassen OOC

#374

Post by swrider » Mon May 14, 2018 8:12 pm

swrider wrote:
Mon May 14, 2018 8:01 pm
It depends on what you do. The zombie is not very fast so you don't necessarily have to fight.

If you do want to attack then let me know and I will roll initiative.
I rolled initiative just in case, but your actions will determine what actually happens. Remember the group that stayed behind has no idea what happened until they hear someone call for help or the sounds of battle.

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DeepSpacer
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Re: Klaverjassen OOC

#375

Post by DeepSpacer » Mon May 14, 2018 10:20 pm

GAGE Gage is Human and cannot see 60ft. Oomaq can.
11 Stealth
9 Perception

Total: 10+1, 7+2
Bonus:
Character: Gage
Campaign: Dark Patron
Description: Stealth +1 & Perception +2
1D20= 10
indivdiual rolls: 10
images:Image
Bonus:

Character: Gage
Campaign: Dark Patron
Description: Stealth +1 & Perception +2
1D20= 7
indivdiual rolls: 7
images:Image
Spoiler:
ThreeBFour wrote:
Mon May 14, 2018 5:28 pm
I can see I'm back to terrible rolls again...lol
Total: 8
Bonus: 5
Character: Oomaq
Campaign: Temple of Light
Description: Stealth
Image

Total: 11
Bonus: 1
Character:
Campaign:
Description:
Image
The roll shows a 10 total in the roller because the bonus is not added. I edited it here for correctness.

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