Klaverjassen OOC

A forum for Out Of Context (OOC) discussion related to the game.
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swrider
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Re: Klaverjassen OOC

#326

Post by swrider » Wed May 09, 2018 2:49 pm

Thats why i added the edit button. Besides i had to remove the vultures. :) i was actaully impressed to see that a few people had used it. I like the quick reference for where we are with things.

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ThreeBFour
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Re: Klaverjassen OOC

#327

Post by ThreeBFour » Wed May 09, 2018 3:09 pm

swrider wrote:
Wed May 09, 2018 2:37 pm
. Oomaq's arrow lodges itself itto the eye socket of the zombie attacking Shor-tay which looks around momentarily as if trying to figure out what just happened.
"Just smile and wave boys, just smile and wave,"
Points to 1st person to name the movie 😉

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Re: Klaverjassen OOC

#328

Post by swrider » Wed May 09, 2018 3:22 pm

Armageddon.

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ThreeBFour
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Re: Klaverjassen OOC

#329

Post by ThreeBFour » Wed May 09, 2018 5:25 pm

swrider wrote:
Wed May 09, 2018 3:22 pm
Armageddon.
Now I have to watch that again, but not the movie series I was thinking of.

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Re: Klaverjassen OOC

#330

Post by swrider » Wed May 09, 2018 5:27 pm

I might be wrong,but i thought they said that when they were going in front of the press.

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Re: Klaverjassen OOC

#331

Post by ThreeBFour » Wed May 09, 2018 5:37 pm

I'm thinking of a particular animated movie.

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Re: Klaverjassen OOC

#332

Post by kanila » Wed May 09, 2018 5:38 pm

Penguins of Madagascar
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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Re: Klaverjassen OOC

#333

Post by ThreeBFour » Wed May 09, 2018 8:38 pm

kanila wrote:
Wed May 09, 2018 5:38 pm
Penguins of Madagascar
That's what I was thinking too 😊
Seems appropriate for the moment....lol

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Re: Klaverjassen OOC

#334

Post by ThreeBFour » Wed May 09, 2018 11:40 pm

Does 5e have Critical Failures?

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Re: Klaverjassen OOC

#335

Post by swrider » Thu May 10, 2018 1:03 am

ThreeBFour wrote:
Wed May 09, 2018 11:40 pm
Does 5e have Critical Failures?
No it is one of the features they did away with. Admittedly it is one of the features I miss from 3.5 as I always thought critical failures added an interesting twist to events.

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Re: Klaverjassen OOC

#336

Post by ThreeBFour » Thu May 10, 2018 1:30 am

swrider wrote:
Thu May 10, 2018 1:03 am
ThreeBFour wrote:
Wed May 09, 2018 11:40 pm
Does 5e have Critical Failures?
No it is one of the features they did away with. Admittedly it is one of the features I miss from 3.5 as I always thought critical failures added an interesting twist to events.
I always liked the idea myself, because it's seems more like real life. I also have the Critical Fail Deck for Pathfinder for that reason.

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Re: Klaverjassen OOC

#337

Post by kanila » Thu May 10, 2018 1:38 am

The death saves reset now that I'm revived correct?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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Re: Klaverjassen OOC

#338

Post by swrider » Thu May 10, 2018 1:46 am

That is correct, Death saves rest once you are healed.

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Boutrose Saba-Norr
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Re: Klaverjassen OOC

#339

Post by Boutrose Saba-Norr » Thu May 10, 2018 3:56 am

so you said that all the zombies were 20 feet from one another, and i got to within 5 feet of one, i'm not sure how many are left alive but there is at least one i can get to in my rage state with a speed of 30 right now correct?
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
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Re: Klaverjassen OOC

#340

Post by swrider » Thu May 10, 2018 4:25 am

Yes their are three zombies in this current encounter. You standing next two one. They actually all moved into to attack and two attacked you so you are standing directly next to two. I did say twenty, if that was after their attack then I was wrong because I forgot they attacked. One is next to Shor-tay who is 5 feet behind you.

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Re: Klaverjassen OOC

#341

Post by swrider » Thu May 10, 2018 3:09 pm

Darn zombies were waiving a while flag to confuse Gage. lol


@DeepSpacer I noticed you manually edited the initiative counter to say gage instead of just hitting the next button? Was their an error with the system or is that just how you wanted to do it. I just want to know because if their is a bug with the system or way I can improve it, I want to do so.

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Re: Klaverjassen OOC

#342

Post by Boutrose Saba-Norr » Thu May 10, 2018 4:06 pm

Just rolled got a total of 24 on the ac so I rolled damage and got a total of 14 damage

Also @swrider inhad to go in and manually edit the tracker too, when I hit next on there it just created a blank instead of showing my username.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
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Boutrose Saba-Norr
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Re: Klaverjassen OOC

#343

Post by Boutrose Saba-Norr » Thu May 10, 2018 4:27 pm

If I recall correctly there should be one zombie left now that I and shortay have taken out ours, and the one left is still engaged with me and will likely attack me this round. If there is no objections I will just have thew’Ruk act first after we get to the top of the order in order to obliterate the zombie.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
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Currently on Dubai time

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swrider
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Re: Klaverjassen OOC

#344

Post by swrider » Thu May 10, 2018 4:31 pm

Boutrose Saba-Norr wrote:
Thu May 10, 2018 4:06 pm
Just rolled got a total of 24 on the ac so I rolled damage and got a total of 14 damage

Also @swrider inhad to go in and manually edit the tracker too, when I hit next on there it just created a blank instead of showing my username.
Thanks. I think I know what is happening and it is an easy fix.

Go for it. Ill update for my turns now.

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Boutrose Saba-Norr
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Re: Klaverjassen OOC

#345

Post by Boutrose Saba-Norr » Thu May 10, 2018 5:25 pm

Alright I do believe I just killed the final zombie
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
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Re: Klaverjassen OOC

#346

Post by DeepSpacer » Thu May 10, 2018 5:40 pm

Same here, I hit the next button and an empty space shows up.

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swrider
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Re: Klaverjassen OOC

#347

Post by swrider » Thu May 10, 2018 6:53 pm

Boutrose Saba-Norr wrote:
Thu May 10, 2018 5:25 pm
Alright I do believe I just killed the final zombie
Nope it was uninjured and it still foing quite well.

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Re: Klaverjassen OOC

#348

Post by Boutrose Saba-Norr » Thu May 10, 2018 6:58 pm

swrider wrote:
Thu May 10, 2018 6:53 pm
Boutrose Saba-Norr wrote:
Thu May 10, 2018 5:25 pm
Alright I do believe I just killed the final zombie
Nope it was uninjured and it still foing quite well.
Really with a roll of 20? Wow they have pretty high ac
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
Inactive: Goran Hownar Edessa

Currently on Dubai time

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swrider
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Re: Klaverjassen OOC

#349

Post by swrider » Thu May 10, 2018 8:43 pm

Boutrose Saba-Norr wrote:
Thu May 10, 2018 6:58 pm
swrider wrote:
Thu May 10, 2018 6:53 pm
Boutrose Saba-Norr wrote:
Thu May 10, 2018 5:25 pm
Alright I do believe I just killed the final zombie
Nope it was uninjured and it still foing quite well.
Really with a roll of 20? Wow they have pretty high ac
@Boutrose Saba-Norr You misunderstand it was uninjured before your attack. You hit and did the damage you rolled. It is just you did not do enough to kill it.

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swrider
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Re: Klaverjassen OOC

#350

Post by swrider » Thu May 10, 2018 8:56 pm

DeepSpacer wrote:
Thu May 10, 2018 5:40 pm
Same here, I hit the next button and an empty space shows up.
This is corrected. Awarren and I use a different web address to view the forums when we check in from work (the mail address is blocked from the site). The initiative tracker in the IC is hosted on that second site so that awarren and I could view it. However, since you guys were logged on through the main site it was not finding a username and instead placing a blank. I have updated the link to be the one for this site and have posted one which awarren and I can view in a separate Discussion forum. I also posted a link to the development version of the dice roller which he and I use. It is all the same code except when I am making tweaks like adding the boost button. I get to work on the development site before updating the live roller on the main site. The idea is to cut down problems with updates.


I figured I would let the PCs finish off the zombie and have Shor-tay go last. It still has a decent amount of hit points, but probably wont last more than two hits.

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