Klaverjassen OOC

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awarren
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Re: Klaverjassen OOC

#301

Post by awarren » Mon May 07, 2018 10:13 pm

I can only choose 3 characters to apply bless to and I figured Gage was less likely to be in direct danger with such a good ranged cantrip (Eldritch Blast).

I will keep a close eye on Meddaar and I will heal him first chance I get if he goes down (or if anyone else goes down). I can heal you from 0 to probably near maximum since I get maximum rolls healing a character at 0 hp.

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swrider
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Re: Klaverjassen OOC

#302

Post by swrider » Mon May 07, 2018 11:09 pm

awarren wrote:
Mon May 07, 2018 10:03 pm

Bersk casts Bless on Thew'Ruk, Meddaar, and Oomaq.
I have added a Blessed button under the quick rolls which will automatically include the 1d4. Hopefully this will help people remember to roll the extra 1d4. A problem I often have in my RL games.

kanila
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Re: Klaverjassen OOC

#303

Post by kanila » Mon May 07, 2018 11:19 pm

I'll wait for the others to take their turns. I'm already injured and won't be able to reach anything I can hit in one round.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Klaverjassen OOC

#304

Post by swrider » Tue May 08, 2018 1:56 am

@DeepSpacer You need to add an extra 1d6 damage because of your hex.

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swrider
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Re: Klaverjassen OOC

#305

Post by swrider » Tue May 08, 2018 2:09 am

@ThreeBFour you were sneaking and they didn't know you were there so you get sneak attack bonus. Please roll sneak atk damage. Normally it would require a Hide check but I already said you could sneak and therefor you were hidden,in my mind.

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DeepSpacer
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Re: Klaverjassen OOC

#306

Post by DeepSpacer » Tue May 08, 2018 2:10 am

swrider wrote:
Tue May 08, 2018 1:56 am
@DeepSpacer You need to add an extra 1d6 damage because of your hex.
Oops, I meant to edit that out. Necrotic damage (Hex) would probably heal the zombies. I did not use Hex.

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swrider
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Re: Klaverjassen OOC

#307

Post by swrider » Tue May 08, 2018 2:12 am

Ok,

FYI their is no way to heal undead in D&D 5 outside of a wish spell, miracle spell, or regenerate ability. Necrotic damage does not do it.

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Re: Klaverjassen OOC

#308

Post by kanila » Tue May 08, 2018 8:12 pm

D20?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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DeepSpacer
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Re: Klaverjassen OOC

#309

Post by DeepSpacer » Tue May 08, 2018 8:15 pm

swrider wrote:
Tue May 08, 2018 2:12 am
Ok,

FYI their is no way to heal undead in D&D 5 outside of a wish spell, miracle spell, or regenerate ability. Necrotic damage does not do it.
Hex is also an enchantment. Do those work against the undead?

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Re: Klaverjassen OOC

#310

Post by kanila » Tue May 08, 2018 8:16 pm

Total: 9
Bonus:
Character: Meddaar Vampor
Campaign: Dark Patron of the Temple of Light
Description: Death Save
1D20= 9
indivdiual rolls: 9
images:Image

Well looks like Meddaar might not make it.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Klaverjassen OOC

#311

Post by swrider » Tue May 08, 2018 8:20 pm

Actually, and while this is up for debate, I consider a death save to be a skill roll. Which means you get to add your 1d4 from being blessed and makes you pass. ; . Other DMs might rule diferently, but that is how I roll.

So Meddaar is at 1death, 1life (Since a 10 is passing and you get a minimum of a 1 on a 1d4)

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Re: Klaverjassen OOC

#312

Post by kanila » Tue May 08, 2018 8:22 pm

Good to know.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Klaverjassen OOC

#313

Post by swrider » Tue May 08, 2018 8:23 pm

That just leaves @Boutrose Saba-Norr this round. If he doesn't post today I'll move him tonight before I go to bed.

If I go for him, he will run up and throw a spear since he cant get in range to make a melee attack.

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swrider
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Re: Klaverjassen OOC

#314

Post by swrider » Tue May 08, 2018 8:24 pm

kanila wrote:
Tue May 08, 2018 8:22 pm
Good to know.
When in doubt side with the players! the mantra of a good GM.

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ThreeBFour
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Re: Klaverjassen OOC

#315

Post by ThreeBFour » Tue May 08, 2018 8:34 pm

swrider wrote:
Tue May 08, 2018 8:24 pm
kanila wrote:
Tue May 08, 2018 8:22 pm
Good to know.
When in doubt side with the players! the mantra of a good GM.
Says the GM. Isn't it the players who are supposed to say that....lol

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swrider
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Re: Klaverjassen OOC

#316

Post by swrider » Tue May 08, 2018 8:58 pm

I'm a player too. :P

And last I checked in the games I run MY WORD IS GOD counts at least as much as players. :lol:

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ThreeBFour
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Re: Klaverjassen OOC

#317

Post by ThreeBFour » Wed May 09, 2018 12:01 am

swrider wrote:
Tue May 08, 2018 8:58 pm
I'm a player too. :P

And last I checked in the games I run MY WORD IS GOD counts at least as much as players. :lol:
My 1st GM had a piano in orbit for when players annoyed him.. .lol

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Boutrose Saba-Norr
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Re: Klaverjassen OOC

#318

Post by Boutrose Saba-Norr » Wed May 09, 2018 1:36 am

Lol I was just about to check to see if there was a player slot, ok i will rage and attack the undead.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
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Boutrose Saba-Norr
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Re: Klaverjassen OOC

#319

Post by Boutrose Saba-Norr » Wed May 09, 2018 1:38 am

Is there a way to know how many zombies there are and how close they are? I was a bit confused by Our previous encounter by not knowing how many twig blights there were until they are all dead.
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
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swrider
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Re: Klaverjassen OOC

#320

Post by swrider » Wed May 09, 2018 3:31 am

When you move closer you see their are three zombies and two vultures. The zombies are aproximatly 20 feet apart the closest is 5 feet past shor-tay.

The vultures are attacking Meddaar at the group. If you rage you will loose it unless you take damage next round.

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Boutrose Saba-Norr
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Re: Klaverjassen

#321

Post by Boutrose Saba-Norr » Wed May 09, 2018 3:54 am

looks like i took 1 damage, enough to not loose rage, didn't realize the zombies were so far away
Active: Thino Krist Vo Cari Thew'Ruk Turugh’aie’azanon
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DeepSpacer
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Re: Klaverjassen OOC

#322

Post by DeepSpacer » Wed May 09, 2018 4:03 am

What is the penalty in this game for shooting something engaged in combat with an ally?
Are all the zombies and vultures engaged?

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swrider
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Re: Klaverjassen OOC

#323

Post by swrider » Wed May 09, 2018 4:35 am

Their is no penalty for shooting an enemy engaged with an ally. Their is a penalty for using a ranged weapon when you are engaged. Yes all enemies are engaged.... though the two on Meddaar would not be engaged technically because he is unconscious.

awarren
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Re: Klaverjassen OOC

#324

Post by awarren » Wed May 09, 2018 7:07 am

@kanila Meddaar is conscious and at 7 hp. I probably killed the vulture attacked, but we'll see. You should be able to get advantage on your attack if you want to move and flank the other vulture from the opposite side - assuming both were within melee range of me. However, since you are mostly healed they may have less interest now and just fly away on their turn. No way to tell.

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ThreeBFour
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Re: Klaverjassen OOC

#325

Post by ThreeBFour » Wed May 09, 2018 2:46 pm

Thanks realized I forgot to hit the next button.

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