Character Guidelines

A place to develop and discuss character concepts.
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swrider
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Posts: 7524
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Character Guidelines

#1

Post by swrider » Sat Apr 14, 2018 4:59 am

character creation
  • Use the standard set of stats: (you assign them to the characteristic of choice).
  • Start at level 1
  • premade characters are allowed
  • use either dnd character template or upload image of actual character sheet.
Allowed material
  • All free official published resources are allowed (unearthed arcana requires gm approval).
  • Anything from the players handbook, DM guide, or monster manual is allowed. If you want something, but don't have access I can share information with players in the game privately.

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swrider
ISB Deputy Director
Posts: 7524
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

d&d character template.

#2

Post by swrider » Sat Apr 14, 2018 4:59 am

Character Info
Name:Class & Level:Background:
Race:Alignment:experience Points:
Most Used Stats AC:
Initiative:
Proficiency Bonus:
Speed:
Current Hit Points:
Hit Points Max:

Hit Dice Available:
Hit Dice Total:


Death Saves:
Life/Death
Passive Perception:
Inspiration:
Personality
Spoiler:
Appearance:
Image

Ideals:
Bonds:
Flaws:
Backstory:
Attacks
WeaponAttack BonusDamage/Type

Characteristics Charisma:8 (-1)
Wisdom:8 (-1)
Intelegence:8 (-1)
Strength:8 (-1)
Dexterity:8 (-1)
Constitution:8 (-1)
Saves * means proficient
0 Charisma
0 Wisdom
0 Intelegence
0 Strength
0 Dexterity
0 Constitution

Spell Slots
Spoiler:
Spell Save DC:
Spell Attack Bonus:
Level SlotsSlots Used
Cantrip N/AN/A
1 00
2 00
3 00
4 00
5 00
6 00
7 00
8 00
9 00
Spells Known
Spoiler:
Cantrip:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
Skills * means proficient
  1. 0 Acrobatics (Dex)
  2. 0 Animal handling (Wis)
  3. 0 Arcana (Int)
  4. 0 Athletics (Str)
  5. 0 Deception (Cha)
  6. 0 History (Int)
  7. 0 insight (Wis)
  8. 0 intimidation (Cha)
  9. 0 Investigation (Int)
  10. 0 Medicine (Wis)
  11. 0 Nature (Int)
  12. 0 Perception (Wis)
  13. 0 Performance (Cha)
  14. 0 Persuasion (Cha)
  15. 0 Religion (Int)
  16. 0 Sleight of Hand (Dex)
  17. 0 Stealth (Dex)
  18. 0 Survival (Wis)
Proficiencies and Languages
  • Common
Racial Abilities
Special Abilities
Magic Items
Feats
Equipment Armor
  • armor name: Armor Bonus, Max Dex, other info
  • shield
Weapons:
  • weapon name: weapon Bonus, damage type, damage dice, range/range ammo, off handed?
inventory
Wealth
  • 0 Platinum
  • 0 Gold
  • 0 Electum
  • 0 Silver
  • 0 Copper
  • Art Work
    • bone dice
  • Gems
    • Ruby 50 gp
Gear
  • backpack
  • bedroll
  • waterskin
  • trail rations 5 days

Characteristic and Hit Point Rolls
Spoiler:

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DeepSpacer
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Posts: 4941
Joined: Wed Aug 16, 2017 12:30 am
Location: Virginia

Re: Character Guidelines

#3

Post by DeepSpacer » Sun Apr 22, 2018 6:44 pm

And I guess I missed reading something about armor, because I saw it say 11+DEX Mod in the table, but I didn't realize you get to add your DEX again.
Is that how it works? I get leather armor 11+ dex (+1). So is my AC 12 or 13?

So, if it's this way, then a rogue with 16 Dex could get 17AC to begin?

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swrider
ISB Deputy Director
Posts: 7524
Joined: Thu Aug 10, 2017 2:36 am
Location: Phoenix, AZ

Re: Character Guidelines

#4

Post by swrider » Sun Apr 22, 2018 7:15 pm

No I made a mistage reading his sheet. He said leather armot ac 14 max dex (-). I thought he hadnt addd his dex yet untill he asked that question.

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