Arc IV - OOC

Discussions out-of-character (OOC) and Q&A about the game.
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DeepSpacer
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Re: Arc IV - OOC

#51

Post by DeepSpacer » Thu Jul 01, 2021 9:15 pm

Failed that Blood Trail roll. Foresee is a wash. Does it make sense to make *another* Perception check with the same dice, this time for sound?? If so, then someone can roll it.

:twisted: Fail again and we just go back inside and close the door, I guess. ;)

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Doctor Who
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Re: Arc IV - OOC

#52

Post by Doctor Who » Sun Jul 04, 2021 3:00 pm

Yeah, the sound one is a different check than the blood one, but you can roll it now if you'd like. And then I'll move us on with the results of the check.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: Arc IV - OOC

#53

Post by DeepSpacer » Sun Jul 04, 2021 3:48 pm

Here is the sound check using the same group Perception skill.

Trixie Ulan'jani; TotOR; Group Listening Check :
1 Success, 1 Advantage

ImageImageImageImageImageImageImage

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Re: Arc IV - OOC

#54

Post by Doctor Who » Sun Jul 04, 2021 4:53 pm

I'll get a post up here soon.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: Arc IV - OOC

#55

Post by DeepSpacer » Mon Jul 05, 2021 3:22 am

So, can we tell if this is where the creature broke OUT FROM or whether it broke INTO this store front? If the debris scattered out into the street or into the building?

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Re: Arc IV - OOC

#56

Post by Doctor Who » Mon Jul 05, 2021 4:39 am

A cursory glance makes it look like it broke into the storefront, based on the transparisteel's scattering.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: Arc IV - OOC

#57

Post by ShadoWarrior » Mon Jul 05, 2021 7:51 am

Arca might be able to localize that "nearby something" if she informs Arca of her suspicions.

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Re: Arc IV - OOC

#58

Post by DeepSpacer » Mon Jul 05, 2021 3:08 pm

What kind of store is it? Any association (possibly) to the reason they broke into THIS store? i.e food, is it a butcher shop? Or, does it appear random?

In horror movies, people break into the sporting goods stores for crossbows, aluminum baseball bats, and such. ;).

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Re: Arc IV - OOC

#59

Post by Doctor Who » Mon Jul 05, 2021 4:05 pm

You need to get closer and investigate. You can't tell from outside, there're no functional hologram signs around near the broken ones, and none of the shops have physical signs.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: Arc IV - OOC

#60

Post by Doctor Who » Fri Jul 16, 2021 12:16 am

OK, can I have a perception check from the group (best skill+best ability+two boosts+any relevant bonuses from y'all's skills). Difficulty is hard upgraded once with a setback.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: Arc IV - OOC

#61

Post by kanila » Fri Jul 16, 2021 1:12 am

I think that’s Varc, not sure if there are any relevant skills though.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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Re: Arc IV - OOC

#62

Post by DeepSpacer » Fri Jul 16, 2021 3:54 am

kanila wrote:
Fri Jul 16, 2021 1:12 am
I think that’s Varc, not sure if there are any relevant skills though.
That'd be correct. Looks like YYG + BB versus RPP + SB. I see no applicable talents on anyone' sheets.

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Re: Arc IV - OOC

#63

Post by kanila » Fri Jul 16, 2021 4:00 am

Not good at all!


Varc; Perception :
2 Failures, 4 Advantages, 1 Despair,

ImageImageImageImageImageImageImageImageImage
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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Re: Arc IV - OOC

#64

Post by DeepSpacer » Fri Jul 16, 2021 4:33 am

Time to revoke your dice privileges!!! @kanila

When was the last time you had a successful roll??!! :lol:

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Re: Arc IV - OOC

#65

Post by kanila » Fri Jul 16, 2021 11:46 am

I honestly can’t remember haha.
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Re: Arc IV - OOC

#66

Post by DeepSpacer » Mon Jul 19, 2021 10:47 pm

Vigilance for Initiative (Trixie)
Trixie; TotOR; Vigilance for Initiative:
2 Successes, 5 Advantages

ImageImageImageImage

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Re: Arc IV - OOC

#67

Post by kanila » Mon Jul 19, 2021 11:45 pm

Varc; Initiative (cool):
1 Success, 2 Advantages

ImageImage
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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Re: Arc IV - OOC

#68

Post by ShadoWarrior » Tue Jul 20, 2021 3:55 am


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Re: Arc IV - OOC

#69

Post by crazybirdman » Tue Jul 20, 2021 2:09 pm


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Re: Arc IV - OOC

#70

Post by Doctor Who » Fri Jul 23, 2021 4:46 pm

Got busy this week, I'll get combat started tomorrow. Work has been some weird schedueles that have thrown be off, sorry.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: Arc IV - OOC

#71

Post by ShadoWarrior » Sat Jul 24, 2021 2:41 am

NP. We all have real lives. More or less.

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Re: Arc IV - OOC

#72

Post by Doctor Who » Mon Jul 26, 2021 12:02 am

OK, here's its initiative.
Spoiler:
beast; Vigilance for initiative:
2 Successes, 4 Advantages

ImageImageImageImage
Looks like one PC will be able to go before it.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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Re: Arc IV - OOC

#73

Post by crazybirdman » Mon Jul 26, 2021 3:01 pm

This is the same type of beast as before? If so, would suppress be the best opening option?

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Re: Arc IV - OOC

#74

Post by DeepSpacer » Mon Jul 26, 2021 10:43 pm

crazybirdman wrote:
Mon Jul 26, 2021 3:01 pm
This is the same type of beast as before? If so, would suppress be the best opening option?
Doctor Who wrote:
Mon May 17, 2021 12:35 pm
Suppress is giving it those two blacks on its attacks. She thinks they were a bit helpful, but they don't seem to be slowing down its ability to drag Zyla.
Trixie can spend a Destiny Point to use Suppress as an Out-of-Turn Incidental, so no need for her to take a turn to do that. On her turn (IF she rolls well) she can Maintain the effect. She only has two Force Dice, so we'll hope for the best. I will roll it after someone goes since it only affects the beast's attacks.

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Re: Arc IV - OOC

#75

Post by Doctor Who » Tue Jul 27, 2021 6:52 pm

It did upgrade the beasts first attack, then suppressed its attacks on later turns.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.

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