Discussions out-of-character (OOC) and Q&A about the game.
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ShadoWarrior
- Dark Lord of the Sith
- Posts: 5315
- Joined: Thu Aug 10, 2017 4:22 pm
- Location: Florida Space Coast
#776
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by ShadoWarrior » Wed Nov 13, 2019 6:57 am
Just FYI, in game terms Pierce 10 and Breach 1 are not actually equivalent. Breach 1 has the same effect as Pierce 10 in that it ignores 10 points of soak. But Breach 1 also ignores 1 point of hull armor. The reverse is not true: Pierce has zero effect on armor. Pierce 10 has no more ability to penetrate a ship's hull than spitting on it.
Mono-edge attachment...
Base Modifiers: Decrease the weapon’s Crit Rating by 1 to a minimum of 1.
Modification Options: 2 Weapon Quality (Pierce +1) Mods.
So this is
way better than FFG's basic mono edge. Not saying that to complain, just putting it into perspective.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#777
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by Doctor Who » Wed Nov 13, 2019 2:39 pm
Yeah.
I know what I need this thing to do, get through 10 pts of soak.
It doesnt deal extra damage ever, because it's a long thin needle. It's just an extremely sharp needle that gets through most armors and material. It's not really intended to be used as a weapon in a fight, but this fight has occurred so I'm using it as one.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
#778
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by ThreeBFour » Thu Nov 14, 2019 2:09 am
So Waz'aru has been pierced in the hand. What is the possibility that he his able to close his hand around the sphere?
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Doctor Who
- Jedi Initiate
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- Joined: Wed Aug 16, 2017 11:22 pm
#779
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by Doctor Who » Thu Nov 14, 2019 2:17 am
That's the one you are holding, you already have a grip on it. Now that you know where the needle is, you can just shift you hand to not hold the part with the needle.
It was in the only place you could have grabbed it from the wall, otherwise that wouldn't have happened.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#780
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by Doctor Who » Sat Nov 16, 2019 2:19 am
@ThreeBFour shifting your grip would just be a maneuver, you still have an action. The repulsorlift on this droid isn't strong enough for it to fight you off and escape your grip, so no action needed to grapple/grab/whatever.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ShadoWarrior
- Dark Lord of the Sith
- Posts: 5315
- Joined: Thu Aug 10, 2017 4:22 pm
- Location: Florida Space Coast
#781
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by ShadoWarrior » Sat Nov 16, 2019 4:18 am
He can take a second maneuver (+2 strain) if he hasn't already, to shift his grip, or trade his action for a maneuver. However, shifting your grip arguably should be an incidental maneuver. GM's call, of course.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#782
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by Doctor Who » Sat Nov 16, 2019 4:33 am
Shifting in this case is a maneuver because while the thing can't break out, it could still bolt if you try to shift too fast.
If he wants to do it as an incidental it will require an athletics check. Remember there's a needle in his hand, it didn't retract it.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ShadoWarrior
- Dark Lord of the Sith
- Posts: 5315
- Joined: Thu Aug 10, 2017 4:22 pm
- Location: Florida Space Coast
#783
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by ShadoWarrior » Sat Nov 16, 2019 6:44 am
If he fails an Athletics check does he lose his grip or he just can't do it quickly enough to not eat a maneuver? Figured I'd save some time by asking the question for him.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#784
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by Doctor Who » Sat Nov 16, 2019 1:34 pm
If he fails the check it will get free.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
#785
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by ThreeBFour » Sat Nov 16, 2019 7:00 pm
Sorry it's been a busy week again. Thanks@ShadoWarrior for the question asked. @Doctor Who What's the Difficulty for the Athletics check to keep ahold of the little bugger? Also while I'm asking about Athletics checks is Waz stable enough to continue holding on the wall where he climbed up or does he need to roll for that too?
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#786
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by Doctor Who » Sat Nov 16, 2019 9:39 pm
They were right near ground level, so Waz isnt needing to hold on unless he leans further over the pit.
Easy athletics check, 1 setback because of having to avoid the needle and make sure it wont stab you again.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#788
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by Doctor Who » Sun Nov 17, 2019 12:41 am
nice, yeah, you do it as an incidental. You have your maneuver and action left.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ShadoWarrior
- Dark Lord of the Sith
- Posts: 5315
- Joined: Thu Aug 10, 2017 4:22 pm
- Location: Florida Space Coast
#789
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by ShadoWarrior » Sun Nov 17, 2019 8:49 am
Ooh, we finally get "lights, camera, action" with the new character & player!
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#790
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by Doctor Who » Sun Nov 17, 2019 2:13 pm
Yeah, other person hasn't said anything (on here or elsewhere) to me so I didnt want to push this off any more.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#791
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by Doctor Who » Sun Nov 17, 2019 2:15 pm
@Illuminotter please give me a stealth check, difficult average with 1 boost die.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#792
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by Doctor Who » Sun Nov 17, 2019 5:21 pm
We are now at the point where everyone else can roll initiative if they want.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#794
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by Doctor Who » Sun Nov 17, 2019 7:02 pm
Alright, so advantages.
I'll let you spend all three so that the group of people that wandered off don't hear any commotion and come back, at least for the time being (or you can suggest uses). However, the guy definitely notices you.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#797
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by Doctor Who » Sun Nov 17, 2019 9:42 pm
My bad, forgot to say what kind. Vigilance for the cave group.
And Cool for @Illuminotter, please.
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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ShadoWarrior
- Dark Lord of the Sith
- Posts: 5315
- Joined: Thu Aug 10, 2017 4:22 pm
- Location: Florida Space Coast
#798
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by ShadoWarrior » Sun Nov 17, 2019 9:43 pm
FYI, that was a Vigilance check I rolled. My Cool is
. Read minds, this Dark Lord can.
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Doctor Who
- Jedi Initiate
- Posts: 3325
- Joined: Wed Aug 16, 2017 11:22 pm
#800
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by Doctor Who » Mon Nov 18, 2019 5:31 am
Give me about 5 minutes after a post, I'll probably edit it a bit before it is finalized.
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