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CT-1099 "Big Ten"

Posted: Tue Feb 06, 2018 3:37 am
by DeepSpacer
Character Name ... CT-1099 "Big Ten"
Species ... Human (Clone)
Career ... Commander
Specialization ... Squadron Leader / Universal Recruit
Duty ... (10) Combat Victory
Characteristics … (90pts) Br 2, Ag 3, Int 2, Cun 2, Will 3, Pres 3
Soak Value 4 (2+2), Wounds 14 (10+2+2), Strain 14 (10+3+1), Defenses 0/0

Skills: ... (145pts) (Squadron Leader, Recruit) Athletics, Coercion 2, Cool 3, Discipline 1, Gunnery 1, Know:Warfare 1, Leadership 3+B, Mechanics, Melee, Perception, Pil-Planetary 3, Pil-Space 3, R-Heavy 3, R-Light, Survival, Vigilance 1, *Negotiation 1, *Stealth 1

Talents ... (115pts) Tactical Combat Training(5), Command(15), Grit(5), Toughened(10), Quick Strike(5/10), Let's Ride(5), Defensive Driving(5), Outdoorsman(5), Situational Awareness (10), Improved ^ Field Commander(10/20),
Spoiler:
Next: get....
Grenade Launcher R4 (Gunnery) 8D 4cr medium 5enc 3hps 1,250cr(R) Blast 6, Cumbersome 3, Limited Ammo 6
> Gets in and out of a seat as an incidental
> Piloted Vehicle gets +1 Defense
> Allies using comms from ship gain +2 Boosts to Perception/Vigilance, Close Planetary Range
> +1 Boost, Short Planetary Range
> Remove SB die to manage terrain or environmental effects (+50% move overland)

> +2 Boost dice vs opponents who haven't acted yet.
> Improved Field Commander Action: 2Diff (YYGB vs DD) check. Allies = Double Presence (6) can take +1 Strain to perform 1 free Maneuver (Or, Spend Triumph to be an Action).
Armor …
Laminate Armor w/ Passive Foliage Mod.(Soak 2) enc4(-3 enc1) 3hps (1 used)
>>>Enhanced Optics System: remove 2 Setback dice from obscured vision (Possible Mod: +1 Vig)

Weapons…
Blaster Rifle 10D 3cr long enc4 hps4 (w/Quick Draw. Reduce Long Range)
>>>Weapon Sling: -1 Cumbersome (With Mod: Quick Draw Talent)
>>>Telescopic Sight: (long range only 2Diff)
>>>Augmented Spin Barrel: +1 Damage, +1 SB to mechanics Checks (4 possible mods: +1D, +1D, Accurate, Pierce)

Explorer’s Knife (enc1)
Ion Grenades (2) (enc2)

Gear ...
Comlink (enc0), Syntherope, Utility Belt (+1), Extra Reload, Stimpack x2, Ration Pack x5, Glow Rod(enc1), Military Pack (+6, cumb2), Military Belt Pouch (draw 2 as incidental), Canteen, Mess Kit

Encumbrance … 10/21 (5 + 2 Brawn + 1 Utility Belt + 6 Military Pack (when worn))

Credits … cr

Experience Points ... 350 (110 starting + 10 Duty + 230 earned)

XP Distribution: Attributes (90) + Talents (145) + Skills(115) + Specializations(0) + (0) unspent
Contribution Rank: 2

Appearance
Clone
Background
Clone. CT-1099 is about to see his first action. His training process was sped up due to the need for Troopers to counter the CIS insurgency. Hence, the lack of overall experience.

Personality
Ten99 doesn't lack in courage, though. He is well-rounded in his training and can adapt to any situation.

Condition, XP & Rewards

Posted: Thu Feb 08, 2018 2:49 am
by DeepSpacer
WT: 0/14 (Soak = 4)
ST: 8/14


Encounter Expenditures

XP
Spoiler:
3/21/18 - +40xp - spent on 35 talents and 5 Gunnery
5/24/18 - +40xp +10 Duty. Purchased: Rank in Leadership (10), Grit (5), Field Commander (10), Command (15)
10/15/18 - +80xp, +1 Contribution Rank. Purchased: Ranks in Leadership (15), Coercion (10), P-Plan (10), P-Space (10), R-Heavy (10), Discipline (5) & Improved Field Commander Talent (20).
12/10/18 - +40xp, +5 Duty. Group total duty: 30. All players still at contribution rank 2. Spent ranks on Piloting (15xp+15xp) and Cool (10xp)
6/10/19 - +30xp, +10 Duty. Spent ranks in Cool (15xp) and Ranged-Heavy (15xp).