Convoy Of Good Fortune

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DeepSpacer
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Re: Convoy Of Good Fortune

#76

Post by DeepSpacer » Mon Mar 09, 2020 3:18 am

BigTen will disengaged and raise his weapon on the unsuspecting two guards.
Spoiler:
Maneuver: disengaged (engaged to short)
Action: blaster rifle
Quick Strike: +2 Boosts

Big Ten; SotR; Blaster Rifle:
4 Successes, 1 Advantage

ImageImageImageImageImageImage

14 Damage before Soak.
1 Adv: pass to next ("either the sound or light from his attack distract a foe?")

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crazybirdman
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Re: Convoy Of Good Fortune

#77

Post by crazybirdman » Fri Mar 13, 2020 11:55 pm

Fuse says, "Screw it, let's complete the mission!" and heads for the ship

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swrider
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Re: Convoy Of Good Fortune

#78

Post by swrider » Sat Mar 14, 2020 4:38 pm

DeepSpacer wrote:
Mon Mar 09, 2020 3:18 am
BigTen will disengaged and raise his weapon on the unsuspecting two guards.
Spoiler:
Maneuver: disengaged (engaged to short)
Action: blaster rifle
Quick Strike: +2 Boosts

Big Ten; SotR; Blaster Rifle:
4 Successes, 1 Advantage

ImageImageImageImageImageImage

14 Damage before Soak.
1 Adv: pass to next ("either the sound or light from his attack distract a foe?")
The two guards fall to the ground with a satisfying thud.

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swrider
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Re: Convoy Of Good Fortune

#79

Post by swrider » Sat Mar 14, 2020 4:39 pm

crazybirdman wrote:
Fri Mar 13, 2020 11:55 pm
Fuse says, "Screw it, let's complete the mission!" and heads for the ship
People are runnign every which way as security and respnders continue onto the plat form. The ship itself sits with it rear hanger door open. However, the dorr begins to shut just as the clones move towards it.

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ThreeBFour
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Re: Convoy Of Good Fortune

#80

Post by ThreeBFour » Sat Mar 28, 2020 5:53 pm

Ice immediately seals his helmet and armor against the unknown gas. "Wook, take care of the tech and see if you can find a breathe mask."
Spoiler:
I'm figuring sealing his armor is a full action


Wook was already following through on the order and had grabbed the tech's head wrenching it hard to the side. "Rodger, rodger," he said in a mocking version of the clankers, before the gas made him cough.
Spoiler:
Wook; 501st; Brawl:
2 Successes, 1 Advantage, 1 Triumph,

ImageImageImageImageImage

I like a timely Image :D
So 1st choice would be a fortunately located switch to open the door again.
2nd choice is finding the tech station's breathe masks in an open compartment.

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swrider
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Re: Convoy Of Good Fortune

#81

Post by swrider » Sat Mar 28, 2020 10:59 pm

The tech falls unconscious, his respirator falling from his belt until the floor next to work.
Spoiler:
Will takes 2 strain from the gas before he gets the mask.

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crazybirdman
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Re: Convoy Of Good Fortune

#82

Post by crazybirdman » Thu Apr 02, 2020 3:12 pm

Fuse sees the ship door (and their window of opportunity) closing and decides to make a run for it. [taking 2 strain] As he gets close to the ship he jumps for the hanger door, landing just inside.

kanila
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Re: Convoy Of Good Fortune

#83

Post by kanila » Thu Apr 02, 2020 7:53 pm

Seeing Fuse take off for the closing ramp Doc takes off at a sprint after him. (Taking 2 Strain)
Spoiler:
Doc; Athletic :
1 Success, 2 Threats

ImageImageImageImageImage
What happens with the Threat? More strain or something worse?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

kanila
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Re: Convoy Of Good Fortune

#84

Post by kanila » Tue Apr 14, 2020 11:28 am

Not wasting time, Doc opens fire on the enemies on the freighter.
Spoiler:
Doc; Ranged Light:
2 Successes, 2 Advantages

ImageImageImageImageImageImage

Total 9 dmg before soak, using the 2 advantage to pass boost
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Convoy Of Good Fortune

#85

Post by swrider » Tue Apr 14, 2020 9:22 pm

One of the figures doubles over partially obviously in pain.

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ThreeBFour
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Re: Convoy Of Good Fortune

#86

Post by ThreeBFour » Tue Apr 14, 2020 9:40 pm

"Wook, check over that control panel and see if you can get us out of here." Ice says as he starts to search the Station Master's body for a possible key card. "Alright Troopers, Wook and I are going to be a little delayed getting out of here." He says using the tongue switch in his helmet to switch over to the squad channel.

Wook dons the breathe mask as fast as he can, giving a thumbs up to Ice's order before starting to locate a switch to open the door.
Spoiler:
Perception check? If so vs.?

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swrider
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Re: Convoy Of Good Fortune

#87

Post by swrider » Tue Apr 14, 2020 10:15 pm

Will quickly find the controls to open the door which slides open distorting the remainimg gass.

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crazybirdman
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Re: Convoy Of Good Fortune

#88

Post by crazybirdman » Wed Apr 15, 2020 2:09 pm

following Docs lead, Fuse presses the attack on the freighter.
Spoiler:
Fuse; Convoy Of Good Fortune OOC; Ranged Heavy [w/boost from Doc]: 4 Successes, 2 Advantages

ImageImageImageImageImageImage

Total 13 dmg before soak, using the 2 advantage to pass boost
Fuse ask, "Is that all of them?"

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swrider
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Re: Convoy Of Good Fortune

#89

Post by swrider » Thu Apr 16, 2020 1:55 am

The second individual falls to the ground reaching slightly after landing.

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DeepSpacer
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Re: Convoy Of Good Fortune

#90

Post by DeepSpacer » Thu Apr 16, 2020 2:30 am

BigTen double-moves over to the freighter.
Spoiler:
Kind of assuming it is all-or-nothing for the freighter. If there's a way he could move things forward from their own ship, then he'd head there. but think we are "all-in".

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swrider
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Re: Convoy Of Good Fortune

#91

Post by swrider » Fri Apr 17, 2020 12:20 am

The injured crewman dates for the door paying momentarily to open it.

kanila
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Re: Convoy Of Good Fortune

#92

Post by kanila » Fri Apr 17, 2020 12:42 am

Firing at the injured crewmen..... Doc misses the easy shot.
Spoiler:
Doc; Ranged light:
2 Failures, 5 Advantages

ImageImageImageImageImageImageImage
Thinking quickly he tries to play off the shot missing as if it were planned.
”Don’t go anywhere. Keep trying to escape and you’ll end up like the other guy.”
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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crazybirdman
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Re: Convoy Of Good Fortune

#93

Post by crazybirdman » Sat Apr 18, 2020 6:22 am

Hoping to end this, Fuse loads a stun grenade in his launcher aims it at the crewman and carelessly fires.
Spoiler:
Fuse; Convoy of Good Fortune; Ranged Heavy: stun grenade:
3 Successes, 1 Threat

ImageImageImageImageImageImage
11 stun damage. Dang it, was hoping to be able to activate blast. Did two maneuvers, so I'll add 2 strain, another for the threat unless you have something else

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swrider
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Re: Convoy Of Good Fortune

#94

Post by swrider » Sat Apr 18, 2020 2:08 pm

The grenade goes off dropping the figure who falls to the ground with a lunch this. Moments latter and intercom comes on. What is going on back there?

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ThreeBFour
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Re: Convoy Of Good Fortune

#95

Post by ThreeBFour » Sat Apr 18, 2020 9:24 pm

Wook smiles behind his mask as he holds up a blaster in each hand, "Can't let the others have all the fun down there." As he starts towards the hallway.



Ice shakes his head in slight wonder as he unslings his rifle from behind his back and follows.
"You do remember you're not wearing armor, right?" Watching Wook just shrug as he heads towards his brothers.

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swrider
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Re: Convoy Of Good Fortune

#96

Post by swrider » Sat Apr 18, 2020 10:36 pm

Several minutes pass as those inside hold the ship and lower the cargo door. This is finished just as the rest of their group arrives on the still chaotic podium.

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DeepSpacer
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Re: Convoy Of Good Fortune

#97

Post by DeepSpacer » Sun Apr 19, 2020 4:21 am

"Glad to finally catch up with everyone!" BigTen will maintain a readied action, looking out for approaching enemies.
Spoiler:
I just don't see much he can do at the moment.

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swrider
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Re: Convoy Of Good Fortune

#98

Post by swrider » Sun Apr 19, 2020 5:14 pm

Just a the others arrive the com system squawks again. The general say we have to leave now due the hanger door or I'll talk if and space you!

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DeepSpacer
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Re: Convoy Of Good Fortune

#99

Post by DeepSpacer » Sun Apr 19, 2020 11:39 pm

"GET IN OR GET OUT!!! WE'RE TAKING OFF!!!" BigTen shouts to the others! BigTen moves up the ramp into the boarded ship. "We'll take this one, you two take off in our ship!"
Spoiler:
Making his Improved Field Commander check means that ALL allies can make an immediate Move Action at the cost of +1 Strain. That is, if it is needed. That should make it easy for anyone to jump on-board (even out of turn).

Big Ten; SotR; Improved Field Commander Action:
2 Successes, 1 Advantage

ImageImageImageImageImageImage

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ThreeBFour
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Re: Convoy Of Good Fortune

#100

Post by ThreeBFour » Mon Apr 20, 2020 3:03 am

"Nice, some one trained him well in the art of command." Ice nods in respect towards BigTen as he and Wook take off at a run towards their own shuttle. "Six, we're coming in hot. Can you have the ship ready to go?"

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