Destroy Malevelence IC

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swrider
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Re: Destroy Malevelence IC

#51

Post by swrider » Wed Aug 01, 2018 3:14 pm

The power to the hyper-drive and engine appears to be coming from two directions. Power is being fed from the top of the spherical room into the center drive as well as the bottom connection. It is impossible to tell which system provides power and likely that both do as a form of backup.

kanila
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Re: Destroy Malevelence IC

#52

Post by kanila » Sat Aug 04, 2018 7:36 pm

Doc looked around the room one more. "We'll we have a few options, none are all that appealing. There are only two ways to destroy the system without having to worry about backup systems. First destroy the system itself or hit up a navcomputer. The only other option is to take out both sets of power couplings." He then pointed to the power couplings at the top and bottom of the hyperdrive.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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crazybirdman
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Re: Destroy Malevelence IC

#53

Post by crazybirdman » Sun Aug 05, 2018 2:34 am

Fuse says, "I don't like the idea of trying to find & disable the Nav systems. The General is already waiting for us."

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swrider
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Re: Destroy Malevelence IC

#54

Post by swrider » Wed Sep 05, 2018 3:42 pm

With a plan in place the group splits up most remaining at their current location while the designated distraction makes his way to the far side of the room. Once he is set up he sends a pulse through him comlink to let the others know he is ready.
Spoiler:
I couldn't remember who was doing the distraction. Please make note of any preparations you have set up such as grenades and then go ahead and initiate the distraction

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ThreeBFour
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Re: Destroy Malevelence IC

#55

Post by ThreeBFour » Fri Sep 07, 2018 12:14 am

Wook clicks his tongue inside his helmet to signal the others that he was in position. Slowly switching his rifle over to his off hand he grabs his last ion grenade, testing its weight in preparation.
Stepping forward, and with a loud war cry, he hurls the grenade at the droid group on his own bridge. With out waiting to see where the grenade lands, he turns and heads towards the doorway, "C'mon you scrap heap rejects, I think it's time for you to meet my friends." He calls out over his shoulder, hoping they will follow him.
Spoiler:
Threw grenade at medium range with Strong Arm talent. Used 2nd maneuver to turn back and run towards the doorway again.

Wook; 501st; Grenade attack:
0 Success, 1 Threat

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swrider
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Re: Destroy Malevelence IC

#56

Post by swrider » Fri Sep 07, 2018 1:43 am

Wook jerks his arm just before releasing. The sound of "Intruder" coming from behind him in the vice of a B1 catching him off guard. As he turns to run he encounters two B1 droids just rounding a corner in the area he was running.
Spoiler:
roll initiative please

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crazybirdman
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Re: Destroy Malevelence IC

#57

Post by crazybirdman » Fri Sep 14, 2018 2:04 am

Hearing Wooks 'distraction', Fuse says "Come on then boys, this is what we were grown to do!" He lobs one of his ion grenades at the upper power conduit, and allows himself a small smile when he sees he has hit his target.

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swrider
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Re: Destroy Malevelence IC

#58

Post by swrider » Sat Sep 15, 2018 8:51 pm

The Ion Grenade arcs with power as it explodes next to the power coupling and an audible shift in the noise coming out of the room indicates some power has been lost. Several of the droids inside the room see where the grenade was launched from and turn and march towards the main group.

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Re: Destroy Malevelence IC

#59

Post by kanila » Tue Sep 18, 2018 8:59 pm

Doc took aim at the approaching droids. Once they were in range he could unleash a volley of fire.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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DeepSpacer
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Re: Destroy Malevelence IC

#60

Post by DeepSpacer » Tue Sep 18, 2018 9:29 pm

CT-1099 (Big10 as I think I'll call him, fires his rifles scattered into the air above the heads of the droids, possibly clearing the way for his allies to act.
Spoiler:
Ten99; SotR; Aimed Fire:
1 Failure, 6 Advantages
0 Success(es) added from talents or equipment
0 Advantage(s) added From talents or equipment
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Possibly have three +1 Boosts to one PC going for the coupling.

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swrider
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Re: Destroy Malevelence IC

#61

Post by swrider » Tue Sep 18, 2018 9:35 pm

Spoiler:
Next PC to shoot at the coupling gets 3 boosts from Big Tens attack

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swrider
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Re: Destroy Malevelence IC

#62

Post by swrider » Wed Sep 19, 2018 2:20 pm

Spoiler:
Moved from OOC
"I did say I was willing to be a distraction." Wook mutters to himself as he drops his rifle and launches himself at the two new droids. A moment's indecision between his targets causes him to miss his grab of either droid, but does allow him to put the pair between him and the rest of their friends further out on the bridges.
Spoiler:
Wook; 501st; Brawl Attack:
1 Failure, 2 Advantages

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The group of droids from the interior raises their blaster rifles towards Wook bolts collide with both him and one of the droids engaged with him. The droid falls to scrap on the floor and Wook takes several blaster bolts.
Spoiler:
9+6=15 - 5 soak = 10 damage 10/17 Wook

Droids; Scouts of the Replublic ; Attack Wook Long Range:
6 Successes, 1 Threat

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swrider
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Re: Destroy Malevelence IC

#63

Post by swrider » Wed Sep 19, 2018 2:22 pm

The remaining droid attacks Wook with its long metallic arms successfully landing a few strikes against the clones armor.

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Re: Destroy Malevelence IC

#64

Post by swrider » Wed Sep 19, 2018 2:25 pm

From the other side of the engine room another group of droids moves to block the entrance targeting Fuse. Several blasts hit the clone
Spoiler:
9+2-4(soak) =7 damage 7/12 Fuse
Droids; Scouts of the Replublic ; Attack Fuse Long Range:
2 Successes, 0 Advantage

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crazybirdman
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Re: Destroy Malevelence IC

#65

Post by crazybirdman » Thu Sep 20, 2018 12:48 am

Fuse decides to take advantage of the opening created and lobs a second ion grenade at the other conduit . . .
Spoiler:
Fuse; Destroy Malevolence; Ranged Light: 2nd grenade toss:
0 Success, 3 Advantages

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OOC can I use the three advantage to activate blast and still damage the conduit?
He curses to himself that his aim wasn't true a second time, and flees the area.

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DeepSpacer
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Re: Destroy Malevelence IC

#66

Post by DeepSpacer » Thu Sep 20, 2018 2:00 am

"RUN!!!! TAKE COVER!!!!!" say Big 10 as he runs and takes cover himself.
Spoiler:
Action: Field Commander Action
Maneuver: Take Cover (+1 Defense)
Maneuver: RUN (+2 Strain)

3 Allies can spend +1 Strain to take One Free Maneuver. It does NOT count against the number of maneuvers a character may take in a turn.

If possible, use the 2 Adv to pass a Boost to Fuse, who looks in trouble.

Big 10; SotR; Field Commander (Leadership):
2 Successes, 2 Advantages
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swrider
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Re: Destroy Malevelence IC

#67

Post by swrider » Thu Sep 20, 2018 3:20 pm

crazybirdman wrote:
Thu Sep 20, 2018 12:48 am
Fuse decides to take advantage of the opening created and lobs a second ion grenade at the other conduit . . .
Spoiler:
Fuse; Destroy Malevolence; Ranged Light: 2nd grenade toss:
0 Success, 3 Advantages

ImageImageImageImageImageImageImageImageImage

OOC can I use the three advantage to activate blast and still damage the conduit?
He curses to himself that his aim wasn't true a second time, and flees the area.
The grenade lands in a group of droids standing on the platform above the conduit. five B1s and two B2 droids collapse, several of their chassis falling over the side and colliding with the conduit damaging it. A loud explosion originates in the conduit and you momentarily loose view of the chamber from a large flash of light. It passes revealing the mass of droids has begun moving in your direction.

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Re: Destroy Malevelence IC

#68

Post by kanila » Thu Sep 20, 2018 9:42 pm

"Don't have to tell me twice!" Doc started to run after Big 10.
Spoiler:
One maneuver choosing one strain to move further from the droids. Using two manuevers to move to Long Range Plus?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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ThreeBFour
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Re: Destroy Malevelence IC

#69

Post by ThreeBFour » Sat Sep 22, 2018 1:18 am

Wook grunts in pain from the multiple blaster hits, realizing that another lucky shot from one of the droids would be his death. The remaining droids connects with a punch but doesn't do any more damage to him, other than scuffing his armor.

Winding up for a return punch on the remaining droid next to him, Wook hears the shout of run from across the room and through his helmet comlink. Quickly changing from a full-on punch to more of a stiff-arm push off on the droid, he heads towards the open doorway at a full sprint.
Spoiler:
Attack on droid followed by the maneuver of sprinting forward.
Wook; 501st; Brawl Attack:
1 Success, 1 Advantage

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Damage: 3+1(Feral Strength)+4-Soak

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swrider
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Re: Destroy Malevelence IC

#70

Post by swrider » Mon Sep 24, 2018 2:31 pm

Wooks droid falls to the ground and those in pursuit struggle to keep up. The many of the other droids follow the maingroup heading at full speed. As your tactical withdraw is underway you get a comm signal form General Skywalker.

"We've got the Senator. What is the status of the hyperdrive?

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ThreeBFour
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Re: Destroy Malevelence IC

#71

Post by ThreeBFour » Tue Sep 25, 2018 2:16 am

Wook hopes that Ten99 can answer that question better than he can as he continues his sprint back towards the others, relying on his conditioning to catch up to them. Almost as an after thought he draws his Vibro-machete as he runs, being the only weapon he has left.
Spoiler:
Double maneuver to continue the sprint. Does pulling the Vibro count as an incidental or do I have to lose a maneuver?

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Re: Destroy Malevelence IC

#72

Post by DeepSpacer » Tue Sep 25, 2018 3:33 am

"GO! GO! GO! KEEP GOING!!!!!" shouts form the Big Ten form the back.
Spoiler:
Action: Field Commander Talent
Maneuver: run!


Big Ten; SotR; attack and run:
1 Success, 1 Advantage

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Same as before. (3) ALL allies can suffer one strain to perform one maneuver, not counting against your maneuver total.

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Re: Destroy Malevelence IC

#73

Post by kanila » Tue Sep 25, 2018 11:43 am

Doc knows that they have wounded in their group but he can't really stop now topsych them up without risking further injuries. As he continued running he responded to General Skywalker. "Hyperdrive is offline General."
Spoiler:
1 maneuver choosing 1 strain to run. Using two manuevers to run. Should still be at Long Range because the droids had ran last round
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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crazybirdman
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Re: Destroy Malevelence IC

#74

Post by crazybirdman » Thu Sep 27, 2018 2:22 am

Fuse isn't about to ignore his commanders orders, but he doesn't want to leave him stranded either. He pauses for a moment just to lay down some blaster fire in an attempt to cause the droids at 1099's heels to pause. Fuse doesn't pause long enough to see the effect of his actions, he just follows orders and keeps running.

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Re: Destroy Malevelence IC

#75

Post by swrider » Sat Sep 29, 2018 1:10 am

The droids continue advancing on their target closing into medium range of Big Ten and maintaining on most of the others.

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