Rookies OOC

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Spiritbw
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Re: Rookies OOC

#351

Post by Spiritbw » Fri Dec 14, 2018 9:50 pm

I got no problems with the Kappa class if no one else does.

kanila
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Re: Rookies OOC

#352

Post by kanila » Fri Dec 14, 2018 9:55 pm

Fine by me.

Also the squadron fight was just going to be for the space battle correct?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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crazybirdman
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Re: Rookies OOC

#353

Post by crazybirdman » Fri Dec 14, 2018 9:58 pm

What are we thinking for the ship upgrade/ attachment? Speed boost? More maneuverability? Steath? Awesome sound system?

Also, @swrider are our other request approved or denied? (just want to make sure before I spend my XP :mrgreen:)

Spiritbw
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Re: Rookies OOC

#354

Post by Spiritbw » Fri Dec 14, 2018 10:39 pm

kanila wrote:
Fri Dec 14, 2018 9:55 pm
Fine by me.

Also the squadron fight was just going to be for the space battle correct?
That seemed to be the intention. A heavily armed shuttle works though.

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swrider
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Re: Rookies OOC

#355

Post by swrider » Sat Dec 15, 2018 12:28 am

crazybirdman wrote:
Fri Dec 14, 2018 9:58 pm
What are we thinking for the ship upgrade/ attachment? Speed boost? More maneuverability? Steath? Awesome sound system?

Also, @swrider are our other request approved or denied? (just want to make sure before I spend my XP :mrgreen:)
The grenade launcher? Sure.

Yes the squadron was for the space battle, but the shuttle could be fun too. Groups choice.

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DeepSpacer
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Re: Rookies OOC

#356

Post by DeepSpacer » Sat Dec 15, 2018 12:40 am

Kappa looks fine. Maybe until a new book give us something else.

Now, min-maxing probably says to go for an Advanced Targeting Array (1hp) and maybe a Hyperdrive Generator, but what does it really matter if the HD is 1 or 2? That's all a GM-controlled factor (time). If it take double the days to get somewhere, then does the GM just say, "You fail. Adventure over?" (No.)
Maybe Electronic Countermeasures (1hp) instead of HD?

I was thinking Reinforced Shield Generator (2hp). The Kappa only has front and rear shields. RSG and +1pt but has TWO +1 Mods to add +1 & +1. That way we could have 2 or 3 Defense (or 4?) to an area when needed.

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swrider
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Re: Rookies OOC

#357

Post by swrider » Sat Dec 15, 2018 12:55 am

You only have one hard point available to fill at this point. You can save it and get another hp after your next mission. Ie when you get back to base.

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DeepSpacer
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Re: Rookies OOC

#358

Post by DeepSpacer » Sat Dec 15, 2018 1:07 am

swrider wrote:
Sat Dec 15, 2018 12:55 am
You only have one hard point available to fill at this point. You can save it and get another hp after your next mission. Ie when you get back to base.
Adv Targeting Array is WELL worth it for one HP. We can always lose it to add something else in the future.

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DeepSpacer
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Re: Rookies OOC

#359

Post by DeepSpacer » Sat Dec 15, 2018 1:13 am

BigTen's Laminate Armor has 3hps. He'd like one, or all, of the following if they are available. In that order...

Enhanced Optics 1,750 1 R3 -2 Setback Dice vs obscure vision +1 Skill (Vigilance) Mod
Vacuum Sealed 1,000 1 R3 Ignore poison or vacuum for 10 minutes None
Heating System 1,000 1 R3 -2 Setback Dice on Resilience vs cold None

For his Blaster Rifle, he'd like...

A Weapon Sling (100cr, Rarity 0)
Augmented Spin Barrel Rifles only 1,750 2 R4 +1D, +1SB to Mech checks,
(Mods: Two +1D, Accurate, Pierce)


I'd like to replace my used ion grenades and a stimpack (or more).
+2 Frag Grenades (50cr each, Rarity 5).

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swrider
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Re: Rookies OOC

#360

Post by swrider » Sat Dec 15, 2018 1:25 am

@DeepSpacer you can have the weapon attachments the replacements and the first armor attachment. No mods yet, but you can have a mod kit if a pc wants to roll to do the mod.

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DeepSpacer
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Re: Rookies OOC

#361

Post by DeepSpacer » Sat Dec 15, 2018 1:38 am

swrider wrote:
Sat Dec 15, 2018 1:25 am
@DeepSpacer you can have the weapon attachments the replacements and the first armor attachment. No mods yet, but you can have a mod kit if a pc wants to roll to do the mod.
Thanks. That was the idea...PC's roll the Mods. Just looking for a chance. That Spin Barrel adds a Setback to Mech checks for it, so slim chance of that.

No Mods to have the Army do? Or, can I have the kits but PC's have to do them? Or, just ONE mod kit???

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DeepSpacer
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Re: Rookies OOC

#362

Post by DeepSpacer » Sat Dec 15, 2018 1:48 am

@kanila Can Doc roll a Weapon Modification attempt for me? Weapon Harness, to give it the Quick Draw Talent? YYGGG vs PPP (Maybe a Boost for my help?)

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Re: Rookies OOC

#363

Post by kanila » Sat Dec 15, 2018 2:22 am

DeepSpacer wrote:
Sat Dec 15, 2018 1:48 am
@kanila Can Doc roll a Weapon Modification attempt for me? Weapon Harness, to give it the Quick Draw Talent? YYGGG vs PPP (Maybe a Boost for my help?)

Doc; Scouts of the Republic ; Mechanic Check - Quick Draw:
1 Success, 2 Advantages

ImageImageImageImageImageImageImageImageImage


Done and done!
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Rookies OOC

#364

Post by swrider » Sat Dec 15, 2018 2:32 am

Army doesn't have the time to do but will give supplies so you can do one mod at this time.

Nice roll

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crazybirdman
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Re: Rookies OOC

#365

Post by crazybirdman » Sat Dec 15, 2018 3:08 am

swrider wrote:
Sat Dec 15, 2018 12:28 am
The grenade launcher? Sure.
Yes!
Image
DeepSpacer wrote:
Sat Dec 15, 2018 1:07 am
Adv Targeting Array is WELL worth it for one HP.
Does this upgrade the check for each of the ships weapons or only one?

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Re: Rookies OOC

#366

Post by kanila » Sat Dec 15, 2018 3:37 am

It should apply to all weapons, that would be WAY too expensive if it only worked on one!

So if we want to add an attachment to a piece of gear it costs duty? Or is that just the mods?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Rookies OOC

#367

Post by swrider » Sat Dec 15, 2018 3:58 am

No your duty reward was the ship for your last contributing rank. Attachments are simply requests as are mods. Right now no mods are being done by I am granting kits to a limited extent so players can try themselves.

kanila
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Re: Rookies OOC

#368

Post by kanila » Sat Dec 15, 2018 4:48 am

swrider wrote:
Sat Dec 15, 2018 3:58 am
No your duty reward was the ship for your last contributing rank. Attachments are simply requests as are mods. Right now no mods are being done by I am granting kits to a limited extent so players can try themselves.
Ok I’m guessing we are limited on how much we can get as far as attachments go, but here is my list from top being first to bottom being last.

Heavy Blaster Pistol (HP 3)
1.) Custom Grip - 500cr, HP 1, Rarity 6 [Weapon Quality Mod (Accurate +1) pg 54 SM]
Base Modifiers: Remove Image from all combat checks the weapon’s owner makes using this weapon. Anyone other than the owner adds ImageImage to all combat checks made using it.

2.) Blaster Actuating Module - 500cr, HP 1, Rarity 4 [Mod later, pg 200 AoE]
Base Modifiers: Increases weapon damage by 1. Adds Image to all checks made using this weapon.

3.) Laser Sight - 500cr, HP 1, Rarity 5 [No mods available]
Base Modifiers: Gain automatic Image on successful combat checks with this weapon.

I’m asking for a lot, so if I can get any (or all of it) let me know. I’ll even forgo the mod kit if I can get 1 and 2.

Basically is it 1 attachment and one mod or could I get two attachments with no mods?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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crazybirdman
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Re: Rookies OOC

#369

Post by crazybirdman » Sat Dec 15, 2018 5:31 am

If a clone gets a custom grip, couldn't any other clone use it without the setback? :mrgreen:

Spiritbw
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Re: Rookies OOC

#370

Post by Spiritbw » Sat Dec 15, 2018 6:33 am

Tempted to see about a smaller gun but with the missile attachment. Having something that has confirmed anti-armour punch would be worth it.

On the other hand, I did get the Dawn of Rebellion book (so tempted to get the retired clone trooper specialization), which has an interesting option.

So if possible I’d like to trade in the sidewinder and my backpack for a MWC-35C repeating cannon. Also a pistol as it does have a chance of blowing up.

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ThreeBFour
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Re: Rookies OOC

#371

Post by ThreeBFour » Sat Dec 15, 2018 1:48 pm

I guess work has been dragging away a lot this week, I so love 12-13 hour days. But I am alive and agree with the Kappa-class.
I have not yet had a chance to look into replacements or upgrading Wook yet, I should have some idea later today. Although replacement of his spent ion grenades would of course be a given request.

kanila
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Re: Rookies OOC

#372

Post by kanila » Sat Dec 15, 2018 11:03 pm

Did I ask for too much for the attachments?
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swrider
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Re: Rookies OOC

#373

Post by swrider » Sat Dec 15, 2018 11:10 pm

You can have 1 and 2 and one mod kit.

kanila
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Re: Rookies OOC

#374

Post by kanila » Sat Dec 15, 2018 11:19 pm

swrider wrote:
Sat Dec 15, 2018 11:10 pm
You can have 1 and 2 and one mod kit.
Sweet! I’ll go with the mod on the Custom Grip.


Doc; Scouts of the Republic ; Mechanic Check - Custom Grip Mod:
1 Success, 2 Advantages

ImageImageImageImageImageImageImageImage
Last edited by kanila on Sat Dec 15, 2018 11:21 pm, edited 1 time in total.
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swrider
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Re: Rookies OOC

#375

Post by swrider » Sat Dec 15, 2018 11:21 pm

You need to roll for the mod. The kit just provides the masterwork to make the attempt.

@kanila

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