Deestroy Malevolence OOC

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swrider
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Re: Deestroy Malevolence OOC

#251

Post by swrider » Sun Oct 07, 2018 1:00 am

Correction we are now at 7 players.

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Re: Deestroy Malevolence OOC

#252

Post by swrider » Sun Oct 07, 2018 1:15 am

The next episode "rookies" was going to be skipped but it fits in perfectly with having three new players.

The new players will be starting in a new story thread with the veterans meeting up with them once their current mission is completed and they have an ooc break.

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Re: Deestroy Malevolence OOC

#253

Post by kanila » Sun Oct 07, 2018 1:17 am

Two threads?! Nice! I will do my best not to read theirs haha.
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Re: Deestroy Malevolence OOC

#254

Post by Spiritbw » Sun Oct 07, 2018 1:38 am

swrider wrote:
Sun Oct 07, 2018 1:00 am
Correction we are now at 7 players.
So I could submit a character now?

Okay, should have something for tomorrow if not later tonight then.

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Re: Deestroy Malevolence OOC

#255

Post by swrider » Sun Oct 07, 2018 2:38 am

kanila wrote:
Sun Oct 07, 2018 1:17 am
Two threads?! Nice! I will do my best not to read theirs haha.
Doesn't matter if you read theis as long as your character doesn't know what is going on.

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Re: Deestroy Malevolence OOC

#256

Post by ThreeBFour » Sun Oct 07, 2018 3:49 am

swrider wrote:
Sun Oct 07, 2018 2:38 am
kanila wrote:
Sun Oct 07, 2018 1:17 am
Two threads?! Nice! I will do my best not to read theirs haha.
Doesn't matter if you read theis as long as your character doesn't know what is going on.
Wook and his player (Me) doesn't know what's going on half the time....lol :lol:

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Re: Deestroy Malevolence OOC

#257

Post by kanila » Sun Oct 07, 2018 4:52 pm

How many clankers are chasing us? Would it be worth it to kill them before fleeing? Or is it best just for us to run back to our ship?
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Re: Deestroy Malevolence OOC

#258

Post by DeepSpacer » Sun Oct 07, 2018 5:30 pm

kanila wrote:
Sun Oct 07, 2018 4:52 pm
How many clankers are chasing us? Would it be worth it to kill them before fleeing? Or is it best just for us to run back to our ship?
"Several bridges move out to the center drive. Already multiple squads of droids have arrived and you estimate nearly 20 B2s at least 10 B3, and a droiddekka on each of the bridges guarding the hyper-drive."
At least that many, and that is if others did not pursue from another angle.

However....we may have some "backup" (Coins & Blast) coming by the time we hit the hangar. ;)

I could go for a big shootout in the hangar. Maybe Blast & Coins came in as backup and and we pitch a defensive wall?

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Re: Deestroy Malevolence OOC

#259

Post by ThreeBFour » Sun Oct 07, 2018 5:41 pm

DeepSpacer wrote:
Sun Oct 07, 2018 5:30 pm
kanila wrote:
Sun Oct 07, 2018 4:52 pm
How many clankers are chasing us? Would it be worth it to kill them before fleeing? Or is it best just for us to run back to our ship?
"Several bridges move out to the center drive. Already multiple squads of droids have arrived and you estimate nearly 20 B2s at least 10 B3, and a droiddekka on each of the bridges guarding the hyper-drive."
At least that many, and that is if others did not pursue from another angle.

However....we may have some "backup" (Coins & Blast) coming by the time we hit the hangar. ;)

I could go for a big shootout in the hangar. Maybe Blast & Coins came in as backup and and we pitch a defensive wall?
Somehow I doubt they are on the ship with us.

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Re: Deestroy Malevolence OOC

#260

Post by Spiritbw » Sun Oct 07, 2018 6:46 pm

Yeah, it sounded like we’d be coming in with one more on the next mission.

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Re: Deestroy Malevolence OOC

#261

Post by DeepSpacer » Sun Oct 07, 2018 7:04 pm

Spiritbw wrote:
Sun Oct 07, 2018 6:46 pm
Yeah, it sounded like we’d be coming in with one more on the next mission.
Likely so, but if people are ready to go sooner, then I don't see the issue. It let's you come in mid-battle. Gain a little XP. Up to the GM. I'm just throwing ideas out there because we have no chance fighting 20-30 droids at once. We could just have an orderly retreat and begin the next session soon instead of taking these battledroids on.

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Re: Deestroy Malevolence OOC

#262

Post by Spiritbw » Sun Oct 07, 2018 7:49 pm

DeepSpacer wrote:
Sun Oct 07, 2018 7:04 pm
Spiritbw wrote:
Sun Oct 07, 2018 6:46 pm
Yeah, it sounded like we’d be coming in with one more on the next mission.
Likely so, but if people are ready to go sooner, then I don't see the issue. It let's you come in mid-battle. Gain a little XP. Up to the GM. I'm just throwing ideas out there because we have no chance fighting 20-30 droids at once. We could just have an orderly retreat and begin the next ssession soon instead of taking these battledroids on.
Hey, I wouldn’t argue. :D
Lots of targets to unload on? Blast could get behind that.

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Re: Deestroy Malevolence OOC

#263

Post by ThreeBFour » Sun Oct 07, 2018 9:39 pm

The only think we can't orderly, or disorderly retreat from right now are the possible droidekas chasing us, everything else we can out distance.

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Re: Deestroy Malevolence OOC

#264

Post by swrider » Sun Oct 07, 2018 9:46 pm

Droids are stupid the droidekkas are still guarding the busted hyperdrive. If you guys are ready to run for the ship I am good with that. Fell free to narrate your way back to and getting on your ship. You also need to respond to general skywalker ic. Once you are on the ship there is a bit more to take care of.

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Re: Deestroy Malevolence OOC

#265

Post by kanila » Sun Oct 07, 2018 10:22 pm

My bad, I thought we already answered him haha.

*edit*

Found it.

viewtopic.php?p=23207#p23207
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Re: Deestroy Malevolence OOC

#266

Post by ThreeBFour » Mon Oct 08, 2018 2:13 am

@swrider is having 2 different Threads going to interfere with the usage of the Initiative Tracker?

Also I thought @kanila did reply as Doc to Skywalker.

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Re: Deestroy Malevolence OOC

#267

Post by swrider » Mon Oct 08, 2018 2:30 am

You guys decided to run which bumps us out of intitive. I am not planning on needing it again in your thread. If I do need it in both I will simply set up a second tracker.

I missed the reply my bad. Please narrate the trip back to the ship. I can do it when I get home, but that probably won't be untill tuesday.

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Re: Deestroy Malevolence OOC

#268

Post by kanila » Mon Oct 08, 2018 10:47 pm

Yea Doc panicked I guess haha. Pass the boost to the next person who attempts to disengage the airlock. That is, if there is time.
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Re: Deestroy Malevolence OOC

#269

Post by swrider » Mon Oct 08, 2018 10:59 pm

Automated systems fail and manual release is stuck you will need to make an athletics check 2 boosts from docs check. Anyone can make it, average.

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Re: Deestroy Malevolence OOC

#270

Post by kanila » Mon Oct 08, 2018 11:28 pm

swrider wrote:
Mon Oct 08, 2018 10:59 pm
Automated systems fail and manual release is stuck you will need to make an athletics check 2 boosts from docs check. Anyone can make it, average.
@ThreeBFour All you buddy!
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Re: Deestroy Malevolence OOC

#271

Post by kanila » Tue Oct 09, 2018 11:31 am

What difficulty is the roll to patch up Wook?
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Re: Deestroy Malevolence OOC

#272

Post by swrider » Tue Oct 09, 2018 4:20 pm

You get three boosts from the six advantages on the check to release the airlock. Those working on it notice something about the blasters giving you time to maneuver before the shooting starts.

I need a piloting check. 1/2 sil and speed. So depending on how fast you want to go the more difficult the check. You start at speed 1 and can increase to speed two. If you continue accelerating to max speed you will be out of the field in two rounds. if you stay at speed two it will take three. At speed one.... you are a sitting duck!

Since we have not done a lot of space combat recently. I would remind people of the ability to perform a co-pilot check to reduce piloting difficulty.

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Re: Deestroy Malevolence OOC

#273

Post by crazybirdman » Tue Oct 09, 2018 5:00 pm

Would co-piloting, or plotting a course be better here?

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Re: Deestroy Malevolence OOC

#274

Post by swrider » Tue Oct 09, 2018 6:55 pm

Co-piloting decreases the difficulty of a check which could help. I don't recall what plotting a course does. Players choice on what to do. I try not to dictate actions.

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Re: Deestroy Malevolence OOC

#275

Post by DeepSpacer » Wed Oct 10, 2018 1:16 am

swrider wrote:
Tue Oct 09, 2018 6:55 pm
Co-piloting decreases the difficulty of a check which could help. I don't recall what plotting a course does. Players choice on what to do. I try not to dictate actions.
Co-piloting would be fine.

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