Deestroy Malevolence OOC

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swrider
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Deestroy Malevolence OOC

#1

Post by swrider » Thu May 24, 2018 11:29 pm

.

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DeepSpacer
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Re: Deestroy Malevolence OOC

#2

Post by DeepSpacer » Fri Jun 01, 2018 12:41 pm

Which of the two ships? The smaller one that was just tractor-beamed in?
Last edited by DeepSpacer on Mon Jun 04, 2018 10:50 pm, edited 1 time in total.

kanila
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Re: Deestroy Malevolence OOC

#3

Post by kanila » Fri Jun 01, 2018 3:18 pm

Difficulty for the Medicine checks to patch up Wook?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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ThreeBFour
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Re: Deestroy Malevolence OOC

#4

Post by ThreeBFour » Fri Jun 01, 2018 8:34 pm

kanila wrote:
Fri Jun 01, 2018 3:18 pm
Difficulty for the Medicine checks to patch up Wook?
12 Wounds and a minor critical. Good thing he's a tough bastard....lol

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swrider
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Re: Deestroy Malevolence OOC

#5

Post by swrider » Fri Jun 01, 2018 9:12 pm

The medicine check is just the standard check for wounds. The crit is minor so it is easy. You can only try the crit 1/week.

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Re: Deestroy Malevolence OOC

#6

Post by kanila » Sat Jun 02, 2018 12:35 am

First medicine checkfor Wook I'll roll the crit care of is still needed.


Doc; Scouts of the Republic; Medicine Check Wook:
5 Successes, 3 Advantages, 1 Triumph,

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Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: Deestroy Malevolence OOC

#7

Post by swrider » Sat Jun 02, 2018 12:53 am

The triumph can heal the crit.

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ThreeBFour
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Re: Deestroy Malevolence OOC

#8

Post by ThreeBFour » Sat Jun 02, 2018 1:06 am

swrider wrote:
Sat Jun 02, 2018 12:53 am
The triumph can heal the crit.
How many wound points does that heal as well?

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Re: Deestroy Malevolence OOC

#9

Post by kanila » Sat Jun 02, 2018 1:14 am

5 success heal 6 wounds thanks to a talent, 3 advantages is 3 stain, and the triumph I think just covers the crit unless Swrider says different.
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swrider
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Re: Deestroy Malevolence OOC

#10

Post by swrider » Sat Jun 02, 2018 1:14 am

I believe it heals 5 wounds but you would have to check the book to be sure.

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ThreeBFour
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Re: Deestroy Malevolence OOC

#11

Post by ThreeBFour » Sat Jun 02, 2018 1:39 am

kanila wrote:
Sat Jun 02, 2018 1:14 am
5 success heal 6 wounds thanks to a talent, 3 advantages is 3 stain, and the triumph I think just covers the crit unless Swrider says different.
Not only is he a great medic he does laundry too....lol 😜

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swrider
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Re: Deestroy Malevolence OOC

#12

Post by swrider » Mon Jun 04, 2018 4:13 pm

Please check in as you come online.

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Re: Deestroy Malevolence OOC

#13

Post by crazybirdman » Mon Jun 04, 2018 4:45 pm

Checking in

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swrider
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Re: Deestroy Malevolence OOC

#14

Post by swrider » Mon Jun 04, 2018 10:22 pm

You will be going in immediately. As for how you are to get in I plan on rewatching the episode tonight to get an idea of how it will work. Ill post IC after that.

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Re: Deestroy Malevolence OOC

#15

Post by ThreeBFour » Mon Jun 04, 2018 10:47 pm

Wook is alive and accounted for Sir!

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Re: Deestroy Malevolence OOC

#16

Post by crazybirdman » Mon Jun 04, 2018 10:54 pm

Can we flip a destiny point to say that was one of the queens decoy's on her ship? :lol: Mission complete!!

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DeepSpacer
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Re: Deestroy Malevolence OOC

#17

Post by DeepSpacer » Wed Jun 06, 2018 1:51 am

So....an ally ship has been tractor-beamed into an enemy ship, then the ally ship self-destructed? Yet, a general is going to enter an airlock at some point? I am not sure what is transpiring.

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Re: Deestroy Malevolence OOC

#18

Post by ThreeBFour » Wed Jun 06, 2018 2:00 am

DeepSpacer wrote:
Wed Jun 06, 2018 1:51 am
So....an ally ship has been tractor-beamed into an enemy ship, then the ally ship self-destructed? Yet, a general is going to enter an airlock at some point? I am not sure what is transpiring.
We are to enter the ship at an emergency airlock towards the aft of the ship and prevent it from going to hyperspace while Anakin rescues Amadala.

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swrider
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Re: Deestroy Malevolence OOC

#19

Post by swrider » Wed Jun 06, 2018 2:09 am

I had types up a response but it didn't go through. The bad ship is heavily damaged and took the senator hostage. In known to you they are claiming they have her and are buying time to repair their hyperdrive. Since the capital ships have been ordered by general Skywalker not to attack with the senator on board he is going in to rescue her. Your job is to sabotage the ship. Keep it from going to hyperspace if possible, blow the hole thing if not.

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DeepSpacer
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Re: Deestroy Malevolence OOC

#20

Post by DeepSpacer » Wed Jun 06, 2018 2:12 am

Okay, what sort of check is needed? Usually docking does not require a roll. What is our next step?

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crazybirdman
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Re: Deestroy Malevolence OOC

#21

Post by crazybirdman » Wed Jun 06, 2018 2:17 am

Are we docking and hoping security is light? Or attempting to sneak our ship in somehow?

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swrider
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Re: Deestroy Malevolence OOC

#22

Post by swrider » Wed Jun 06, 2018 2:23 am

Open the airlock and go. A mechanics check, avr could tell you where the hyperdrive is likely located or a pilot check.

Up to you.

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swrider
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Re: Deestroy Malevolence OOC

#23

Post by swrider » Wed Jun 06, 2018 7:41 pm

Once you open the hatch we are good to go. Unfortunately no one has been able to contact kanilla. His email registered with the board must not work and he has no ffg account.

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ThreeBFour
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Re: Deestroy Malevolence OOC

#24

Post by ThreeBFour » Wed Jun 06, 2018 8:00 pm

My link to the roller doesn't work.@ swrider. It looks like it is going to the original site, I don't know if it is making a difference with that.

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swrider
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Re: Deestroy Malevolence OOC

#25

Post by swrider » Wed Jun 06, 2018 8:06 pm

Is the forum you are looking at blue? Or is it the normal color?

Use http://friends and nemesis.000webhostapp.com

The links at the top of this version of the forum are correct.


I probably gave you a link to the 2nd hosting of the forum the one I was working on before I got the backups.

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