Deestroy Malevolence OOC

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kanila
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Re: Deestroy Malevolence OOC

#51

Post by kanila » Thu Jun 14, 2018 2:19 am

Doc; Scouts of the Republic; Force:
, 2 Light Side

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There we go!
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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ThreeBFour
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Re: Deestroy Malevolence OOC

#52

Post by ThreeBFour » Thu Jun 14, 2018 11:19 am

How close is the droid to us?
Here's Wook's initiative roll.

Wook ; 501st; Initiative :
2 Successes, 1 Advantage

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crazybirdman
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Re: Deestroy Malevolence OOC

#53

Post by crazybirdman » Thu Jun 14, 2018 1:09 pm

Is it just the one Droid? Let's just lie to it to find out where we need to go. They aren't too smart

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swrider
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Re: Deestroy Malevolence OOC

#54

Post by swrider » Thu Jun 14, 2018 2:05 pm

Short range. One droid. No need for initiative it won make it to its turn more than likely.

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ThreeBFour
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Re: Deestroy Malevolence OOC

#55

Post by ThreeBFour » Thu Jun 14, 2018 2:45 pm

"Did you guys invite the clanker?" Wook says pulling his vibro-machete as he steps closer to the droid and swings. "Probably shouldn't make too much noise.."
Spoiler:
Wook suffers 2 strain for the movement of short to engaged and 2nd maneuver of drawing weapon.

I did the roll, but when I went back to history to copy it there was a fatal error. It's still in the history thought.

2 success & 2 threat

Damage: 6 + Pierce 1

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swrider
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Re: Deestroy Malevolence OOC

#56

Post by swrider » Thu Jun 14, 2018 3:45 pm

This is the ooc. You take 2 strain for the threat.

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ThreeBFour
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Re: Deestroy Malevolence OOC

#57

Post by ThreeBFour » Thu Jun 14, 2018 6:22 pm

swrider wrote:
Thu Jun 14, 2018 3:45 pm
This is the ooc. You take 2 strain for the threat.
Sometimes I hate using my phone to post.....lol

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crazybirdman
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Re: Deestroy Malevolence OOC

#58

Post by crazybirdman » Thu Jun 14, 2018 6:56 pm

swrider wrote:
Thu Jun 14, 2018 3:45 pm
This is the ooc. You take 2 strain for the threat.
misread that for a second
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DeepSpacer
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Re: Deestroy Malevolence OOC

#59

Post by DeepSpacer » Tue Jun 19, 2018 12:03 am

Do I estimate that the trains move slow enough for us to ride them or jump on as cargo? They aren't supersonic speed, eh?

Downside is that we may be stuck somewhere we don't want to be. But I say we take it,.

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swrider
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Re: Deestroy Malevolence OOC

#60

Post by swrider » Tue Jun 19, 2018 1:01 am

It would be difficult to get on as they are moving quickly, but they are slow enough for the cranes to lift off cargo so it is not an impossible speed.

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ThreeBFour
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Re: Deestroy Malevolence OOC

#61

Post by ThreeBFour » Tue Jun 19, 2018 1:25 am

swrider wrote:
Tue Jun 19, 2018 1:01 am
It would be difficult to get on as they are moving quickly, but they are slow enough for the cranes to lift off cargo so it is not an impossible speed.
Are the cranes picking up from a particular area, or several areas? And is the business end of the crane a claw, magnet, or something else?

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crazybirdman
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Re: Deestroy Malevolence OOC

#62

Post by crazybirdman » Tue Jun 19, 2018 5:21 am

The cranes are automated right? Can we just hitch a ride on a container?

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ThreeBFour
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Re: Deestroy Malevolence OOC

#63

Post by ThreeBFour » Tue Jun 19, 2018 2:44 pm

crazybirdman wrote:
Tue Jun 19, 2018 5:21 am
The cranes are automated right? Can we just hitch a ride on a container?

That's my basic thought, but we have to get to the correct spot.

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swrider
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Re: Deestroy Malevolence OOC

#64

Post by swrider » Tue Jun 19, 2018 3:12 pm

ThreeBFour wrote:
Tue Jun 19, 2018 1:25 am
swrider wrote:
Tue Jun 19, 2018 1:01 am
It would be difficult to get on as they are moving quickly, but they are slow enough for the cranes to lift off cargo so it is not an impossible speed.
Are the cranes picking up from a particular area, or several areas? And is the business end of the crane a claw, magnet, or something else?
The cranes pick up from the platforms or from the trains and move items between the two. They are automated and their are numerous crates. You also notice that the crane does not always pick something up and move it. The crane itself is a claw. Yes it is possible to hop on one of the crates and have the claw move you, the question is do you wait for it to grab a crate and try to jump on? or do you get on a crate and hope it is the right one. This might be a good DP flip area.

Also you guys can cross the tracks to the door at the far end. The platform extends the whole way across it just has two train tracks being supported by it. Granted that means running through the open area in the center and going over two train tracks with moving trains, but that is an option.

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crazybirdman
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Re: Deestroy Malevolence OOC

#65

Post by crazybirdman » Tue Jun 19, 2018 3:29 pm

So can we get on a crate, and flip a destiny point to say its the next one loaded onto a train?

kanila
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Re: Deestroy Malevolence OOC

#66

Post by kanila » Tue Jun 19, 2018 3:45 pm

If that works how do we get off? Sabotage the train so it stops where we think wet need to go?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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crazybirdman
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Re: Deestroy Malevolence OOC

#67

Post by crazybirdman » Tue Jun 19, 2018 5:07 pm

That seems achievable, once aboard we may be able to get more info on where we want to go, and control the train

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ThreeBFour
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Re: Deestroy Malevolence OOC

#68

Post by ThreeBFour » Tue Jun 19, 2018 8:17 pm

crazybirdman wrote:
Tue Jun 19, 2018 5:07 pm
That seems achievable, once aboard we may be able to get more info on where we want to go, and control the train
I kinda doubt that. It's a droid controlled Separatist ship, I'm willing to bet the train is an automated system.

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crazybirdman
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Re: Deestroy Malevolence OOC

#69

Post by crazybirdman » Tue Jun 19, 2018 8:25 pm

swrider wrote:
Tue Jun 19, 2018 3:12 pm
Also you guys can cross the tracks to the door at the far end. The platform extends the whole way across it just has two train tracks being supported by it. Granted that means running through the open area in the center and going over two train tracks with moving trains, but that is an option.
So do we try this then?

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swrider
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Re: Deestroy Malevolence OOC

#70

Post by swrider » Tue Jun 19, 2018 9:34 pm

crazybirdman wrote:
Tue Jun 19, 2018 3:29 pm
So can we get on a crate, and flip a destiny point to say its the next one loaded onto a train?
Sounds like textbook good luck or force intervention to me.

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swrider
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Re: Deestroy Malevolence OOC

#71

Post by swrider » Tue Jun 19, 2018 9:36 pm

You guys can choose whatever. Destroying the trains could be fun, but it may not help with the end goal of disabling the hyper-drive.

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DeepSpacer
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Re: Deestroy Malevolence OOC

#72

Post by DeepSpacer » Tue Jun 19, 2018 10:22 pm

crazybirdman wrote:
Tue Jun 19, 2018 8:25 pm
swrider wrote:
Tue Jun 19, 2018 3:12 pm
Also you guys can cross the tracks to the door at the far end. The platform extends the whole way across it just has two train tracks being supported by it. Granted that means running through the open area in the center and going over two train tracks with moving trains, but that is an option.
So do we try this then?
Those trains aren't moving lightspeed and there aren't so many of them that we can't just walk across the tracks (I believe). It's just a matter of deciding to ride a train or walk forward past the tracks.

I feel that our group pushes the envelope and takes risks, so riding a train sounds like something we'd do (like stealing the tank last time). It should be easy enough to take the place of a train cargo.

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ThreeBFour
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Re: Deestroy Malevolence OOC

#73

Post by ThreeBFour » Sat Jun 23, 2018 12:50 am

Destiny point has been flipped. All aboard who's going aboard!!!!

kanila
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Re: Deestroy Malevolence OOC

#74

Post by kanila » Sat Jun 23, 2018 12:52 am

Splitting up would probably be death so I'm in.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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crazybirdman
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Re: Deestroy Malevolence OOC

#75

Post by crazybirdman » Sat Jun 23, 2018 2:07 am

Cool! Any roll required for this?

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