ARC Troopers OOC

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swrider
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Re: ARC Troopers OOC

#176

Post by swrider » Tue Feb 19, 2019 7:29 pm

Pcs can go since you will effectively stay the encounter. Work is keeping me pretty caught up this week so I won't be able to post often.

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Re: ARC Troopers OOC

#177

Post by swrider » Fri Feb 22, 2019 12:26 am

work has been killer this week. I appologize for not posting. I will attempt to move things forward this weekend. Probably Sunday. Again sorry for the delay.

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Re: ARC Troopers OOC

#178

Post by swrider » Wed Feb 27, 2019 4:06 pm

Ok sorry for the long delay everyone. I am now in the mist of my graduate thesis project which is due at the end of May. I have not had as much time to play as I would like. As such I will have a new posting schedule. Until June 1st I can only commit to posting once a week in my games. Please let me know if this causes any issues. Another option is that we place the game on hold until June, but I find that is an excellent way to loose players.

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crazybirdman
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Re: ARC Troopers OOC

#179

Post by crazybirdman » Wed Feb 27, 2019 6:49 pm

That's fine with me. Playing a little slow is better than not at all :mrgreen: good luck on your thesis!

So each PC gets 10 actions as the droids move in? Shooting at the distances/difficulties you mentioned?

Do you want each PC to take all their actions, or for the PC's to take turns until all the actions are used?

Also, do you want us to narrate the results, or will you do that when we are done?

Last question, (more for the whole group) can I flip a destiny point to say a grabbed some more ion grenades on my way here? I know we only have a couple

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swrider
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Re: ARC Troopers OOC

#180

Post by swrider » Wed Feb 27, 2019 7:59 pm

crazybirdman wrote:
Wed Feb 27, 2019 6:49 pm
That's fine with me. Playing a little slow is better than not at all :mrgreen: good luck on your thesis!

So each PC gets 10 actions as the droids move in? Shooting at the distances/difficulties you mentioned?

Do you want each PC to take all their actions, or for the PC's to take turns until all the actions are used?

Also, do you want us to narrate the results, or will you do that when we are done?

Last question, (more for the whole group) can I flip a destiny point to say a grabbed some more ion grenades on my way here? I know we only have a couple

Each pc can just take 10. Go ahead and narrate. The number of droids is overwhelming so even if you narrate killing a few more than you technically do it will not be a big deal.
However, please do try to be accurate as the number of droids killed will help me decide on duty and other awards at the end of the mission.

Also, I have to override that use of a destiny point flip. Normally I wouldn't because it is a fair trade, but in this case running out of or low on grenades is a trigger for the next part of the story. In this instance that would not be a "minor" alteration to the story.

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DeepSpacer
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Re: ARC Troopers OOC

#181

Post by DeepSpacer » Wed Feb 27, 2019 11:42 pm

Okay. Take 10 shots each. Each with a maneuver. Spend that extra maneuver for +2 strain if we'd like to. Any 2 Threats means we take damage (10 Damage before Soak). I could assume that a 3rd Threat will just be +1 Strain, then. +1 Boost for higher position. +2 Setback dice from enduring the intense battlefield fire.
Spoiler:
Please feel free to start taking your turns. remember ten actions and ten free maneuvers each. You may also purchase another 10 maneuvers for 2 strain each. Please add two setback dice to any attacks you make. These represent the fire from the majority of the droids shooting up at you. Two threat generate a hit from a single blaster.

grenades get +1 range band due to elevation.
the droids start at extreme personal range, you may begin shooting at any distance you would like. Over the course of your "round" they will make it to short range. This can be represented by a drop in range for every three of your rounds. So if you start shooting at long range it would be. 1st-3rd shoots PPPSS 4th-6 shoot PPSS 7-10 Shoots PSS IIRC
You should have lots to digest in a week!

I double-checked and here are the Aqua Battledroids.



Aquatic Battle Droid.JPG
Aquatic Battle Droid.JPG (71.36 KiB) Viewed 3078 times

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swrider
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Re: ARC Troopers OOC

#182

Post by swrider » Wed Feb 27, 2019 11:55 pm

Strain for any autobahn that's sounds good. Also any single threats on a roll.

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Re: ARC Troopers OOC

#183

Post by kanila » Thu Feb 28, 2019 12:59 am

I’m waiting for medium range (blaster pistol), so I would roll 6 at medium range and 4 at short?

Or should I adjust it further one way or the other. Cause what I’m seeing is the first 6 rounds being YYGBBB+PPPSS the next 3 being YYGBBB+PPSS and last round for a grenade throw YYGBB+PPSS. Unless the height only increases the range of grenades and does not add a boost.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: ARC Troopers OOC

#184

Post by swrider » Thu Feb 28, 2019 1:03 am

That sounds fine kanila

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Re: ARC Troopers OOC

#185

Post by kanila » Thu Feb 28, 2019 1:15 am

Ok I’ll make those rolls then. Should I go ahead now since we are all at the same time or let those with long range go then go last?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: ARC Troopers OOC

#186

Post by swrider » Thu Feb 28, 2019 1:38 am

Either way

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crazybirdman
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Re: ARC Troopers OOC

#187

Post by crazybirdman » Thu Feb 28, 2019 4:28 pm

There are so many droids that I don't think turn order will matter. Not like we have a chance to wipe them all out before they get closer. Unless someone has a talent that benefits from going earlier in the round?

I'll post my turn(s) by tomorrow morning.

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Re: ARC Troopers OOC

#188

Post by kanila » Sat Mar 02, 2019 12:57 am

I will probably hold off in case there are injuries that require my medical attention. So I’ll wait till the others roll.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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ThreeBFour
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Re: ARC Troopers OOC

#189

Post by ThreeBFour » Sat Mar 02, 2019 1:07 am

I'll post in the morning, I've fallen asleep in front of the computer every night this week just trying to catch up with the day.... :lol:

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Re: ARC Troopers OOC

#190

Post by ThreeBFour » Sat Mar 02, 2019 6:28 pm

Somehow I think my rolls are off, at least for Ice.
Wook is YGG for Range Light and tossing grenades from the upper deck up to long range due to his Strong Arm Talent
Ice is YGGGB for Range Heavy with his Rifle and Aim. He is in the prone position, what did I miss?

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swrider
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Re: ARC Troopers OOC

#191

Post by swrider » Sat Mar 02, 2019 8:50 pm

Two boost dice one for elevation one for prone.

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crazybirdman
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Re: ARC Troopers OOC

#192

Post by crazybirdman » Sat Mar 02, 2019 10:17 pm

Am I reading that wrong or did Wooks third attack hit?
kanila wrote:
Sat Mar 02, 2019 12:57 am
I will probably hold off in case there are injuries that require my medical attention. So I’ll wait till the others roll.
I might be biased as Fuse took a hit, but I think that is a fanstastic idea :mrgreen:

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Re: ARC Troopers OOC

#193

Post by ThreeBFour » Sun Mar 03, 2019 2:52 am

crazybirdman wrote:
Sat Mar 02, 2019 10:17 pm
Am I reading that wrong or did Wooks third attack hit?
kanila wrote:
Sat Mar 02, 2019 12:57 am
I will probably hold off in case there are injuries that require my medical attention. So I’ll wait till the others roll.
I might be biased as Fuse took a hit, but I think that is a fanstastic idea :mrgreen:
No you are correct, somehow I read it wrong and missed the Image, although I have no idea how....oops. Edit time.
Wook also agrees with Fuse's philosophy on Doc going last, but that's the usual for him.

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crazybirdman
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Re: ARC Troopers OOC

#194

Post by crazybirdman » Mon Mar 04, 2019 3:05 pm

Are any of the guys from "Rookies" still with us?

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swrider
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Re: ARC Troopers OOC

#195

Post by swrider » Sun Mar 10, 2019 3:38 pm

I think we lost them. Please mark the tracker when you are done with your ten turns. We should be getting close.

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Re: ARC Troopers OOC

#196

Post by ThreeBFour » Sun Mar 10, 2019 3:59 pm

swrider wrote:
Sun Mar 10, 2019 3:38 pm
I think we lost them. Please mark the tracker when you are done with your ten turns. We should be getting close.
It's a pity they didn't follow through.
As for our place in the ten turns we should be about to start the last 4, except for @kanila taking any turns this 3 at medium range and he could use his 1st 3 to heal Fuse and Wook from their hits unless he wants to wait.

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swrider
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Re: ARC Troopers OOC

#197

Post by swrider » Sun Mar 10, 2019 4:28 pm

Sounds good. I'm kinda liking this style for pbp as it makes things go slightly faster.

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crazybirdman
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Re: ARC Troopers OOC

#198

Post by crazybirdman » Sun Mar 10, 2019 8:41 pm

Fuse is done. 7 droids killed, 6 wounds taken, 4 strain taken

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Re: ARC Troopers OOC

#199

Post by DeepSpacer » Sun Mar 10, 2019 10:13 pm

Ten is Done.
Total 54 Wounds done after Soak (good for 10 casualties).
8 Criticals = 8 casualties.
Triumph and 2 Adv to take two out, temporarily.
Up to 20 casualties, total.

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Re: ARC Troopers OOC

#200

Post by kanila » Sun Mar 10, 2019 11:06 pm

I’ll save all my rolls for last. I’ll heal what I can and shoot with whatever is leftover.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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