ARC Troopers OOC
Re: ARC Troopers OOC
Pcs can go since you will effectively stay the encounter. Work is keeping me pretty caught up this week so I won't be able to post often.
Re: ARC Troopers OOC
work has been killer this week. I appologize for not posting. I will attempt to move things forward this weekend. Probably Sunday. Again sorry for the delay.
Re: ARC Troopers OOC
Ok sorry for the long delay everyone. I am now in the mist of my graduate thesis project which is due at the end of May. I have not had as much time to play as I would like. As such I will have a new posting schedule. Until June 1st I can only commit to posting once a week in my games. Please let me know if this causes any issues. Another option is that we place the game on hold until June, but I find that is an excellent way to loose players.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: ARC Troopers OOC
That's fine with me. Playing a little slow is better than not at all good luck on your thesis!
So each PC gets 10 actions as the droids move in? Shooting at the distances/difficulties you mentioned?
Do you want each PC to take all their actions, or for the PC's to take turns until all the actions are used?
Also, do you want us to narrate the results, or will you do that when we are done?
Last question, (more for the whole group) can I flip a destiny point to say a grabbed some more ion grenades on my way here? I know we only have a couple
So each PC gets 10 actions as the droids move in? Shooting at the distances/difficulties you mentioned?
Do you want each PC to take all their actions, or for the PC's to take turns until all the actions are used?
Also, do you want us to narrate the results, or will you do that when we are done?
Last question, (more for the whole group) can I flip a destiny point to say a grabbed some more ion grenades on my way here? I know we only have a couple
Re: ARC Troopers OOC
crazybirdman wrote: ↑Wed Feb 27, 2019 6:49 pmThat's fine with me. Playing a little slow is better than not at all good luck on your thesis!
So each PC gets 10 actions as the droids move in? Shooting at the distances/difficulties you mentioned?
Do you want each PC to take all their actions, or for the PC's to take turns until all the actions are used?
Also, do you want us to narrate the results, or will you do that when we are done?
Last question, (more for the whole group) can I flip a destiny point to say a grabbed some more ion grenades on my way here? I know we only have a couple
Each pc can just take 10. Go ahead and narrate. The number of droids is overwhelming so even if you narrate killing a few more than you technically do it will not be a big deal.
However, please do try to be accurate as the number of droids killed will help me decide on duty and other awards at the end of the mission.
Also, I have to override that use of a destiny point flip. Normally I wouldn't because it is a fair trade, but in this case running out of or low on grenades is a trigger for the next part of the story. In this instance that would not be a "minor" alteration to the story.
- DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: ARC Troopers OOC
Okay. Take 10 shots each. Each with a maneuver. Spend that extra maneuver for +2 strain if we'd like to. Any 2 Threats means we take damage (10 Damage before Soak). I could assume that a 3rd Threat will just be +1 Strain, then. +1 Boost for higher position. +2 Setback dice from enduring the intense battlefield fire. You should have lots to digest in a week!
I double-checked and here are the Aqua Battledroids.
Spoiler:
I double-checked and here are the Aqua Battledroids.
Re: ARC Troopers OOC
Strain for any autobahn that's sounds good. Also any single threats on a roll.
Re: ARC Troopers OOC
I’m waiting for medium range (blaster pistol), so I would roll 6 at medium range and 4 at short?
Or should I adjust it further one way or the other. Cause what I’m seeing is the first 6 rounds being YYGBBB+PPPSS the next 3 being YYGBBB+PPSS and last round for a grenade throw YYGBB+PPSS. Unless the height only increases the range of grenades and does not add a boost.
Or should I adjust it further one way or the other. Cause what I’m seeing is the first 6 rounds being YYGBBB+PPPSS the next 3 being YYGBBB+PPSS and last round for a grenade throw YYGBB+PPSS. Unless the height only increases the range of grenades and does not add a boost.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
Re: ARC Troopers OOC
Ok I’ll make those rolls then. Should I go ahead now since we are all at the same time or let those with long range go then go last?
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: ARC Troopers OOC
There are so many droids that I don't think turn order will matter. Not like we have a chance to wipe them all out before they get closer. Unless someone has a talent that benefits from going earlier in the round?
I'll post my turn(s) by tomorrow morning.
I'll post my turn(s) by tomorrow morning.
Re: ARC Troopers OOC
I will probably hold off in case there are injuries that require my medical attention. So I’ll wait till the others roll.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: ARC Troopers OOC
I'll post in the morning, I've fallen asleep in front of the computer every night this week just trying to catch up with the day....
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: ARC Troopers OOC
Somehow I think my rolls are off, at least for Ice.
Wook is YGG for Range Light and tossing grenades from the upper deck up to long range due to his Strong Arm Talent
Ice is YGGGB for Range Heavy with his Rifle and Aim. He is in the prone position, what did I miss?
Wook is YGG for Range Light and tossing grenades from the upper deck up to long range due to his Strong Arm Talent
Ice is YGGGB for Range Heavy with his Rifle and Aim. He is in the prone position, what did I miss?
Re: ARC Troopers OOC
Two boost dice one for elevation one for prone.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: ARC Troopers OOC
Am I reading that wrong or did Wooks third attack hit?
I might be biased as Fuse took a hit, but I think that is a fanstastic idea
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: ARC Troopers OOC
No you are correct, somehow I read it wrong and missed the , although I have no idea how....oops. Edit time.crazybirdman wrote: ↑Sat Mar 02, 2019 10:17 pmAm I reading that wrong or did Wooks third attack hit?I might be biased as Fuse took a hit, but I think that is a fanstastic idea
Wook also agrees with Fuse's philosophy on Doc going last, but that's the usual for him.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: ARC Troopers OOC
I think we lost them. Please mark the tracker when you are done with your ten turns. We should be getting close.
- ThreeBFour
- Jedi Initiate
- Posts: 2619
- Joined: Wed Jan 03, 2018 2:11 am
- Location: Gulf Coast, FL
Re: ARC Troopers OOC
It's a pity they didn't follow through.
As for our place in the ten turns we should be about to start the last 4, except for @kanila taking any turns this 3 at medium range and he could use his 1st 3 to heal Fuse and Wook from their hits unless he wants to wait.
Re: ARC Troopers OOC
Sounds good. I'm kinda liking this style for pbp as it makes things go slightly faster.
- crazybirdman
- Flyboy
- Posts: 941
- Joined: Mon Jan 08, 2018 9:01 pm
Re: ARC Troopers OOC
Fuse is done. 7 droids killed, 6 wounds taken, 4 strain taken
- DeepSpacer
- Jedi Initiate
- Posts: 4962
- Joined: Wed Aug 16, 2017 12:30 am
- Location: Virginia
Re: ARC Troopers OOC
Ten is Done.
Total 54 Wounds done after Soak (good for 10 casualties).
8 Criticals = 8 casualties.
Triumph and 2 Adv to take two out, temporarily.
Up to 20 casualties, total.
Total 54 Wounds done after Soak (good for 10 casualties).
8 Criticals = 8 casualties.
Triumph and 2 Adv to take two out, temporarily.
Up to 20 casualties, total.
Re: ARC Troopers OOC
I’ll save all my rolls for last. I’ll heal what I can and shoot with whatever is leftover.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk
Who is online
Users browsing this forum: No registered users and 2 guests