ARC Troopers OOC

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crazybirdman
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Re: ARC Troopers OOC

#151

Post by crazybirdman » Tue Jan 29, 2019 9:04 pm

not sure what the initiative order is. I can shoot if that keeps things moving?

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swrider
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Re: ARC Troopers OOC

#152

Post by swrider » Tue Jan 29, 2019 9:12 pm

It is in range you can attack now.

As for intiative. I will update above. I keep forgetting. I am just goign to give the npc the frist slot (already gone) and the PCs all the follwoing slots.

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Re: ARC Troopers OOC

#153

Post by swrider » Wed Jan 30, 2019 6:16 pm

Intiative tracker is now correct... sorry for the extreme delay.

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ThreeBFour
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Re: ARC Troopers OOC

#154

Post by ThreeBFour » Sun Feb 03, 2019 2:45 am

Sorry for the delay on my part I meant to post Thursday, and forgot to do so.

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crazybirdman
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Re: ARC Troopers OOC

#155

Post by crazybirdman » Mon Feb 04, 2019 11:44 pm

So Big10's Image means we can take one more shot?

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swrider
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Re: ARC Troopers OOC

#156

Post by swrider » Tue Feb 05, 2019 12:14 am

As I understand it you can all take an immediate action for 1 strain. So yes.

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ThreeBFour
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Re: ARC Troopers OOC

#157

Post by ThreeBFour » Tue Feb 05, 2019 2:21 am

@Swrider was Wook's Mechanic's roll ok? And if so how much System Strain was he able to repair?

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swrider
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Re: ARC Troopers OOC

#158

Post by swrider » Tue Feb 05, 2019 2:35 am

Yes it is fine. What ever the standard is for that roll. But I don't recall the ship having taken any strain.

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crazybirdman
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Re: ARC Troopers OOC

#159

Post by crazybirdman » Tue Feb 05, 2019 2:45 am

are there more Vulture droids in range, or only that one left?
If it's only the one left, let Blast take it out.

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Re: ARC Troopers OOC

#160

Post by kanila » Tue Feb 05, 2019 3:09 am

Not sure what I can do. Angle the shields again? If I run the scanners could it give a boost to the next shooter?
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swrider
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Re: ARC Troopers OOC

#161

Post by swrider » Tue Feb 05, 2019 4:23 am

This is a full on space battle there are numerous event groups within range.

@kanila that is fine feel free to do whatever you think your character would do. I will be easy with what I allow.

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swrider
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Re: ARC Troopers OOC

#162

Post by swrider » Tue Feb 05, 2019 4:32 pm

crazybirdman wrote:
Tue Feb 05, 2019 6:42 am
Acting on his commanders orders, Fuse fires another shot at the remaining Vulture droid...
Spoiler:
Fuse; Arc troopers; Gunnery-:
1 Success, 1 Advantage

ImageImageImageImageImage

Just making sure this is correct: Free action from deepspacer. 2 upgrades to gunnery check due to weapon upgrade, no aiming, and upgrade the skill check because of evasive manuevers
Nope. But it is close enought. You only get the second upgrade from the weapon system if you aim. It gives an upgrade and a boost. You also don't get an upgrade fro evasive maneuvers, in fact I think that makes attacks more difficult. The enemy fighters are being recklace and usign stay on target and that gives you an upgrade. For a total of two without aiming. Not a big deal though. this is supposed to be a turkey shoot.

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Re: ARC Troopers OOC

#163

Post by ThreeBFour » Tue Feb 05, 2019 11:30 pm

swrider wrote:
Tue Feb 05, 2019 4:32 pm
crazybirdman wrote:
Tue Feb 05, 2019 6:42 am
Acting on his commanders orders, Fuse fires another shot at the remaining Vulture droid...
Spoiler:
Fuse; Arc troopers; Gunnery-:
1 Success, 1 Advantage

ImageImageImageImageImage

Just making sure this is correct: Free action from deepspacer. 2 upgrades to gunnery check due to weapon upgrade, no aiming, and upgrade the skill check because of evasive manuevers
Nope. But it is close enought. You only get the second upgrade from the weapon system if you aim. It gives an upgrade and a boost. You also don't get an upgrade fro evasive maneuvers, in fact I think that makes attacks more difficult. The enemy fighters are being recklace and usign stay on target and that gives you an upgrade. For a total of two without aiming. Not a big deal though. this is supposed to be a turkey shoot.
I think I've just found the name of my next ship, Space Turkey although Gonzono works too....lol

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swrider
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Re: ARC Troopers OOC

#164

Post by swrider » Fri Feb 15, 2019 8:54 pm

I am going to progress the game on Monday. If there is anything you want to do before then please do so.

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crazybirdman
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Re: ARC Troopers OOC

#165

Post by crazybirdman » Fri Feb 15, 2019 9:56 pm

So are we lining up on the railing and firing at droids as they approach, like a shooting gallery?

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swrider
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Re: ARC Troopers OOC

#166

Post by swrider » Sat Feb 16, 2019 12:11 am

Pretty much... Except the socks shoot back.

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Re: ARC Troopers OOC

#167

Post by swrider » Sat Feb 16, 2019 4:44 pm

So after some thought I am going to modify turns for this up coming encounter.

Each pc will have 5 actions and 5 maneuvers free on their slot. You may take up to 5 maneuvers for two strain ea. Grenades have extended range because you are firing from an elevated position +1 range band. Also you all get two boost dice automatically 1 for elevation and one for firing from a prone or kneeling position. Enemy take two corresponding setbacks on their attacks.

There will only be one or two rounds like this before heading to the next part of the story.

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Re: ARC Troopers OOC

#168

Post by DeepSpacer » Sat Feb 16, 2019 5:07 pm

swrider wrote:
Sat Feb 16, 2019 4:44 pm
So after some thought I am going to modify turns for this up coming encounter.

Each pc will have 5 actions and 5 maneuvers free on their slot. You may take up to 5 maneuvers for two strain ea. Grenades have extended range because you are firing from an elevated position +1 range band. Also you all get two boost dice automatically 1 for elevation and one for firing from a prone or kneeling position. Enemy take two corresponding setbacks on their attacks.

There will only be one or two rounds like this before heading to the next part of the story.
So...shoot five times each, basically?
Range to targets?

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ThreeBFour
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Re: ARC Troopers OOC

#169

Post by ThreeBFour » Sat Feb 16, 2019 5:16 pm

I like the concept.

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swrider
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Re: ARC Troopers OOC

#170

Post by swrider » Sat Feb 16, 2019 6:05 pm

Targets will be continually dropping in. It is up to you when you reveal your location . So max long min close. We are taking multiple transports full of droids so 50 to 100 aqua droids. There are also squid like assault droids that penetrate the buildings armor and unload droids inside. These dogs can also attack and have planetary scale weaponry. Their primary objective is dropping off attacking droids though.

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Re: ARC Troopers OOC

#171

Post by swrider » Sat Feb 16, 2019 6:07 pm

Aldi because of the extreme number of droids I am taking a page from capital ship combat. Two threats on any player roll generates a hit from a Droid blaster at base damage.

Because of this I will only roll attacks on the npc turn for two minion groups instead of 10 to 30 groups.

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Re: ARC Troopers OOC

#172

Post by ThreeBFour » Sat Feb 16, 2019 6:27 pm

I think for the start off this with Wook in a standing position, maybe shielded in a doorway? But because of his Strong Arm Talent he'll start by tossing grenades (up to long range), and Ice will probably hand off his own grenades to him.

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Re: ARC Troopers OOC

#173

Post by DeepSpacer » Sat Feb 16, 2019 8:41 pm

BigTen has two ranks of Quick Strike and a rifle with a scope (reduce Long Range to ImageImage), so he'd attack quickly. He intends to do so. Should we just begin rolling? Roll one attack?

Prone adds +1 SB to their attacks. +1 SB due to our cover, too?
There is no Boost from firing from prone, btw.

What is the 5-attack thing? You want BigTen to roll 5x's? (Only the first gets Quick Strike)

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Re: ARC Troopers OOC

#174

Post by swrider » Sat Feb 16, 2019 11:15 pm

Yeah basically take five rounds in one go. Quick strike can apply to all five. I am pretty sure they're is a boost in raw for shooting from prone. I'm out of town though and can't look it up right now.

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crazybirdman
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Re: ARC Troopers OOC

#175

Post by crazybirdman » Tue Feb 19, 2019 6:29 pm

Do the droids have the 1st initiative slot?

For the PC's should we let blast go after Big 10 with his big gun, and then the grenades?

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