ARC Troopers OOC

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swrider
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Re: ARC Troopers OOC

#101

Post by swrider » Sat Dec 29, 2018 2:57 am

@ThreeBFour I've had already gone when he made the Copilot check. Please delete the post of your post for him. Unless you want to forgo the Co pilot check and use it in the next sector.

We are moving on to sector two in a bit. Threebfour can make a chip pilot check for ice if he wants and @DeepSpacer can make the piloting check.

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ThreeBFour
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Re: ARC Troopers OOC

#102

Post by ThreeBFour » Sat Dec 29, 2018 3:05 am

swrider wrote:
Sat Dec 29, 2018 2:57 am
@ThreeBFour I've had already gone when he made the Copilot check. Please delete the post of your post for him. Unless you want to forgo the Co pilot check and use it in the next sector.

We are moving on to sector two in a bit. Threebfour can make a chip pilot check for ice if he wants and @DeepSpacer can make the piloting check.
Still need the Perception check from Wook though, so is an edit ok?
Chip Pilot check?

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swrider
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Re: ARC Troopers OOC

#103

Post by swrider » Sat Dec 29, 2018 3:50 am

Edit is fine.

Skip pilot check. I'm traveling and doing a lot of posting by phone. Auto correct Hates me.

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ThreeBFour
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Re: ARC Troopers OOC

#104

Post by ThreeBFour » Sat Dec 29, 2018 4:22 am

swrider wrote:
Sat Dec 29, 2018 3:50 am
Edit is fine.

Skip pilot check. I'm traveling and doing a lot of posting by phone. Auto correct Hates me.
My auto correct changes words that I spelled correctly into words that don't fit the sentence. :?

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swrider
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Re: ARC Troopers OOC

#105

Post by swrider » Wed Jan 02, 2019 4:00 am

I'm on vacation with lost internet so I won't be very active this week.


Feel free to go ahead an move through the sectors. I'll narrate the results for the upcoming battle.

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swrider
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Re: ARC Troopers OOC

#106

Post by swrider » Mon Jan 07, 2019 10:53 pm

This portion of the mission seems to have hit a stand still. To fast track things a bit I am going to take the rolls from the first sector and apply them to the others. Not a bad deal considering the overall net for the first sector was a triumph. Ill advance the game tomorrow, if there are no objections.

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Re: ARC Troopers OOC

#107

Post by Spiritbw » Mon Jan 07, 2019 11:04 pm

None from me. I was waiting for our pilot to make his rolls before doing anything.

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Re: ARC Troopers OOC

#108

Post by crazybirdman » Mon Jan 07, 2019 11:29 pm

Sounds good

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Re: ARC Troopers OOC

#109

Post by kanila » Tue Jan 08, 2019 12:09 am

👌
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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DeepSpacer
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Re: ARC Troopers OOC

#110

Post by DeepSpacer » Tue Jan 08, 2019 12:29 am

swrider wrote:
Mon Jan 07, 2019 10:53 pm
This portion of the mission seems to have hit a stand still. To fast track things a bit I am going to take the rolls from the first sector and apply them to the others. Not a bad deal considering the overall net for the first sector was a triumph. Ill advance the game tomorrow, if there are no objections.
Oh! I misunderstood. I thought the one Pilot check was for checking all the sectors. I thought I made one check "at full speed to check all six". At this point, maybe best in PBP to go forward.
Spoiler:
DeepSpacer We need you piloting check for the first sector. You will need to determine what speed you want to pilot the ship at. Remember that any modifiers from your piloting check apply to all checks made in this sector. I believe that a Co-pilot check has been made which will assist on your check.

So your options are going slower, which will most likely increase the benefit to every check within the sector (but will allow you to check fewer sectors) or go faster and check more sectors. The exact number of sectors x/6 you can check are specified in an above post. At full speed you can review all six.

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Re: ARC Troopers OOC

#111

Post by kanila » Fri Jan 11, 2019 5:08 pm

Warfare check to determine the possible approach vector, scanning for a suitable spot that will properly fit the ship, gunnery checks for fields of fire through the hiding place.

Can I get difficulties for these and then I’ll pick one to do? Or if not I’ll just go with Warfare and will need it’s difficulty.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: ARC Troopers OOC

#112

Post by swrider » Fri Jan 11, 2019 5:35 pm

Let's call all the checks average. Feel free to apply boost for any setbacks removing Tashkent dive there are no setbacks specified.

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Re: ARC Troopers OOC

#113

Post by ThreeBFour » Fri Jan 11, 2019 10:25 pm

@Swrider your last post IC was a little confusing to me. Are we looking to conceal the ship in space or on planet?

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swrider
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Re: ARC Troopers OOC

#114

Post by swrider » Sat Jan 12, 2019 12:25 am

Space.

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ThreeBFour
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Re: ARC Troopers OOC

#115

Post by ThreeBFour » Sat Jan 12, 2019 1:32 am

swrider wrote:
Sat Jan 12, 2019 12:25 am
Space.
Anything nearby our area? Or the other sectors we went through? (i.e. Asteroids) Wook did make a successful Perception in Sector 1 (which is as far as we got IC), but it was never resolved even if he saw nothing.

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Re: ARC Troopers OOC

#116

Post by swrider » Sat Jan 12, 2019 4:20 am

Yes you find suitable structures to hide fighters in within every sector. This is to determine how well your ship uses the structure. Ie everything in prep was for your allies these rolls are for you.

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ThreeBFour
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Re: ARC Troopers OOC

#117

Post by ThreeBFour » Sat Jan 12, 2019 4:56 am

swrider wrote:
Sat Jan 12, 2019 4:20 am
Yes you find suitable structures to hide fighters in within every sector. This is to determine how well your ship uses the structure. Ie everything in prep was for your allies these rolls are for you.
What rolls are we looking at for Perception and maybe Computers for using the shipboard scanners to find something(s) for us?

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swrider
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Re: ARC Troopers OOC

#118

Post by swrider » Sat Jan 12, 2019 6:46 am

swrider wrote:
Fri Jan 11, 2019 5:35 pm
Let's call all the checks average. Feel free to apply boost for any setbacks removing Tashkent dive there are no setbacks specified.

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swrider
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Re: ARC Troopers OOC

#119

Post by swrider » Mon Jan 14, 2019 4:08 pm

Please roll initiative

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DeepSpacer
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Re: ARC Troopers OOC

#120

Post by DeepSpacer » Mon Jan 14, 2019 4:14 pm

swrider wrote:
Mon Jan 14, 2019 4:08 pm
Please roll initiative
Vigilance? Group check for the ship or individual?
BT's Situational Awareness talent gives us a +2 Boost dice to Vigilance. Allied ships in Short range gain +1 Boost.
swrider wrote:
Mon Jan 14, 2019 4:07 pm
Big ten settles the ship into place, moments before sensors start blaring. Numerous droid capital ships drop out of hyperspace (at long planetary scale range from you) and begin firing on the blockade.
Our ship sensors go out to Short range. Are we alerted as such by the larger ships with better sensors?

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swrider
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Re: ARC Troopers OOC

#121

Post by swrider » Mon Jan 14, 2019 5:20 pm

DeepSpacer wrote:
Mon Jan 14, 2019 4:14 pm
swrider wrote:
Mon Jan 14, 2019 4:08 pm
Please roll initiative
Vigilance? Group check for the ship or individual?
BT's Situational Awareness talent gives us a +2 Boost dice to Vigilance. Allied ships in Short range gain +1 Boost.
Lets go with individual. So that we make sure everyone gets a chance to do something.
If there is a character who will always be performing an assist action however, please specificity who they will be assisting and we will simply forgo their initiative roll (probably not the case, but their may be more characters than things to do).
It should be cool, but I am fine with either.
DeepSpacer wrote:
Mon Jan 14, 2019 4:14 pm
swrider wrote:
Mon Jan 14, 2019 4:07 pm
Big ten settles the ship into place, moments before sensors start blaring. Numerous droid capital ships drop out of hyperspace (at long planetary scale range from you) and begin firing on the blockade.
Our ship sensors go out to Short range. Are we alerted as such by the larger ships with better sensors?
Yes, you are effectively patched into their sensors as the ships are sharing data.


Also, for the record. The enemy ships are all capital ships and support ships at this time. There are no fighters/ bombers launched on the enemy side of the engagement at this time.

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Re: ARC Troopers OOC

#122

Post by kanila » Mon Jan 14, 2019 5:26 pm

I’ll provide assists. Not much I can do from the get go unless we take damage or strain for me to recover.

Unless you think that’s unwise.
Achex Rococa, Torax Ubac, Rade Trah, CT-9564 "Doc", Varc Jesk - Jedi, Meddaar Vampor - Monk

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swrider
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Re: ARC Troopers OOC

#123

Post by swrider » Mon Jan 14, 2019 5:28 pm

The upgrades to your ships weapons make pretty much anyone a good shot. If you only have the one character you may consider taking a gunnery role. That is unless you want to reserve him to do repairs. The choice is yours, but I would hate for you to feel left out.

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swrider
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Re: ARC Troopers OOC

#124

Post by swrider » Mon Jan 14, 2019 5:31 pm

All,
There are two boosts available from Doc's knowledge warfare check. They can be used by anyone in the first round. None of the other checks generated any advantage or triumphs for you to use.

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Re: ARC Troopers OOC

#125

Post by ThreeBFour » Mon Jan 14, 2019 5:34 pm

Wook will also provide an assist. Mainly because he is currently more of a spectator. Probably either Blast or Fuse

Ice gets to use his Survival skill.

Ice; 501st; Initiative :
1 Success, 3 Advantages

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