CT-4321

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crazybirdman
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CT-4321

#1

Post by crazybirdman » Wed May 16, 2018 11:11 pm

Character
Name: CT-????
Race: Human Clone

Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Last edited by crazybirdman on Fri May 18, 2018 3:12 am, edited 1 time in total.

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crazybirdman
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Re: CT-????

#2

Post by crazybirdman » Wed May 16, 2018 11:13 pm

I'm thinking of playing a sharpshooter or a saboteur. Unless there's a niche you guys want filled?
Do I follow the stardard PC creation rules for humans? (just adding the universal spec from the Age core book)

DO I have to have seen all the clone was cartoons to play?

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swrider
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Re: CT-????

#3

Post by swrider » Wed May 16, 2018 11:25 pm

If you do have a prefferedclone number you can roll 4d10 and use the individual numbers.

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ThreeBFour
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Re: CT-????

#4

Post by ThreeBFour » Wed May 16, 2018 11:26 pm

Pretty much. The Recruit Specialization is free and if you are using OggDude's you can add it under GM grants if I remember correctly.

No to the cartoon.

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crazybirdman
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Re: CT-4321

#5

Post by crazybirdman » Fri May 18, 2018 3:12 am

So how are supplies handled? I imagine my character being a grenade chucker for the most part, (regular & ion) with the occasional high explosive if the situation call for it.
I don't want infinite grenades, but am curios as to how that type of weapon would work?

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Re: CT-4321

#6

Post by ThreeBFour » Fri May 18, 2018 3:26 am

If you have a look at our characters you'll see what we have for supplies and weapons. My Wook for example is a Commando and carries a Vibro-machete and rifle for both melee and ranged with a couple ion grenades for fun. Ten99 has a rifle while Doc uses a pistol, but carries a full med-kit for patching up Wook....lol

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swrider
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Re: CT-4321

#7

Post by swrider » Fri May 18, 2018 3:42 am

crazybirdman wrote:
Fri May 18, 2018 3:12 am
So how are supplies handled? I imagine my character being a grenade chucker for the most part, (regular & ion) with the occasional high explosive if the situation call for it.
I don't want infinite grenades, but am curios as to how that type of weapon would work?
You are able to request and requisition supplies for missions. Typically a storm trouper would have a load out of two grenades. If that is your main area though I would not be opposed to your standard load out having two of each. You could then requisition more. Alternatively, if their is a specialized piece of equipment, such as a grenade belt you could have a full load in that. i don't know if that piece of equipment exists.

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crazybirdman
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Re: CT-4321

#8

Post by crazybirdman » Fri May 18, 2018 5:17 am

A grenade launcher holds 6 can I have one of those? :mrgreen: just kidding. I'll get a finished concept up by Saturday at the latest.

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crazybirdman
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Re: CT-4321

#9

Post by crazybirdman » Sun May 20, 2018 11:51 pm

Character
Name: CT-4321 "Fuse"
Gender: Male
Race: Human clone
  • Race XP = 110 XP
  • Race Ability +1 rank in two non-career skills (Knowledge Demolition | Cool)
  • Brawn: 2 Agility: 2 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2

Career
Career Skills: Engineer
Athletics, Computers, Mechanics, Perception, Piloting: Space, Vigilance, Ranged Light, Education)

Ranks chosen: Athletics, Perception, Vigilance, Ranged Light

Specialization: Sabotuer
Coordination, Mechanics, Skulduggery, Stealth

Ranks chosen: Coordination | Stealth

Experience Spend
Earned:
Base XP (+110)


Agility 3 (-30), Cunning 3 (-30), Intelligence 3 (-30)

Total XP: 110 | Spent: 115 | Current XP: 5

Current Stats:
Attributes:
Brawn: 2 | Agility: 3 | Intellect: 3 | Cunning: 3 | Willpower: 2 | Presence: 2

WT: 12 | ST: 12
Skills:
General Skills (Rank)Combat Skills (Rank)
Athletics (1)Ranged Light (1)
Cool (1)Knowledge Skills
Coordination (1)Knowledge: Demo (1)
Perception (1)
Stealth (1)
Vigilance (1)
Talents:
Resolve
Grit

Gear:
Last edited by crazybirdman on Mon May 21, 2018 8:55 pm, edited 1 time in total.

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crazybirdman
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Re: CT-4321

#10

Post by crazybirdman » Mon May 21, 2018 1:08 am

Going for a balanced character that likes to blow stuff up.
Which knowledge skill would it be to know how to blow stuff up better?

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swrider
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Re: CT-4321

#11

Post by swrider » Mon May 21, 2018 3:13 am

Probably warefare or you could do a custom one. A custom one would be more specific and there for easier checks. Warefare would have more uses.

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crazybirdman
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Re: CT-4321

#12

Post by crazybirdman » Mon May 21, 2018 3:20 am

Ok, I'll stick with warfare then, and get a rank with my free human bonus. I'll get this updated tomorrow , and add another post of requested gear.

Oh yeah, I don't fully understand how duty works, are we using it in this game?

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ThreeBFour
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Re: CT-4321

#13

Post by ThreeBFour » Mon May 21, 2018 2:41 pm

swrider wrote:
Mon May 21, 2018 3:13 am
Probably warefare or you could do a custom one. A custom one would be more specific and there for easier checks. Warefare would have more uses.
Knowledge: Demolition?

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swrider
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Re: CT-4321

#14

Post by swrider » Mon May 21, 2018 6:27 pm

crazybirdman wrote:
Mon May 21, 2018 3:20 am
Ok, I'll stick with warfare then, and get a rank with my free human bonus. I'll get this updated tomorrow , and add another post of requested gear.

Oh yeah, I don't fully understand how duty works, are we using it in this game?
Yes and no. We are usong duty but i always forget about it ;)

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crazybirdman
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Re: CT-4321

#15

Post by crazybirdman » Mon May 21, 2018 8:59 pm

ThreeBFour wrote:
Mon May 21, 2018 2:41 pm
Knowledge: Demolition?
That may work, I'm assuming it would cover everything demo related? Making explosives, defusing, and optimal placement.

My character is pretty much done, and ready for approval. I mean, he'll be ready when you guys aren't getting shot at by droids :mrgreen:

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swrider
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Re: CT-4321

#16

Post by swrider » Mon May 21, 2018 9:13 pm

I'll look at when I get a moment.

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swrider
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Re: CT-4321

#17

Post by swrider » Mon May 21, 2018 11:39 pm

Looks good character is approved you are one of the clones in this escape pod and can join the ic immediately.

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crazybirdman
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Re: CT-4321

#18

Post by crazybirdman » Tue May 22, 2018 7:42 pm

swrider wrote:
Mon May 21, 2018 6:27 pm
Yes and no. We are using duty but i always forget about it ;)
I won't worry about it then. Unless there was a way to squeeze 5 more xp so I could buy one more talent.
swrider wrote:
Mon May 21, 2018 11:39 pm
Looks good character is approved you are one of the clones in this escape pod and can join the ic immediately.
Cool, I'll post it up in the Character Database then.
Oh, here's the items/gear I would like to/dream of starting with, let me know which you approve:
  • 300 creds Demolition Scanner
  • 60 creds Military Backpack
  • 2,500 creds Laminate armor with camo mod (will this always be foilage, or will it be updated to match the mission environment? )
  • 400 creds DC-17 Blaster pistol (Blaster Pistol stats)
  • 75 creds each 2 stun grenades
  • 65 creds each 4 ion grenades
  • 50 creds 1 Detonite charge
I'm assuming the armor has built in comlinks and lights like in the cartoon? if not, let me know.
I plan to somehow work my way up to getting a DC-15 with an under barrel grenade launcher 8-)

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swrider
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Re: CT-4321

#19

Post by swrider » Tue May 22, 2018 8:10 pm

That gear looks fine. The camo can be chabged but you would need to request it betwwen missions

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