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by SavageBob
Tue Oct 17, 2017 2:31 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Trip wrote:
Tue Oct 17, 2017 12:49 pm
Where is the difficulty table?
See p. 25 of F&D core. The same table is in EOTE and AOR, as well. Lockpicking is one of the standard examples they use to distinguish difficulty levels. (And, again, these might be really expensive, high-end cuffs, which would warrant the PPPP difficulty.)
by SavageBob
Tue Oct 17, 2017 3:39 am
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Trip, you sure about Difficulty (PPPP) for the cuffs? The Difficulty table in the CRB says 4 Purple is for "an exceptionally sophisticated lock." Generally, binders should be easier to pick than to break out of by sheer brute strength or coordination. That said, perhaps these are very high-end binde...
by SavageBob
Mon Oct 16, 2017 3:45 am
Forum: New Player Introductions
Topic: Waaaaaargh! (Wookiee Translation: Hello, I'm new.)
Replies: 4
Views: 1583

Re: Waaaaaargh! (Wookiee Translation: Hello, I'm new.)

Check this thread: viewtopic.php?f=2&t=5 There are some games with openings you might be able to join.
by SavageBob
Mon Oct 16, 2017 2:47 am
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

"Ambient background noise......binary loaders.....equipment purchases......Alamy, your information sounds awfully suspicious given the outcome. You care to clarify?" With that, Monty will search the nearby crate for traps, open it if it's okay, and begin to go through its contents while he listens....
by SavageBob
Mon Oct 16, 2017 2:44 am
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Difficulty to pick the cuffs? Sounds like Anjali's providing an assist, perhaps by looking and telling AAA where the keyhole is.
by SavageBob
Mon Oct 16, 2017 2:41 am
Forum: New Player Introductions
Topic: Waaaaaargh! (Wookiee Translation: Hello, I'm new.)
Replies: 4
Views: 1583

Re: Waaaaaargh! (Wookiee Translation: Hello, I'm new.)

GRRWOEEELLW!!! (Welcome! Hope you find a game you'll enjoy!)
by SavageBob
Thu Oct 12, 2017 6:17 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Oh, wait. You're right. I thought he passed back out, but that was Hell. I edited my post so no chair flopping is required.
by SavageBob
Thu Oct 12, 2017 4:57 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

And let me know if any kind of check is needed to flop the chair over. I could see calling for an Athletics or Coordination check to do this safely, but I could also see just making success automatic.
by SavageBob
Thu Oct 12, 2017 4:56 pm
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

Alamy then notices something in the corner of her eye: For some reason, the power generator attached to the force cage seems to have shorted out violently, strewing random parts across the floor. "Wait a sec," the Devaronian ways. "If I could just get one of those pointy bits, I could probably pick ...
by SavageBob
Thu Oct 12, 2017 4:50 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

OK, done. Will explain in the IC.

What about Strain? Were we at 0 or 1 when we woke up?
by SavageBob
Thu Oct 12, 2017 3:55 am
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

So, should Alamy be at 1 Strain or 2? I rolled 1 with my Cool check, but I'm not sure if we started at 0 when we woke up.

Also, Trip, are AAA's hands bound in front or behind her? Does anyone have any kind of wire she could use to Skulduggery her way out of the cuffs?
by SavageBob
Thu Oct 12, 2017 3:53 am
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

"Yeah, if someone can get me a wire of some sort, I might be able to jimmy these binders open…"
by SavageBob
Wed Oct 11, 2017 4:45 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Trip, did Alamy see anything with her Farsight in the first room before she got boomed?
by SavageBob
Wed Oct 11, 2017 4:42 pm
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

AAA stirs from her stupor and takes in the scene slowly as her eyes adjust.
Spoiler:
"What the kriff happened?"
by SavageBob
Wed Oct 11, 2017 5:05 am
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Yes, Matt! Please do something to wake the rest of us up! The fact that you're a face should make you better at something like that.
by SavageBob
Tue Oct 10, 2017 4:36 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Don't forget to wake the rest of us up, too. I don't want to help plan the prison break till Alamy's up and around and can look around a bit.
by SavageBob
Mon Oct 09, 2017 5:50 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Trip wrote:
Mon Oct 09, 2017 5:48 pm
Since you used a dark pip, that would include flipping a DP. I didn't flip a DP yet for the upgrade of the VIG check yet so I will leave it as net.
Aw, crap. I always forget about that part of using dark pips. Thanks for the reminder.
by SavageBob
Mon Oct 09, 2017 5:47 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

Eating the 1 point of Conflict for using a Dark Side pip to get Farsight up. Boo. And here's the Vigilance check that you apparently want us to fail ;P : AAA; Alpha Squad; upgraded Vigilance check + Boost: 1 Failure, 1 Threat https://riders-guild.000webhostapp.com/ability/a--.png https://riders-guil...
by SavageBob
Mon Oct 09, 2017 5:44 pm
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

The darkness is unnerving. Alamy focuses on the power the nuns taught her and tries to push away the darkness, focusing on the smallest bits of light and magnifying them in her mind. AAA; Alpha Squad; Farsight check: , 1 Dark Side https://riders-guild.000webhostapp.com/force/f-ds.png Better to be aw...
by SavageBob
Mon Oct 09, 2017 5:34 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

OK if I try Farsight again, Trip? The first check was to try to see through the door. I feel like Alamy would have tried again once she got into the room and saw it was all dark, using the other version of the power, since each Control upgrade is effectively a different variant. I'll also use those ...
by SavageBob
Mon Oct 09, 2017 4:16 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

I added a Setback for the darkness; let me know if it was supposed to be 2 (for total darkness).

With the Advantage, I'll either pass on a boost to the next person to make a Stealth check (if you want them from all of us), or else I'll ask for a boost on any Perception check to come.
by SavageBob
Mon Oct 09, 2017 4:14 pm
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

AAA opens the door as quietly as she can… AAA; Alpha Squad; Stealth (opening door): 1 Success, 1 Advantage https://riders-guild.000webhostapp.com/ability/a-s-a.png https://riders-guild.000webhostapp.com/proficiency/p-a-a.png https://riders-guild.000webhostapp.com/difficulty/d-th.png https://riders-g...
by SavageBob
Mon Oct 09, 2017 4:07 pm
Forum: Discussion
Topic: OOC Game Play Discussion
Replies: 1566
Views: 253101

Re: OOC Game Play Discussion

What would be the Stealth Difficulty to slip through the door stealthily?
by SavageBob
Mon Oct 09, 2017 4:06 pm
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

AAA draws a small holdout blaster from a concealed holster. "Can't be too safe. Now should we open it all stealthy-like?"
by SavageBob
Sun Oct 08, 2017 9:35 pm
Forum: The Story
Topic: Act 1 Never Tell Me the Odds
Replies: 322
Views: 62862

Re: Act 1 Never Tell Me the Odds

Alamy walks up to the side door and stares at it. She lets her eyes focus, like the nuns taught her back on Devaron, trying to see through the metal to what lies beyond. AAA; Alpha Squad; Farsight check: , 1 Dark Side https://riders-guild.000webhostapp.com/force/f-ds.png Only DS rolled. Not using it...

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